Comments by nelk114
That does indeed look quite plausible (as does the Shatranj page), and concords with my own efforts at making sense of it, as well as lining up, afaict, with what the English page says.
The note at the end looks a little odd (It literally reads, as far as my Chinese gets me: “This is our English page's translation Fischer Random Chess”; the syntax of the Chinese is fine afaict but the link afterward, even with a space separating it, reads strangely). Would it be worth putting the link on the Chinese for “Our English page” (i.e. “我们英文页面”) instead?
Also incidentally what software did you use to convert it to CP1252? All the immediately accessible ones on linux seem to put up a (quiet) fuss about e.g. U+0081 not being available in the target encoding.
tried to enforce a site-wide use of UTF-8
That'd explain it: probably the conversion caught some pages that were already in UTF-8 and reëncoded them too.
different kinds of Chinese
My quick attempt last night at deëncoding using Libreoffice gave some pretty plausible‐looking UTF-8‐encoded Traditional Chinese (modulo anything encoded with byte 0x81, or presumably any other bytes unassigned in CP1252).
I think what may have happened here is the same thing that seems to have happened in a number of places around the site: at some point, a bunch of files written in UTF-8 were interpreted bytewise as what I assume is Latin-1. That also explains a number of other strange things that turn up (Ben notes that several pages have e.g. ⟨²⟩ where ⟨²⟩ is expected, and some old comments (e.g.) refer to Jörg as ⟨Jörg⟩).
I note that that transformation (and, indeed the reverse) would leave ASCII characters intact, as the backup version has (hence intact links ⁊c.) but this attempt to fix it has not (hence the broken URLs spilt around and partial names (⟨盓ric van Reem⟩) ⁊c.)
EDIT: Playing about with it, it looks like it is indeed one of the 8‐bit encodings, though the ⟨€⟩ sign suggests it's not Latin-1 but one of the others. The character between “Shuffle Chess” and “Prechess” would seem to suggest it's one where ⟨€⟩ is 0x80, as that gives a ⟨、⟩, which would make sense there (it's a punctuation used to separate items in a list) — of those, Codepage 1252 (Microsoft Windows Western European) was once quite popular iirc, so it seems a likely candidate.
EDIT 2: The backup page contains the characters Z–caron ⟨Ž⟩, S–caron ⟨Š⟩, and the O–E ligature ⟨Œ⟩; of the charsets on the linked page, codepage 1252 is the only one to contain all three of those characters, so my money is on that being the right one. As such, presumably the procedure would be to save it encoded in codepage 1252 and then open it as a UTF-8 file.
EDIT 3: A quick try at doing this with Libreoffice tells me I'm right — my Chinese isn't very good but it's enough to see that it looks plausible — the notes section for example begins with a section on how to play it on one's computer (matching the Zillions file link). Unfortunately Libreoffice still leaves a couple of things garbled: it refuses to accept bytes like 0x81 (which is unassigned in codepage 1252), rather than pass them through, which in turn leaves any character encoded using it (including the aforementioned list comma ⟨、⟩) unrecovered. A correct recovery would thus need to use software which is a bit more liberal in what it accepts/emits.
The classic answer was to hold a Design contest (the obvious themes in this case being Silver and/or the nr 25), but I'm not sure if we have enough people active here aþm for that to really work — istr the 2017 20th‐anniversary one never really went anywhere (though I suppose one could always try recruiting from other Variant fora…).
That said, a tournament would work too. Featuring games from throughout the pages' tenure…
Speaking of both names and M&B, worth noting that Paulowich's Spotted Gryphon is called an Angel there, and Gilman's Nightingale is close to your F-then-W-then-DD piece, though it cannot stop on the F square (and thus makes exactly an even number of steps). The Chainsaw (and a whole class of related pieces) remains unnamed.
It's added to the number of remaining moves before a draw, afaict — i.e. your latter alternative. Though I can see how my wording was ambiguous; sorry for any additional confusion from my part
I think (Siwakorn may feel free, of course, to correct me) that it means that once no more unpromoted Soldiers remain, if 64 moves pass without any captures the game is declared a draw, but a capture, rather than resetting the count, adds 16 instead.
Also I understood the Grand Continent bit to mean “Continental Chess is played widely on the Grand Continent, which is the one supercontinent of a fictional world.” [changes emphasised]
This one?: https://www.chessvariants.com/index/listcomments.php?id=33008
I happened to be reading this thread recently so it's still freshish in my memory
Three obvious potential improvements stand out, besides the aforementioned grammatical issues:
- The setup diagram is misleading; even though you clarify that the fore‐ and hindmost ranks are not actually part of the board, it's probably better to make that clear in the diagram too
- Similarly, using pieces to denote destination squares in the movement diagrams is extremely(!) confusing. The diagram designer does provide for using coloured circles for this purpose; consider finding out how to use that functionality
- The drop rule is not clear. You say that cannons and two soldiers start in hand and may be dropped only on resp^ly the 1^st or 3^rd rank, but even this information is easily missed and further details (is it Shōgi‐style drops? Seirawan‐style? Sth else entirely?) are completely unspecified. I'd suggest putting a note about it in the Rules section
Also a typo: your paragraph about the Soldier refers to droppable pawns.
