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Game Reviews by Gary Gifford

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King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Jun 13, 2008 10:04 AM UTC:Excellent ★★★★★
This appears to be a very good CV! I really admire the capturing concept and the need to coordinate and defend from double attacks. It is not often that we see something profoundly different. The closest thing that comes to mind [to me in regard to the guards)is the dual-capture mechanism which is seen in Robert Abbott's Coordinator piece {from the game of Ultima), and also used in Maxima by Roberto Lavieri. But your variant is different enough to give it a very 'original' feel... and overall, of course, the game, in total, is very different from those games.

Great job!


Nuclear Chess. When pieces take, the square becomes impassable and all surrounding pieces disappear. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Apr 29, 2008 03:27 AM UTC:Excellent ★★★★★
This game is quite fun... though I think White's initiative might be a bit stronger... anyway, I played the Java applet here: Game Page:

http://www.angelfire.com/pq/YAHOSHUAH/nuclear.html

And had a fun quick 4 games. I think the applet might not be very strong... but you get a good idea of the explosive and addictive nature of this game.


Flying Bombers Grand Chess. (Updated!) The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Oct 19, 2007 07:37 AM UTC:Excellent ★★★★★
I highly recommend this variant, especially for those who like games that are closer to traditional Fide Chess. The bigger board and cannon-like bomber pieces [with 2 modes of capture] make for a pretty exciting game. What would be a great pawn center in traditional chess can end up being a bombed target in this game... I realized this too late in my game with its inventor and had to fight hard to to escape the clutches of defeat and obtain a draw. Some players don't like draws; but I imagine draws will be rare in this game. The bombers have been modified -- so the ones we used in our game are more powerful than the ones that will be used from now on. The new bombers will make the task of defending from them a bit easier; but I did not mind the bombers the way they were. Great game.

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 6, 2007 01:58 PM UTC:Good ★★★★
I just played a game of Bland Chess against myself and must give it an initial rating of 'good' as the game stands now.  Due to the diagonal restrictions I do highly recommend the following:  (a) replace Bishops with Blocks that can't move  (b) replace Queen with Rook (or maybe a Knight?)  (c) Replace King with Wazir.  (d) replace pawn images to represent the non-diagonal capable pawns.  The reason for all this in a pre-set is to make the game more user friendly.  For example... when I just played it I would occasionally want to make a diagonal move.  Correct images would discourage that illegal nature.

What I found:  (1) The Knights, as one would expect, become wonderful pieces...  This game can really emphasize the value of the Knight... good Knight play is crucial in this game. (2) The central traffic jam I expected did not take place.  Knights and Rooks could tear into the pawns because it is hard to defend 8 pawns that can't capture or protect.  (3) When one just thinks about the game, it does seem like it would be bland... but when you actually play it it seems to be rather interesting and a bit fun.  So it seems we have here, another example of 'Green Eggs and Ham.'  We need to try it before complaining about it.  We just might like it.

(zz038) A. Black - If you want I will make a pre-set for this... but if so, I would like to substitute piece images with ones that correspond to correct ortho movement... otherwise the brain keeps slipping back into chess mode.  I believe once people play your game they will see it in a whole different light.  Some may even rate it 'Excellent.'  Best regards, g

Midgard Chess. (Updated!) Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, May 13, 2007 06:47 PM UTC:Excellent ★★★★★
This looks like a fantastic game (i.e., from looking at the piece dynamics, including that powerful War Machine). Roberto Lavieri's impressive 'Galactic Graphics' are a perfect fit for it. I'm looking forward to seeing this game get some action. Well done!

The Courier Game. Description of Courier Chess, with printable pieces and board. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, May 5, 2007 02:16 PM UTC:Excellent ★★★★★
The Courier Game {which I realize now is ''recognized'' - though I had somehow remained blind to it) appears to be the missing link between Shatranj and modern Chess.  This Shatranj Variant was first described in 1202. The rules page states that [the Courier Game was]''played up until the beginning of the 19th century. It was the first popular form of chess to incorporate the piece we now call the 'bishop' though it was then called the 'courier' (hence the name of the game).''

In addition to the rules for this 12 x 8 board game [which includes a ferz, wazir, afil (like the elephant), and man (non-royal King)] as we find in Shatranj, the author has included a printable cutout board and pieces.

This is a great historical page.  Well done.

Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Feb 26, 2007 11:36 PM UTC:Excellent ★★★★★
I found this game to be very thought provoking and enjoyed it very much. I think it plays well and can be very tricky and exciting. It is a great game that certainly has the players always thinking about Knight moves, in addition to standard chess moves. Well done, Adrian!

Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Feb 2, 2007 12:08 AM UTC:Excellent ★★★★★
Thanks Abdul-Rahman Sibahi, and Joe - Abdul is correct, I mentioned the 'owner' putting his own King in check (Joe, this is not the same as your trick; different King involved). Thus, as Abdul-Rahman states, 'The player owning the king must not put his king in check . . .' - My main point then, can one win by capturing a King? Or is checkmate the only way?

Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Dec 4, 2006 09:47 PM UTC:Excellent ★★★★★
I recently played a game of this and found it to be quite fun and very challenging. It is in the category of Switching Chess and Swap Chess; However, Rooks can only swap places with Bishops (no matter where they are on the board), Queens with Knights, and Kings with Pawns. I'm not sure if a piece pinned to the King (say a Queen) would be allowed to swap places with a Knight. I would hope not... but do not know. Anyway, a very nice game with limited swapping. The fact that Kings cannot swap while in check is an important aspect of the game. Great job, Adrian.

Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Sep 26, 2006 02:53 AM UTC:Excellent ★★★★★
Thanks for the link and excellent design work, which allows us westerners to more easily grasp the Taikyoku Shogi pieces and their wide variety of movement.

Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Jul 29, 2006 09:38 PM UTC:Good ★★★★
I am enjoying a game of this with Adrian Alvarez de la Campa, its inventor. It is very much like playing two games of Fide Chess simultaneously... but then there are those Dead Ringers (or Doppelgangers). And that aspect adds an important strategical/tactical aspect. For example, lose your King Knight on one board, he's gone on the other too. What might be a good exchange on one board, turns out to be bad on the other... so, now you must try hard to keep an advantage on both boards. Easy to play and still very challenging.

VeCoTha. A variant with an H-shaped system of Rivers. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Jul 26, 2006 09:09 PM UTC:Good ★★★★
I think there is supposed to be an Aircraft image for the ACE, instead of
the Marshall image presently shown.

As for the game itself, it appears that a great deal of thought has gone
into its design.  At a glance, it seems to be extremely challenging and
original.  I cannot rate the game accurately at present as I have not
played it or seen it played... but I would not be surprised if it turns
out to be a very good game... and so for now will go with my conservative
hunch of 'good.'

In regard to another comment about towns and lots of verbage in the intro,
perhaps that text could be condensed in the intro, but be presented in its
entirety (or even further expanded) as an Appendix at the end of the
notes?  That way players that don't care about historical or theoretical
detail can skip it (won't even see it up front) while those who like such
information can eagerly skip to the Appendix in the notes section.

Shako. Cannons and elephants are added in variant on 10 by 10 board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Jul 8, 2006 03:08 PM UTC:Excellent ★★★★★

This is essentially chess with cannons and elephants added. It appears to play rather well. I like it a lot.

However; in my in-progress game my opponent has 2 light-squared Bishops and no Dark-Squared Bishop. I have one of each. The reason is that when the game begins Black has a Bishop on h9 and a Knight on g9. By the rules this is wrong.

The pre-set needs to be corrected so that the initial setup has a Bishop on g9 and a Knight on h9. Of course, players can manually fix this when they begin a game, but like me, many may assume a correct setup is present and not notice the error for the first few moves.


MonadChess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Jul 7, 2006 12:58 AM UTC:Excellent ★★★★★
I was pleased to see this variant, related to the 'Great' and 'Grand' genre, but with two great pieces added per side [Cannons]. The pawn structure is an interesting side-step from the norm, with each side having two sets of double-pawns. The rules include 2 links to game design info, one Ying Yang based and the other more western which reminds me of the earlier guide by Fergus. For those who like the Capablanca variety, this game is worth a look. For those who want to get a few more ideas on game design, the linked info may be of interest. I wouldn't mind seeing this game in the upcoming tournament. Well done Namik.

Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Jun 2, 2006 11:02 PM UTC:Good ★★★★
This game reminds me of Shatranj with elephants raised on a diet of TNT and
nitroglycerin.  I have no doubt that it would make for a very fun 10 or 15
minute game using a chess-clock.  Longer e-mail type games could require
lots of deep thought and could result in some hair-pulling.

I did notice a slight error in the rules.  There is this statement,
'Elephants move like Alfils, a jump of two squares in any direction,
leaping over any pieces that may occupy the first square.'  It should
state 'any diagonal direction' instead of 'any direction.'

A clever idea.... perhaps there should be a pre-set so players could start
getting rated at this wild game?

The Duke of Rutland's Chess. Large variant from 18th century England. (14x10, Cells: 140) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, May 10, 2006 11:09 PM UTC:Excellent ★★★★★
Great job on the 'Logical Follow Up to the Duke of Rutland's Chess.' I think the Duke himself would have been very pleased with this very logical improvement. Well done.

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Mar 28, 2006 09:42 PM UTC:Excellent ★★★★★
Hats off to Fergus for creating this game. It plays like a super-charged version of Chinese Chess. Quite dynamic and exciting. I encourage those who haven't tried it to do so. Previous knowledge of Chinese Chess is not essential, but is helpful. And if you do play this game, a word of advise, carefully read the rules regarding the Pawn and Elephant (Ninny and Fuddy-Duddy) because the enhancements that each obtains upon crossing the river are important to remember.

