Check out Grant Acedrex, our featured variant for April, 2024.

Enter Your Reply

The Comment You're Replying To
LCC wrote on Sun, Feb 9, 2003 10:42 PM UTC:
Thank you for your comments. As has been mentioned before, this game
suffers from predictable results. This can be easily explained by the very
limited 'play tree', that is, the way different games branch out with
different plays. Since there are only 4 pieces to each side, each with an
average of 2 or less possible moves per play, it becomes easy for a human
or computer mind to analyse all results of a move and play for draw. 

Normal chess is the same, but the number of pieces and average possible
moves make it impossible for a human mind and any contemporary computer.

But I have indeed been giving thought to this variant. It has occurred to
me that Shogi-style dropping of captured pieces could offer enhanced play
branching possibilities, for example. And randomness could reduce the
ability to do the most favorable play. For example, when capturing, the
capturing player rolls a die. With a result of 4 to 6, the capture occurs
normally. 2-3, the capture does not happen and the turn is lost. On a 1,
the capturing player loses his piece. While this classic idea is too
boring for a 'normal chess' variant, it's a surprising twist for 1-D
chess. Or another where you throw a die at the start of your turn with the
die result dictating which piece you can move (e.g. 1=K 2=E 3=W 4=L 5=any
6=none).

I know this variant won't likely become as complex as FIDE chess, for
example, but I have found other uses for it, such as using it to train
blindfolded play. It really helped my memory of piece positions and
threatened areas, allowing me to start playing blindfolded 2D chess
regularly. And I'm sure children could be amused by it, although I suppose
it would be better for them to be taught FIDE chess directly.

It sure beats tic-tac-toe, though :)

Edit Form

Comment on the page Mono-dimensional Chess

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.