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Comments by Freederick

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Dynasty Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Freederick wrote on 2013-11-03 UTC
Once again, I did not originate this item. It has been attributed to me in error.  Unfortunately the site admin keeps ignoring my emails.

fortress. Missing description (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Freederick wrote on 2013-11-03 UTC
I did not originate this item.  It has been attributed to me in error.

Dynasty Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Freederick wrote on 2012-12-18 UTC
This is very odd.  I did NOT author Dynasty Chess---I'm afraid that either mistakes were made, or my account has been compromised. BTW, I find this variant rather unremarkable.

Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Freederick wrote on 2004-08-30 UTC
The equal-armies version seems very interesting, thanks. I'll try to implement it. You are incorrect, however, about the shamans; they move *either* one or two squares (F2W2 as opposed to AD) and consequently can very well attack each other. They cannot be made colorbound without seriously impairing their ability to attack the Elephant. I'm beginning to think the t[NN] variant of the shaman is more interesting anyway, and I'll be posting that variant as soon as I work out all the bugs.

Supremo Superchess. Decimal variant with extra powerful pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Freederick wrote on 2004-08-26 UTCPoor ★
Where are the Pushme-pullyus that supposedly were introduced in this game?
I read the description of all the 'Super-Terminators' and stuff, and
none of them move as the Pushme-pullyu.
Is this 'Supremo Superchess' really the same as the 'Supremo' invented
by Fergus Duniho?  It sure doesn't have the look and feel of his other
designs.
Why is some other guy credited with inventing this variant?
Where is the real Supremo?  %-/

Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
Freederick wrote on 2004-08-17 UTCExcellent ★★★★★
I'd like to suggest 'a' for approach capture, and 'w' for withdrawal capture. These letters are not yet used, and they would facilitate describing Ultima-like pieces, which cannot be notated without this addition.

Foreign Policy Chess. Chess variant on 8 by 8 board with armies of unequal strength. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Freederick wrote on 2004-08-15 UTC
From the description of the goals of the individual players: 'For the two
Foreigns, the goal is to capture the other country's king, while the
goal
of the Peacekeeper is to capture the two Foreign kings', I do not see
why
the peacekeeping force should include a king at all.  It is not necessary
for the resolution of the game.
Also, the author did not specify what happens when the Peacekeeper
captures its first king; let's say they captured the Red king.  Game is
not over: at this point it is still possible for the Peacekeepers to win.

But it is no longer possible for Black to win, even though they still
have
a king standing!  On the other hand, it is still possible for Red to win
-- by capturing the Black king before the Peacekeepers get to it. 
Somehow, this doesn't make sense.
Third, once a king (say, the Red king) is eliminated, can Red continue
playing?  If not, then it's no longer possible for anyone but the
Peacekeepers to win.  This practically reduces the winning condition for
the Peacekeepers to capturing one king -- but then there is no call for
making the forces uneven.  Furthermore, the author does not specify what
happens to the eliminated player's pieces -- are they removed from the
board?  Do they pass to the victor?  On the other hand, if Red can
continue playing kingless, it leads to the paradox outlined above.

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