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Game Reviews by CBagleyJones

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Mir Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Tue, Jul 25, 2006 01:47 AM UTC:Excellent ★★★★★
yes this is a great game, David and i had a game on game courier, it is
nice playing with the general (dragonhorse) and cannon, combined with rook
knight and elephant/fers (which i like to call 'ferfil').
Opening pawn set up is very interesting too. All these things makes for
open and exciting play. Cool game. (David, i was trying to email you, but
there is a prob)

Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Aug 3, 2006 03:20 PM UTC:Excellent ★★★★★
Well i think this looks great, it has my fav pieces. With promotion zone
last 3 ranks and game played with drops, play should be fast paced. It has
a nice shatranj feel to it.
Even though i most likely prefer promoted pieces reverting back to pawns,
i think it is interesting and fun the way it plays in this game. For sure,
when promoting, you would have to consider things differently.
Gary, i was going to say, defence will be important, because pro zone is 3
ranks, pawn drops will be deadly, and wazir and fers could often be hard
pressed to defend, and just before i looked at your game going at the
moment on game courier :)

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:00 PM UTC:Excellent ★★★★★
hmm this place is a bit frisky lately, anyway, i'm going to rate some
unusual games, and what better place to start than here. 
This is an amazing game, no need to say anymore. Highly original,
strikingly beautiful concept.

Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:14 PM UTC:Excellent ★★★★★
time travel in chess, how good is this! I looked at the game you mentioned worth checking out - MSchmahl-cvgameroom-2004-77-566 Fri, Aug 27, 2004, very very good, classic. Fascinating game, well done Gary.

Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:18 PM UTC:Excellent ★★★★★
very intersting idea, too bad no zrf. i have not seen anything like this concept, is there anything else with this theme? Anyway, very, very, good.

Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:22 PM UTC:Excellent ★★★★★
this game is pretty 'out there' too, extremely interesting. Looked a bit at the game courier games, seems to play very good, congrats.

Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:32 PM UTC:Excellent ★★★★★
this game too is fascinating, this game started your other variants on this theme right? (assimilation chess etc) Very complex, at least for me anyway ... all variants on this theme you have done seem to be all good too, well done.

Time Traveler's ChessA game information page
. Chess pieces may travel backwards in time.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 01:44 PM UTC:Excellent ★★★★★
this game is so bent i can't understand it at all, but it reads extremely
interesting, to say the least .. check out here, direct link to game
explanation - http://www.geocities.com/chessdp/ttchsrules.htm
now how bizzare is this explanation of the game!
How can i rate a game i can't understand, pfft, it is so easy :))

Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Sep 22, 2006 03:21 PM UTC:Excellent ★★★★★
well this is a very interesting game, 16x12 wooah, big, and looks great. Command and control, Joe you big kid!! Love the idea of the 'chiefs' moving their armies, very cool, love it.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Dec 2, 2006 12:16 PM UTC:Excellent ★★★★★
don't know, probably someone who wants to know how to play chess, or look up something they are not sure of ...

Taikyoku Shogi. Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Jan 12, 2011 06:30 AM UTC:Excellent ★★★★★
hey, u would have to walk on the board to make move would u? (lol)
love how big it is, probably would be hell to play :)

what is the difference between 'step' and 'slide', is 'step' different from 'leap', i dont kinda understand.

Grand Cavalier Chess. The decimal version of Cavalier Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Jan 29, 2011 04:34 AM UTC:Excellent ★★★★★
Heya Fergus, after our talk last week about pawns i thought i'd check out your game here. And i must say, it's been a lot of fun!!
Now, if u don't know, i am a big fan of the more 'chaturanga, shatranj' etc etc styled pieces, and have only played games with these 
kind of pieces for years now. So, this game, looked very daunting to me, to say the least, as i pondered my first move, hehe.

After the first couple of games, i was all over the place, the game seemed hard the manage, very dynamic and nearly chaotic. But 
then, after a few more games, i started to get a feel for it, and i had some wonderful games. I'm rating 'excellent'.

Nearly right from the start, the game seems dynamic to me, and it stays that way throughtout the game, but there seems to be a 
steadiness of play, the 'chaotic' i felt at first, was 'controlled', still there, but it's balanced and 'held' in the game. 
The Cavlier's i think put a uniqueness to the game. They do act as 'pawn's' but they are more flexible than a pawn, and 
when they get to the 8th rank they are in striking distance of promoting.

Nice piece placement for the opening, and great seeing the 'nightrider' playing too. Sometimes, in a somewhat wild position, it 
was interesting playing a cavlier non-threateningly up the board and feeling it was safe and the best move.
I really feel the cavlier makes this game unique and exciting. Great work.

Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Jan 29, 2011 05:13 AM UTC:Excellent ★★★★★
Hey this game looks great, love the big board and not too many pieces added, really like the 'duke' too. I will have to check out the game courier logs, i like this type of game because one can learn more about gameplay with fairly short range type pieces on a very large board. Great stuff.

Pyrrhus ChessA game information page
. Introducing the terrible Pyrrhus that can paralyse enemy pieces with its gaze (with zrf).[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Feb 18, 2011 11:08 AM UTC:Excellent ★★★★★
Great game Mats, congrats. 
The pyrrhus, what a piece, i found it really painful at first, lol, i thought it's power of paralyzing pieces was too much, the knight being the only piece that could attack the pyrrhus! I wondered if the pyrrhus's range should be 'cut down', like say paralyzing 4 or 5 squares range on the queen lines. However, once i got used to the piece, it seems to me the game is very smooth and heaps of fun and very nice. I think the way the pyrrhus is is the best.