You mean how could it be described? With the new E
atom it should be simple enough to do exactly one reflection: [B-E-sB] (a slight change from the regular refl. B in HG's comment)
For arbitrarily many, but at least one, I think we still need the off‑board interpretation of o
as the []
notation lacks arbitrary repetitions afaict.
That would give something like yafoabyas(yafoabyas)B
(though the sandbox seems to ignore the brackets on the second one, only allowing either one or two reflections… probably I'm doing sth wrong)
I think you've asked a similar question before, and the answer (including re this case) is further down this comment thread ;)
I also have a question of my own: just to clarify, a Dark Spirit or Buddhist Spirit capturing a Deva or Teaching King, or vice versa, causes it, like other pieces, to convert to its victim? The notes clarify that, as expected, one of them would disappear, but don't make clear which one, and one could make a case imo for contageous pieces being immune to contageon themselves.
It's still not clear what this means. A withdrawer captures by making a move, whilst an immobiliser stops others from making moves — the former's effect is on its own turn while the latter's is on the opponent's.
As such there's a couple of interpretations possible:
- It stops things from moving away like a withdrawer. This is just a weaker immobiliser, and is already attested in Euqorab
- It petrifies pieces that it moves away from rather than capturing them. Then the question is whether and if so when pieces can come back into play: never (as with Nemoroth's basilisk)? When the withdrawing‐petrifier moves again (leaving it able to only petrify one piece at a time)? After a larger but still fixed number of moves (turn counting, ugh)? Under some other condition? Are involuntary moves (from Swappers, shepherding pieces, Go Away!s, ⁊c.) counted? Does capturing it release pieces?
Imo the former option is not very interesting, nor necessarily well‐defined (how does it deal with knights?), while the latter is quite complex in principle and perhaps not very immobiliser‐like — though I admit the possibility of ulima‐style pieces with effects besides capture is interesting and not very well explored
‘Idk’ and the others are indeed abbreviations: ‘Idk’ itself is ‘I don't know’; ‘Afaik’ ‘as far as I know’; ‘Ofc’ ‘Of course’; and ‘Iirc’ ‘if I recall correctly’.
As for trivially making up, a pawn on the central rank stops the opponent's pawn from making the same move (as that space is now occupied) and the opponent can't immediately do anything equivalent, and so has won a (potentially) better position with little effort — and since White can force this more easily than Black, the argument goes that normal pawns of an odd‐file board might give White more of an advantage. Here is the formal write‐up of Hutnik's idea, which he first proposed here, and the first few comments on Elven Chess(/Elven Shogi) also touch on it.
I seem to remember the old versions of some of your larger games (Gigachess ⁊c.) had the Ship, before you updated them. And ofc I wasn't accusing you of ‘stealing’ the ship ;) just noting that it also exists where the snaketongue was first named (I expect Eric probably got it from there, though it's certainly possible he came up with it independently).
At a first couple glances, this looks nice!
It's nice to see the Ship back again after you took it out of your mainline larger games, and ofc the snake fits logically with it. The Cheetah (aka the Beaver for those who are into Gilman) is nice too (and much rarer than the squirrel) and the Sabre‐tooth I've never seen before — it's kinda terrifying!
A couple of notes: afaik the name snaketongue (whence iirc your shortened snake) goes back to Betza's Bent Riders article — which also mentions the ship (under the name twin tower — arguably in bad taste but acknowledged as such in the original version; I think Greg accidentally(?) removed that when he added his own footnotes).
And regarding your question at the beginning, one argument for even ranks is that otherwise a pawn reaching the middle rank has an advantage over its counterpart that can't be trivially made up for. Idk if i've seen it said this way round (maybe in the comments on H.G.'s Elven Chess) but certainly there was a proposal by Rich Hutnik that on boards with odd ranks the pawn should be able to capture straight forwards to balance that advantage (by discouraging a move to the middle rank). Ofc that hasn't stopped people, and it may well matter less than it was made out to. And indeed (other than a kind of symmetry) there's nothing in particular to suggest any advantage for even files.
I believe you want checkaride
instead of checkride
— the latter checks all directions symmetrically (making a full gryphon plus conditional wazir moves), while the former is asymmetric.