A Chess-like Variant Construction Set. Build your own army and territory.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Mar 23, 2006 12:21 AM UTC:Excellent ★★★★★
This is an excellent, highly original concept that provides for a myriad of possibilities. I also like the page layout and piece images... very good all around. I'd certainly like to watch a few games of this in action. Are there any example games that we could play through? Very well done!

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Mar 16, 2006 01:59 AM UTC:Excellent ★★★★★
In regard to Sam's comments about Glinski's great game.... I see no need to complain about it. It's been around since about 1936 or 1938 and little research shows that there were over 500,000 players of this game at one point... quite commendable. Also, it remains the most popular of hexagonal chess variants and even has world championship playoffs.

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Mar 5, 2006 08:16 PM UTC:Excellent ★★★★★
I am primarily giving this 'excellent' to offset the 'ekon' comment of 'Poor' followed by the ekon statement of 'for learn more skill.' What kind of comment is that, aside from being terrible grammatically? The Xianqi page clearly explains the rules of Chinese Chess. The page is not 'poor,' nor is the game. If one already knows how to play and wants to get better then he or she can (a) play more games of Xianqi and (b) read one or more of the books listed in the 'Shop' section of the Xianqi page.

Shamanic Chess. Pieces may be transformed into 'Shamans'.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Feb 10, 2006 02:32 AM UTC:Excellent ★★★★★
I just played several games of this against the ZRF and had a great bit of fun. The Shaman principle can be used to create some beautiful mating nets. This game is a nice change of pace.

Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Feb 5, 2006 03:05 PM UTC:Excellent ★★★★★
Shogi, is of course, an excellent game. But here is what is interesting: In
relation to another CV comment, seemingly unrelated (i.e., Fergus's
comment to research a certain player to see he (Fergus) had no
double-identity).. Well, I did research that player and found out he was
in Tokyo and had a Shogi link which was quite interesting.  He also
mentioned a site where you could play Shogi in real-time.  So, I went to
http://www.kurnik.org and in minutes won my first 10 minute on-line speed
Shogi game... quite fun.  I was then crushing my opponent in a second game
when a most terrible thing happened.  I went to move the Rook, but then
realized I could drop a pawn instead and win a Lance for the pawn.  When I
clicked to drop the pawn, my Rook moved to that square instead... so,
instead of winning a Lance, I lost a Rook... oh what sorrow due to a
mechanical issue.  Anyway, it is fun to play real-time Shogi... and thanks
to the rating system double-idntity issue, a real-time Shogi site was
found.

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Jan 26, 2006 12:13 AM UTC:Excellent ★★★★★
I was introduced to Navia Dratp recently by Chess Master John Vehre, who speaks highly of the game. I have since played over one of Mr. Vehre's tournament ND games 3 times and a few games of others. These games convinced me that Navia Dratp is a great game. I also see each piece as a small work of art. As for the cost... I was able to order the two starters from a gaming company for $14.98 each (that is not close to the $60 mentioned in another comment, though I did see them listed at that high price elsewhere). Unlike most strategy games, this one allows for an astronomical number of opening scenarios. To play a game well one must consider piece play and economics (of a crystal wealth factor which changes with moves, captures, and promotions (Dratps). My sets (and a few individual pieces I ordered separately) are scheduled to arrive tomorrow and I look very much forward to them. My Shogi opponent at work and I will be giving Navia Dratp some serious game play.

Mir Chess. (Updated!) Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Jan 10, 2006 01:05 AM UTC:Excellent ★★★★★
I find Mir32 to be an excellent game... quite fun. The 8 x 8 board is comfortable for the armies employed. The Elephants, like 2-step Bishops which retain the Shatranj Elephant leap are great pieces with lots of potential. The single Cannon adds a lot to think about, as does the General (which moves like the Dragon Horse in Shogi). The best way to open remains a mystery to me. I think this game would be a great contender for a future CV multi-game tournament, or even a single-game tournament. I hope other CV members will give this one a try. Well done David!

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Dec 16, 2005 10:45 AM UTC:Excellent ★★★★★
Excellent again! Michael's tan board is very good. Much like my physical board for 'All the King's Men.' Very easy on the eyes. Fergus's Chinese pieces look good on this board. I am curious as to what Michael's pieces look like and will ask for a copy via e-mail, unless there are plans to display that scenario here. I greatly appreciate the time and effort Michael and Fergus have put into this project. In regard to the 'New Coke' hype idea... I can say, 'Nonsense.' We are talking about game design here. Two very different boards and very different piece sets as an attempt to please players with different tastes. The fact that this gives a great new game publicity is an added benefit. Anyone not liking the STIT comments, of course, can skip them. But I think they have lead (or are leading to) to a very worthwhile conclusion. I look forward to seeing the game logs for STIT. Best regards to all. And thanks again... very much.

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