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Comments by Gavin King

Hmmm..... Well.... Let's say that you get their Nuke unless it was a direct hit.

Yes, he can. The King controls his entire platform, and only his platform. This means he can 'jump' pieces if needed. He can go anywhereon his platform that a friendly piece is not currently occupying.
Sorry about the example game. I think i was playing with moving before the rotation. The example is really screwed up, and it should not be used as anything informative. I should get around to fixing it soon.
Sorry. I kind of dropped off the face of the Internet for a couple of months. Fergus, if I remember correctly, you move the board first and play second, although the alternatives may make it a more interesting or playable game. If anyone else has questions I didn't answer, just resend them and I'll do my best. Gavin King

I have adopted the rule that any direction goes. The Equihopper would be a pretty stupid piece if it couldn't go in any other directions but those the normal pieces can, because it is a tad weak (and gets weaker as the board empties) and limiting it even further would be pointless. In Fleap, however, the board is small enough that alternate directions are rarely usable.

Good Name! The fact that the bishop can hop on the platform is hampered somewhat bu the fact that to get ON the platform, it has to capture an enemy piece and then ride it out for 3 or more moves. One is out because of the '2 in a row' rule.
Don't be so hard on yourself. It's tough to be efficient when you're not paid, and you guys do a remarkable job.
Thanks. Already on fixing it. One question though, do the entries have to be *sent in* or *posted* before the 14th?
Hey, man, no hard feelings. The thing scares me too. Thanks for pointing out the draw thing. The nature of the game makes 3fold repetition hard, but 50move draw still applies. Well, I never said I had extensively playtested it. :-)

The Nuke may be too strong, especially on such a small board. You might specify that the King is only killed by a direct hit.

The way that I have always played Bughouse is that: A. Drops can only be done on your half of the board, B. No dropping as to check the king, C. First player to mate and his partner win. Rule A seems to take a little of the potency of drops away, but it's not that hard to move to the other side of the board.
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