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Nick Wolff wrote on Sat, Jun 3, 2017 03:40 AM UTC:

For anyone interested (because it took me quite a while to figure out and then code), below is GAME Code for a rule enforcing Rose piece that is designated RO (white) and ro (black).  These can probably be condensed to an easier to read code, but it should function perfectly.

//define each move a knight can make as a direction
map ro1 1 2;
map ro2 -1 2;
map ro3 1 -2;
map ro4 -1 -2;
map ro5 2 1;
map ro6 -2 1;
map ro7 2 -1;
map ro8 -2 -1;

//Create a function for each of the 16 moves a Rose can make
def ROA1 logride #0 #1 (ro1 ro5 ro7 ro3 ro4 ro8 ro6);
def ROA2 logride #0 #1 (ro1 ro2 ro6 ro8 ro4 ro3 ro7);
def ROB1 logride #0 #1 (ro5 ro7 ro3 ro4 ro8 ro6 ro2);
def ROB2 logride #0 #1 (ro5 ro1 ro2 ro6 ro8 ro4 ro3);
def ROC1 logride #0 #1 (ro7 ro3 ro4 ro8 ro6 ro2 ro1);
def ROC2 logride #0 #1 (ro7 ro5 ro1 ro2 ro6 ro8 ro4);
def ROD1 logride #0 #1 (ro3 ro4 ro8 ro6 ro2 ro1 ro5);
def ROD2 logride #0 #1 (ro3 ro7 ro5 ro1 ro2 ro6 ro8);
def ROE1 logride #0 #1 (ro4 ro8 ro6 ro2 ro1 ro5 ro7);
def ROE2 logride #0 #1 (ro4 ro3 ro7 ro5 ro1 ro2 ro6);
def ROF1 logride #0 #1 (ro8 ro6 ro2 ro1 ro5 ro7 ro3);
def ROF2 logride #0 #1 (ro8 ro4 ro3 ro7 ro5 ro1 ro2);
def ROG1 logride #0 #1 (ro6 ro2 ro1 ro5 ro7 ro3 ro4);
def ROG2 logride #0 #1 (ro6 ro8 ro4 ro3 ro7 ro5 ro1);
def ROH1 logride #0 #1 (ro2 ro1 ro5 ro7 ro3 ro4 ro8);
def ROH2 logride #0 #1 (ro2 ro6 ro8 ro4 ro3 ro7 ro5);

//Assign Rose moves to the Rose functions
def RO fn ROA1 #0 #1 or fn ROA2 #0 #1 or fn ROB1 #0 #1 or fn ROB2 #0 #1 or fn ROC1 #0 #1 or fn ROC2 #0 #1 or fn ROD1 #0 #1 or fn ROD2 #0 #1 or fn ROE1 #0 #1 or fn ROE2 #0 #1 or fn ROF1 #0 #1 or fn ROF2 #0 #1 or fn ROG1 #0 #1 or fn ROG2 #0 #1 or fn ROH1 #0 #1 or fn ROH2 #0 #1;
def ROL lograys #0 (ro1 ro5 ro7 ro3 ro4 ro8 ro6 stop) (ro1 ro2 ro6 ro8 ro4 ro3 ro7 stop) (ro5 ro7 ro3 ro4 ro8 ro6 ro2 stop) (ro5 ro1 ro2 ro6 ro8 ro4 ro3 stop) (ro7 ro3 ro4 ro8 ro6 ro2 ro1 stop) (ro7 ro5 ro1 ro2 ro6 ro8 ro4 stop) (ro3 ro4 ro8 ro6 ro2 ro1 ro5 stop) (ro3 ro7 ro5 ro1 ro2 ro6 ro8 stop) (ro4 ro8 ro6 ro2 ro1 ro5 ro7 stop) (ro4 ro3 ro7 ro5 ro1 ro2 ro6 stop) (ro8 ro6 ro2 ro1 ro5 ro7 ro3 stop) (ro8 ro4 ro3 ro7 ro5 ro1 ro2 stop) (ro6 ro2 ro1 ro5 ro7 ro3 ro4 stop) (ro6 ro8 ro4 ro3 ro7 ro5 ro1 stop) (ro2 ro1 ro5 ro7 ro3 ro4 ro8 stop) (ro2 ro6 ro8 ro4 ro3 ro7 ro5 stop);
def ro fn RO #0 #1;
def roL lograys #0 (ro1 ro5 ro7 ro3 ro4 ro8 ro6 stop) (ro1 ro2 ro6 ro8 ro4 ro3 ro7 stop) (ro5 ro7 ro3 ro4 ro8 ro6 ro2 stop) (ro5 ro1 ro2 ro6 ro8 ro4 ro3 stop) (ro7 ro3 ro4 ro8 ro6 ro2 ro1 stop) (ro7 ro5 ro1 ro2 ro6 ro8 ro4 stop) (ro3 ro4 ro8 ro6 ro2 ro1 ro5 stop) (ro3 ro7 ro5 ro1 ro2 ro6 ro8 stop) (ro4 ro8 ro6 ro2 ro1 ro5 ro7 stop) (ro4 ro3 ro7 ro5 ro1 ro2 ro6 stop) (ro8 ro6 ro2 ro1 ro5 ro7 ro3 stop) (ro8 ro4 ro3 ro7 ro5 ro1 ro2 stop) (ro6 ro2 ro1 ro5 ro7 ro3 ro4 stop) (ro6 ro8 ro4 ro3 ro7 ro5 ro1 stop) (ro2 ro1 ro5 ro7 ro3 ro4 ro8 stop) (ro2 ro6 ro8 ro4 ro3 ro7 ro5 stop);


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