The knight in this game is actually a pretty powerful piece, much more powerful than the bishops and probably more powerful than the rooks too, because it can attack the pyrrhus. If both pyrrhus's are paralyzed, you wouldn't want to have two bishops against two knights, lol, that's for sure.
I'm rating excellent.

Oh i notice you have a 10x10 game with two pyrrhus's a side, how does that play compared to the 8x8 do you think, i'll have to check it out.

Knavish Chess. (Updated!) Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Jun 9, 2011 01:16 PM UTC:Excellent ★★★★★
Yeah i like the pieces too. I'll be releasing something to showcase over 200 fairy pieces (not a game), i'll add these 2 pieces.
I don't mind the 10x10 board, and as far as it making most pieces too slow, i think that really is a matter for personal taste. I do think though the piece density might be a bit heavy.

Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Tue, Jun 21, 2011 11:33 PM UTC:Excellent ★★★★★
Do the knave and debtor move the same as in Charles Gilman's game 'Knavish Chess'. I first thought these pieces moved fully as a knight with one piece having the horizontal dabbaba leap and the other the vertical dabbaba leap. 

oh don't worry, i see that they do, these pieces are better than i thought!

Dragonchess (R). Commercial large chess variant. (16x10, Cells: 124) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Jan 2, 2012 01:26 AM UTC:Excellent ★★★★★
This looks a great game, love the dragon piece, also i think the extra side squares are useful, i'm sure they will be used.
Site loads fine to me.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sun, Jan 15, 2012 12:10 AM UTC:Excellent ★★★★★
You can speculate all you want, but in the end, it is all speculation. What governs what is considered the 'oldest' chess is what records are the oldest found, that is it. I dont think this is correct of course, so much records of the ancients has been lost. 
I consider it unclear where chess began, no one can say for sure. An earthquake could happen in China revealing an ancient tomb and chess writing 2,000 years ago are discovered, then chess would be said to have come from china.
The idea that chess always evolves to something better also is debateable. People love inventing things and trying new things, it does not mean the newer idea is a progression. There is no reason to consider that the modern pawn, moving 1 square forward and capturing diagonally could not have been the first pawn to exist.
One thing i can't help thinking, the date we give as chess beginning, seems to me to be highly unlikely, i feel chess is much older, in India, 
China and Japan. The ancients were NOT stupid. They were highly advanced. To think that all they played was a 'race game' .... well, really?
Look at the mahabharata verse, where Yudhisthira talks about 'delighting the king with his play' ... he is going to delight the king with his play in a race game? Come on ... Chess most likely has been around in India and China and Japan for thousands and thousands of years.
But of course, this is speculation.
It's interesting what you saying though, don't get me wrong.

Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Jan 18, 2012 01:52 PM UTC:Excellent ★★★★★
thanks, i like the new pieces, well done.

White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Jan 28, 2012 09:38 AM UTC:Excellent ★★★★★
never noticed this game before, 4 very nice pieces, congrats.

Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Jan 28, 2012 11:54 PM UTC:Excellent ★★★★★
Nice big board shogi like games, wonderful array of pieces.
Goldpashtun and Silverpashtun great pieces. Lots more, have not looked at fully but i will, just thought i would post first off anyway. Congrats.

Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Apr 2, 2012 03:21 AM UTC:Excellent ★★★★★
The 'Bishop' in this game moves as a 'Ferfil', and the 'Councillor' moves 
like a 'Centaur' (knight, wazir, fers).
Would this be the first appearance for these pieces?
Anyone know an earlier game they are in, or another old game anyway. 
I know 'Ferfil' is in the game 'Shako', 1990, by Jean-Louis Cazaux.

Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Apr 2, 2012 03:28 AM UTC:Excellent ★★★★★
The 'Queen' in this game moves like an 'Alibaba'.
It does say there is a special rule about queen capturing another queen and 
to look in 'rules' section, but i can't seem to see anything.
Edit: oh capture might be 'concourse of queens' rule.

Anyway, would this be the first appearance of an 'Alibaba' in a game?
Anyone know of an earlier game with the 'Alibaba', or, any old game it 
plays in?

Chinese Chess variant for 7 players. Missing description (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Jul 7, 2012 06:02 AM UTC:Excellent ★★★★★
Hi all, I dont think there can be much advantage having first move, not
with so many armies on such a big board.

Yes 'Qin' have the dream start, most space around them, 'Chu' and
'Yan' have next best start.  I dont think this gives an advantage though
really, because of the nature of multi player games, anyone that is looking
stronger than the others will naturally become a target for everyone else,
hehe.

Interesting pieces 'crossbowman' and 'archer' and 'cavalry'.  I dont
know if i have seen such pieces before. 
 
Also the start position is interesting for 'Qin' in relation to 'Yan'
but mostly because of 'Chu' with 'crossbowman'.

Oh, do you have link to wiki site, i cant seem to find it.
http://chessvariants.wikidot.com/

Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Jul 20, 2012 06:04 AM UTC:Excellent ★★★★★
Very interesting game, i have never noticed this before.
It appears to me the pawn is checking the King, and also attacking the pawn on a2.
It would be good to know what the author says about the Knight. Hans says 'The rules do not state exactly the way knights move. One could assume a knight moves one square orthogonally, and then one square diagonally, skipping again attacked squares.'
This is one way to describe the Knight move, but some people describe it as moving 2 squares orthogonally then 1 to the side, or even moving 1 diagonally and 1 orthogonally outward. If you assume it moves like Hans says, then it does appear it is checking the King.

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