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Comments by GavinKing

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Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Thu, May 6, 2004 10:46 PM UTC:
Hmmm..... Well.... Let's say that you get their Nuke unless it was a direct hit.

Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Mon, Apr 5, 2004 11:17 PM UTC:
Yes, he can. The King controls his entire platform, and only his platform. This means he can 'jump' pieces if needed. He can go anywhereon his platform that a friendly piece is not currently occupying.

💡📝Gavin King wrote on Fri, Sep 19, 2003 12:36 AM UTC:
Sorry about the example game. I think i was playing with moving before the rotation. The example is really screwed up, and it should not be used as anything informative. I should get around to fixing it soon.

💡📝Gavin King wrote on Mon, Sep 15, 2003 10:06 PM UTC:
Sorry. I kind of dropped off the face of the Internet for a couple of
months.
Fergus, if I remember correctly, you move the board first and play second,
although the alternatives may make it a more interesting or playable
game.
If anyone else has questions I didn't answer, just resend them and I'll
do my best.
Gavin King

Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Tue, Jun 3, 2003 11:51 PM UTC:
I have adopted the rule that any direction goes. The Equihopper would be a
pretty stupid piece if it couldn't go in any other directions but those
the normal pieces can, because it is a tad weak (and gets weaker as the
board empties) and limiting it even further would be pointless.
In Fleap, however, the board is small enough that alternate directions are
rarely usable.

Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Sat, May 10, 2003 11:04 PM UTC:
Good Name! The fact that the bishop can hop on the platform is hampered somewhat bu the fact that to get ON the platform, it has to capture an enemy piece and then ride it out for 3 or more moves. One is out because of the '2 in a row' rule.

💡📝Gavin King wrote on Sat, Apr 19, 2003 08:22 PM UTC:
Don't be so hard on yourself. It's tough to be efficient when you're not paid, and you guys do a remarkable job.

💡📝Gavin King wrote on Sat, Apr 12, 2003 04:09 AM UTC:
Thanks, that is a very good thing to know.

💡📝Gavin King wrote on Sat, Apr 12, 2003 02:33 AM UTC:
Sorry, I meant the 15th.

💡📝Gavin King wrote on Sat, Apr 12, 2003 01:33 AM UTC:
Thanks. Already on fixing it. One question though, do the entries have to be *sent in* or *posted* before the 14th?

💡📝Gavin King wrote on Wed, Apr 9, 2003 01:48 AM UTC:
Hey, man, no hard feelings. The thing scares me too. Thanks for pointing out the draw thing. The nature of the game makes 3fold repetition hard, but 50move draw still applies. Well, I never said I had extensively playtested it. :-)

Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Tue, Apr 1, 2003 09:38 PM UTC:
The Nuke may be too strong, especially on such a small board. You might specify that the King is only killed by a direct hit.

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Gavin King wrote on Wed, Mar 19, 2003 04:54 PM UTC:Excellent ★★★★★
The way that I have always played Bughouse is that:
A. Drops can only be done on your half of the board,
B. No dropping as to check the king,
C. First player to mate and his partner win.
Rule A seems to take a little of the potency of drops away, but it's not
that hard to move to the other side of the board.

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