Comments by François Houdebert
The publication of your mnemonic SVGs will favour their diffusion; Well done they are very intuitive
It is a good idea to publish these pictograms. I confirm that the Chu Shogi applet is a success
I agree that it would be better with radial lines. These SVGs deserve to be improved, let's say that for the moment it is just a draft.
Here's also a set of 100 px icons that could be used as the basis for an interactive diagram set. It can, of course, be improved.
Someone might have downloaded it.
here is a one week link : http://biscandine.fr/echange/f.php?h=39JMHvYp&d=1
Send an email if you need more information because it's not yet mature enough to be shared more widely
I have some svg (mnemonic or jocly style). If you need, I can share.
I have the impression that the interactive diagram is missing a line to design the royal piece:
royal=17
I've taken some of the comments into account while maintaining consistency with the previous graphs, in the hope that this will be enough to help one to get started quickly on the game : tenjiku-rules
I made the most immediate corrections.
As for the rest, I'm not sure I understood how to represent the 2nd diagram.
Do you have time to propose a scheme that suits you?
Would a scheme like this be more interesting?
We can also remove the blue arrows, the "show moves" option may be enough to understand these moves with a little explanation in the rules.
The blue arrows are an attempt to represent the hit-and-run captures
Correct. I keep the image
Do you like the graph better in that version ?
Indeed, I made the correction (same link).
Thanks
I made a quick modification for Vice General graph and the jumping restriction (same link).
I'm not sure I understood the remark about the fire demon : the graph reflects the movement chosen in the implementation and the icon corresponds to the latest sprites to my knowledge (included in the zip). Concerning the choice of movement, I also noticed that there were several versions.
We'd probably have to make a choice at the level of chessvariant for reasons of consistency. Personally, I can't say which one is best for the game.
The move of the fire demon is different between jocly and Interactive diagram.
It seems to me that the vertical movement was a deliberate choice, even if it's different on some sites (wikipedia). I don't know if the consensus has changed, but it would be nice to harmonize the two implementations.
I'm going to keep the old one, I'm not sure I'll be able to change the black stag properly. These images may be useful one day for something else.
I made the change.
I wondered whether I should try to draw a different sprite because the movement is different from the flying stag.
I gave it a try, and we can change for it if you like, or try to do it better...
taken into consideration
thanks
Thanks.
I've taken the comment into account, which will improve the doc.
I take it that's the program you use for making the SVG?
Here is the lightburn project if usefull to you
thanks
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Yes, I meant that these visuals will be easy to use from now.