Presumably if your suggestion for the Ship is otherwise correct, the snaketongue would similarly be:
def G fn (checkaride #0 #1 1 1 and empty #0)
where #0 0 1
#1
or fn (checkaride #0 #1 -1 1 and empty #0)
where #0 0 1
#1
or fn (checkaride #0 #1 1 -1 and empty #0)
where #0 0 -1
#1
or fn (checkaride #0 #1 -1 -1 and empty #0)
where #0 0 -1
#1
or checkleap #0 #1 1 0;
def GL mergeall
leaps #0 1 0
ray where #0 0 1 1 1
ray where #0 0 -1 1 -1
ray where #0 0 1 -1 1
ray where #0 0 -1 -1 -1;
Chu does have quite a few short‐range pieces, like (Sho) Shōgi; it's not exactly devoid of longer‐range ones though: Rook, Bishop, Queen, as well as Dragon Horse and ‐King are the more conventional ones (and all but the queen in pairs), and it even has, to Western eyes, weird things like side‐/vertical movers and their promotions. And even with the short‐range ones, at first sight the variety of very similar moves might seem confusing just as several long‐range pieces might.
Gross Chess is popular here among CV fans; that speaks, no doubt, to its playability and potential popularity — and may well indicate it as a good candidate for a successor — but says very little imo about how 12×12 might fare among a more lay audience — while Chu demonstrates that it's possible for it to hold that status.
The point about game length is potentially a concern once the board gets bigger (and is almost certainly, alongside tractability, once of the limiting factors for going to e.g. 14×14 and beyond as anything ore than a novelty), though I'd've expected at least games with plenty of long‐range pieces to balance that somewhat. I wonder how long the average game of Gross or Metamachy (of which I've been playing a fair bit against Jocly's AI recently) is, esp. compared to Chu.
A possible counterargument to 12×12 being too much for a ‘standard’ might be Chu Shōgi — after all, it was the most popular Chess in Japan before the introduction of drops to its smaller brother.
I'd expect a ‘Next Chess’ would be likely to at least have a single set of basic rules (i.e. regarding check, promotion, winning conditions, ⁊c.), probably the FIDE ones, though arguably even there there is some tweaking that might be worth doing; I would be very much in favour, though, of a poker‐like situation where multiple games (probably just different piece sets, in practice) enjoyed comparable popularity — and might even be mixed regularly in both casual and tournament play.
Merry (belated) Christmas and a Happy New Year to you all!
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the same trouble with the bishop and queen.
It's not entirely clear what the analogous ‘error’ would be. In the REX King's and Glinski Pawns' cases it's using orthogonal moves to the exclusion of hex‐diagonal ones, while this knight apparently just miscounted the diagonal portion, resulting in a piece (which Charles Gilman terms a Student) which is analogous to the square‐cell Zebra.
A queen analogous to the REX king just becomes a rook, but that leaves the bishop completely unaccounted for.
Ofc, there are a few variants which take this version of king and queen as their basis and build the rest of the pieces around them: the oldest is Sigmund Wellisch's 3‐player game (for which this site unfortunately has only a Java Applet, though a more complete description is available e.g. on John Savard's page); the king moves one orthogonally, the knight to any nearest square that the king can't reach (there is a certain logic to calling the hex diagonals ‘leaps’, given that the relevant cells don't actually touch), the rook slides orthogonally, the queen moves as rook or knight (technically a marshal analogue therefore), and the pawn in either of the forwardmost directions (the board being oriented as in Fergus' Hex Shogis).
Alternatively, Gilman's Alternate Orthogonals Hex Chesses do exactly what the name suggests: assign alternate orthogonals as analogous to the square‐board directions, giving a REX king and Glinski pawns together with Wellisch knights, a rook as a ‘queen’, and ‘rooks’ and ‘bishops’ which have each other's move but backwards — albeit this being Charles Gilman, the pieces all have ifferent names. This one had quite a positive reception, and it does preserve some aspects of square‐cell chess that other analogies lack (some of which are touched on in its comments) — it's certainly worth a look
@Max
Game Courier doesn't (currently?) support games for more than two players. Idk how those four‐player variants were done, though it wouldn't surprise me if it's in teams where each player is suppoesd to control both armies in each team. (presumably these are not rule‐enforcing)
I feel like multiplayer games may technically be on Fergus' list of things to Maybe Eventually Add to GC (istr him mentioning it though I wouldn't hold him to that) but there's no support now and iirc probably requires a fairlyfundamental refactor at the very least
that initial legs would behave differently from only legs.
