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🕸Fergus Duniho wrote on Wed, Oct 6, 2004 03:58 AM UTC:
When I unzipped the same zip file to another computer, I got the same
problem Roberto described. Since I started revising it, I haven't checked
back whether the same thing would happen on this computer. Prior to
creating the zip file, it had been working. Anyway, I have now uploaded a
new revision. I called it the third revision in the ZRF. Someone on
Andromeda said, 'There are three kinds of people in the universe: Those
who can count and those who can't.' It's actually the second revision,
since the original version doesn't count as a revision. I'm tired, which
is why I'm releasing this version now instead of continuing to test it.
I'll check if there are any bug reports in the morning.

It occurred to me that the previous version might not let pieces move from
the board opposite to the King's to block a check. So I checked for this,
and the bug did indeed exist. Shortly after I began implementing the
solution, I realized that what I was doing could be applied to the whole
ZRF to eliminate the need for add-partial moves. So I rewrote how
everything works. This new revision still has a piece moving from one
space to another on the same board. But instead of having you move the
piece to the other board with an add-partial move, it automatically
transports the piece to the other board. This makes it work more like the
Game Courier preset I wrote. I have spent some time testing and debugging
this, but it is now time for me to sleep.

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