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Game Reviews by Azlan Iqbal
Perhaps it should go to the system developer that allows people to rate their own comments. To what end, I'm still not sure.
Well, that's certainly not the kind of chess I like to play; but to each his own. >I still don't see why you should be able to switch twice in a row for this. You just wait until your turn comes up. You could then already do this on a single switch. If you are the first to be able to switch, in such a way that he cannot immediately switch back, you just deplete his (future) time on 'thinking' about the move that will cause the switch. Basically the first opportunity to switch will be a win. I don't think you could do much to prevent white making a chain first: 1. d3 d5? {wait 1:59:58} 2. e3, game over... Assuming the players agree to time switching rules (which is not a requirement of SSCC), after 1. ... d5, you're saying White waits until he has two seconds left and then switches with 2. e3? Well then he has the black pieces (with plenty of time) and needs to make a move. It's still his turn. Let's say he makes a casual move with the Black pieces that does not switch, how can he be sure White won't switch back quickly with 3. f3! and return the favor? Regardless, certain lines of play can be avoided if your opponent has the habit of trying to win on time alone and has no real interest in the actual game. Or different time controls, such as the "unfriendly" fixed time per move or, as you suggested, non-switching time controls can be implemented. Again, even with chess, time control rules are highly variable. Depending on the situation and players, some time controls are better than others.
First of all, let me just say that in light of your most recent post, I find it ironic that in your first post you should consider a fixed-time-per-move time control "unfriendly". When you say you and your friends played "to the limit of the rules", did this include kicking the table slightly with your foot to break your opponent's concentration or something to that effect? Because I do remember playing against such people and it told me they had no real skill at the game and had to rely on other methods to give themselves an advantage. Perhaps you and your friends also all agreed to draw in advance of tournaments or final rounds. I have also encountered things like this in my school days. Once again, time controls are an optional part of SSCC and there can be many different implementations of it. It cannot be compared to switching one move before checkmate (which is legal under any circumstances). Even under time switching rules, the players can play to avoid situations where two consecutive switches are possible which might allow one player to switch and then wait nearly two hours before switching at the last second so his opponent loses on time. Or they could risk it in the hope the opponent might not see those chains (quite possible as well) to gain some other kind of advantage at the regular chess component of the game. I would say this can indeed make the game more interesting... even against someone like you.
I disagree. Not everything in a game can be regulated and ethics is important in every sport. Besides, the vast majority of SSCC games (and regular chess) are not played for money or world championship titles. They are played for fun between two people. Time controls are not even a requirement. That does not mean you should wait until your opponent becomes too tired to continue playing and resigns just to go to sleep; therefore you win. You are expected to make a move within a reasonable amount of time. Even in a tournament setting, it is unethical to agree beforehand to a draw and then just play out a few moves before shaking hands and claiming the game is drawn. Many players can do this repeatedly to share prize money but they do not. If your philosophy is to "make use of all conceivable methods allowed by the rules to win", I suspect you will not have that many people willing to play with you. Regardless, and once again, in SSCC time controls are optional and even there the appropriate settings can be agreed upon before the game.
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