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Comments by JaredMcComb

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Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 6, 2006 12:56 PM UTC:
I don't get it. Could someone help explain this to me? A diagram or two would be helpful as well.

3-Dimensional Eight Level ChessA game information page
. TRUE 3D Chess on an 8 x 8 x 8 board.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Mar 22, 2006 04:42 PM UTC:
Link not broken.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 22, 2006 02:15 PM UTC:
Whoops, I didn't think that I shouldn't nominate it because I made the
page.  I thought that I could do so because I didn't invent the game.

As for its popularity, it was made into a Super Famicom (Japanese SNES)
game (not many CVs are besides Chess and Shogi), although the rest of your
argument sort of makes this a moot point.

Regenbogen ZIP file. Unusual spectrum-based game with Wizards, Clerics and Spirits.[All Comments] [Add Comment or Rating]
💡Jared McComb wrote on Sun, Feb 19, 2006 09:35 PM UTC:
No offense, but I'd prefer that the ZRF for this game reflect the rules
correctly.  Not being very adept at programming myself, would you mind
doing this 'hacking' and updating the file accordingly?

Also, does this require Zillions 2.0 to work properly?  I haven't got
that so I won't be able to play this myself if it does.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 8, 2006 03:00 PM UTC:
I would like to nominate Yonin Shogi. It is a very capable (not to mention enjoyable) adaptation of the classic Shogi for four players, and its handling of check and mate is unique and opens up a strategic level not available in most other four-handed games.

[Subject Thread] [Add Response]
Jared McComb wrote on Sat, Feb 4, 2006 01:43 PM UTC:
'Gary, I believe that Manabu Terao and Manabu Terao are two different
people as much as I believe that Gus Duniho and Fergus Duniho are two
different people.'

No offense, but you could have saved some time and just said that in the
first place.  ;)

Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 1, 2006 06:10 PM UTC:
It's a shame, really -- I always liked the word 'quintilliard.'

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 25, 2006 01:01 PM UTC:
It's too expensive for me too -- although my brother and I
would love to get into it.  I guess we'll have to wait for a video game
release.  ;)

Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Jan 22, 2006 11:19 PM UTC:
If I may clarify Larry Smith's clarification: When one piece captures 
another, the capturing piece gets all the captured piece's moves, except 
for those it already had, which it loses instead.  It's a bit of 
a 'toggle' if you will.

I tried to say that almost immediately after this game was posted but for 
some reason the comment system decided it hated me.

[Subject Thread] [Add Response]
Jared McComb wrote on Fri, Jan 20, 2006 01:10 PM UTC:
So why do weeks end on Wednesdays around here?

Buffalo. Triple compound leaper.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Jan 9, 2006 03:48 AM UTC:
Is it just my computer or is the diagram a little squooshed?

Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 4, 2006 04:23 PM UTC:
The root-65 leaper is known as the Bat in Leaping/Missing Bat Chess. Sorry.

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Wed, Dec 21, 2005 04:02 PM UTC:
Page updated with clarifications.

💡📝Jared McComb wrote on Tue, Dec 20, 2005 05:54 PM UTC:
Er, you can never attack your own pieces -- the description for the action specifies that -- so the only way you can damage your own pieces is to get them caught in a self-destruct's radius. And you can self-destruct with more than zero health, if you like. And the only piece that can heal other pieces is the cleric, and they can only heal one other at a time, so unless they have their cleric behind the wall, the wall will most likely retaliate.

💡📝Jared McComb wrote on Tue, Dec 20, 2005 03:25 PM UTC:
New (blank) page created here. Please copy the comments over as well, if possible. Thanks!

💡📝Jared McComb wrote on Tue, Dec 20, 2005 12:15 AM UTC:
Thanks for catching that -- it should be 11 per side.

One thing which has just occured to me is that I never defined how much
damage Clerics should take -- they're supposed to always take 2 damage (3
if the attacking piece has a same-color bonus) but I apparently never wrote
that down anywhere.  D'oh.

Pieces should be able to move through spaces occupied by friendly pieces
only, as in Vantage Master Online, which the game was originally based on.
 This was also never written down explicitly.  Double D'oh.

As for the spirit spamming issue, the self-destruct can become valuable in
a situation like that -- once your spirit is about to die, you can do extra
damage to 'the wall,' and eventually break a hole in it -- if they're
really trying to keep up a wall they won't use it themselves, which gives
you an advantage.  Did you take this into account?  (Just the same, I will
consider revising the summoning rules.)

Is there any way this page could be converted into a 'member-submitted'
page so I could edit it?

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Dec 17, 2005 03:43 PM UTC:
But but but... the big-eared person with a tie over his nose was just so charming!

Jared McComb wrote on Fri, Dec 16, 2005 07:06 PM UTC:
I think it would look best with the colors of the wooden one, but without
the texture.

Just my two cents.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Dec 13, 2005 06:12 PM UTC:
Extremely awkward.  The Tripper, Commuter, Threeleaper, and Fourleaper (and
Lancer, to a lesser extent) are all bound to a small subset of squares on
any size board, and the remaining pieces can be difficult to utilize well
due to their large and inflexible movement patterns.

This is my opinion, of course.

Long-Nosed Generals. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Nov 28, 2005 02:01 AM UTC:
I have to wonder whether I should be honored for being included in this,
or insulted for having something I created be the basis for a section.

(Note: this comment is in jest.  Kinda.)

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Nov 20, 2005 09:32 PM UTC:
The only thing related to 'reclaiming a queen' in Chess is the promotion
of a pawn to a queen.  For this to happen, the pawn must reach the final
row of the board, from its owner's perspective - in other words, get your
pawn all the way to the other side of the board, and you can promote it to
a queen.

(Additionally, the term 'reclaiming' is a bit inaccurate here, because
it is possible to get more than one queen by doing this multiple times.)

Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 19, 2005 05:05 PM UTC:Good ★★★★
Probably not too similarly, but it's certainly a good idea.

This reminds me, I've been meaning to make a SSBM-styled variant.

Rules of Chess: Check, Mate, and Stalemate. Answers to frequently asked questions.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 5, 2005 02:35 PM UTC:
No, Queens can never jump.

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Nov 3, 2005 06:57 PM UTC:
I would think that having each player have two of the same thing would still qualify as different armies, but whatever. Furthermore the game has 'Chess' in the title. ;)

Jared McComb wrote on Thu, Nov 3, 2005 02:13 PM UTC:
How come one player has two GoldenKeyboards and the other player has one each of Golden and Plastic? Was this intentional?

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