The behaviour is the same if you stipulate that all slider legs are potentially 0‐length but null moves are disallowed unless explicitly specified
Perhaps we have different intuition
May well be :) And fwiw I'm fine with either system in practice
When 0 steps is allowed, you would need
[F-fF-fB]
for the Tamerlane Picket
Or simply [nA-fB]
, which to me looks more natural as an alfil extension (istr Gilman classes it that way too). [F-fB]
is ofc a bit odd as a Bishop description, but there are always going to be strange ways of notating things
BTW,
[W?sfNN]
, and even[W?sfCC]
work now. All through using a new, undocumented (and quite horrible) extension of XBetza.
That's pretty cool :) (and agreed, the repeating y
s are… not pretty). I can even get an offset giraffe‐rider (or even zemel‐rider — presumably longer ones work too, if they'd fit on the board), even though normal giraffe‐riders (FXFX
?) are apparently unsupported!
But the y
extension still fails for e.g. [W?sfZZ]
(also shouldn't that be fsNN
⁊c?), let alone pathological things like [C?fsZZ]
, so if we're making an effort to support direction‐type changes it probably deserves to be more general.
Also speaking of the Z, [Z?sfB] currently gives me Zebra‐then‐Rook, and vice‐versa
True, but isn't 'intuitiveness' all about catering to human peculiarities?
I think here it depends strongly on which humans and in which context; after all most multi‐leg movers with slider components do have the option of zero‐length stages — GraTiA's gryphon/anchorite and Mideast/Rennchess' duke/cavalier are very much the exception afaik, so from a design (and usage) perspective the 0‐step leg option seems to be the more intuitive. The case with reading descriptions is slightly different, because you have to say both stages of the move and consciously we count starting from 1 (unless we're mathematicians or programmers), so it often requires being explicit in the verbal description.
[…] that in all kind of other cases people will get extra moves because they did not count on a slider leg also eliminating itself by taking 0 steps.
Oþoh I can see the other case where someone expects to simply be able to write e.g. [B-fW]
for a transcendental prelate/contramanticore, and is confused by the fact that it disallows the W squares; ofc in this case it's simple to add them by hand (the ?
notation doesn't handle this case) but with more complex moves it may not be. Whereas imo in the opposite case, where the contramanticore has to make at least a knight's move, it's likely to be more readliy apparent that an extra F step is needed at the beginning to force that (or indeed two or three extra such steps if necessary). And surely it's more intuitive to specify three initial W steps (after the F one ofc) for the Tamerlane giraffe (“one diagonal and then after that at least three straight”) than only two?
Reminds me a bit of regexps; the Kleene star *
there does explicitly specify 0 or more and if you want a minimum n^r of repetitions you have to specify them explicitly (or use syntax extensions like +
)
But the F and D moves of the Fox are a rather non-intuitive consequence of the general description, so I would not consider it bad if it needed to be mentioned separately. (As the textual description indeed does!)
Imo the explicit mention in the description (which is also erroneous as it omits the nD move — though the diagram includes it) is only because humans aren't used to counting to (or from) 0(!) — after all he does call it a length‐0 bishop move, so from the piece design POV it probably is the more intuitive.
(and perhaps after C and Z?)
At that point surely it's not much harder just to support an arbitrary leaper atom as the first stage?
For Q after N we would have a problem, as it is not clear anymore whether the most-outward direction is the adjacent diagonal or orthogonal slide.
Since both Rook and Bishop each have an outwardmost move after N, wouldn't it make sense at that point to just treat Q as a compound of R and B? So that [N?fQ]
(I quite like the question mark too) would be a slip‐gorgon (slip‐gryphon + GA Unicorn=slip‐manticore). Presumably the diagram would have to do the dissociation ‘by hand’ and oddities like [K-fC-fQ]
stop behaving intuitively unless one preserves state from the K step by also decomposing C (differently depending on how the K starts — though a human would probably be confused by this one too!)
(N and B are not 'commensurate' atoms, and it would use NN in the second leg)
I'm guessing the likes of [W-NN]
are out of scope for now? :P let alone [W-CC]
which camel moves can't emulate at all…
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The link in the introduction is broken; it should probably point to the author's translation of the Chaturanga page — note that the latter, as well as the Courier Chess page still need converting (the Shogi page oþoh seems intact — it was last edited in 2018 though so perhaps it escaped the corruption). Also is there an old backup of the Chinese page on FIDE? As it stands now it's complete nonsense. EDIT: The Wayback Machine has a copy (and the garbled version seems to have the same update stamp so it probably hadn't changed in the 14 years before conversion to its current state)
I don't see anything wrong with having pages in multiple languages here, and we do indeed have some pages in Spanish, among others. The Alphabetical Index issues queries for English pages only by default, but you can query for non‐English pages too — apparently there's only(!) 108 of them so there's no difficulty getting them to display. Though in any case the Index lacks pages for “Pages beginning with ⟨菲⟩”, for example…