Game Reviews by Kevin Pacey
Symmetric Sissa is a nice compliment to this original CV with the use of Sissas.
Note that in the setup of shogi (a Classic game) none of the knights there can move, either.
I'm a bit surprised this variant hasn't been played much so far on GC. If people think there's too much power in the setup, maybe by switching the FIDE army of each side onto their 2nd ranks, directly behind their pawns, that then could help the game unfold a bit more slowly, if that's desired.
Nice mixture of pieces in this variant!
edit: Also, this CV reminds me a little of Opulent Chess:
https://www.chessvariants.com/rules/opulent-chess
edit2: Two CVs that might have been inspired by TenCubed Chess (but weren't):
Inspiring game, yet it seems the action may take a while to get going
I don't yet get how to mobilize in the opening smoothly when playing this CV, at least when I tried to do so in my first game (with White, no less). After I moved the pawn in front of my king two squares, for example, I wanted to develop my knights to my fourth rank, towards the centre, in natural fashion. Yet that would allow Black to develop his deves (camels) similarly, and then to take my knight(s) almost at will - perhaps clearly at least a slightly worse exchange for me, since my pawn structure might be compromised without sufficent compensation when I recapture, and by my valuations (though tentative) a Kt is worth more than a camel on 10x10 (maybe even by as much as a pawn).
As my game (with arx) went on, I found my gold and silver had a hard time being deployed usefully for quite some time - an issue since they can get in the way of other pieces. I also had mobilization issues with at least one of two of my bishops, especially concerning if assuming castling is desirable in general. The assassins I had a hard time valuing, but guessed one could be worth as much as a queen. Maybe the inventor intended that mobilization be slow in playing this CV, I don't know.
@arx: I've sent you a personal invite to a Sac Chess rematch, in case you missed it, and wish to play.
The Heroine and Popess piece types in this variant arguably (nicely) complete the combination of compound pieces I used in my own (earlier) 10x10 Sac Chess variant.
On the topic of piece names, I've noticed that in some languages the name for a chess rook translates to ship (or to boat, also). Thus 'Admiral' (or my choice of 'Sailor', in Sac Chess) gets bonus points as a choice of name, perhaps (for the piece type in question, a promoted rook in shogi), i.e. a person who uses a watercraft's power.
Maybe there's a slightly related argument that a real-life knight, in the past, is a person who uses a horse (arguably knight is a more elevated title than horseman, which would also work).
https://en.wikipedia.org/wiki/Rook_(chess)#Name_translations
This appears to be a fine variant, in spite of the 2 unprotected pawns per side in the setup (that kind of helps make up for the 6 ranks distance between the initial pawn ranks, actually).
@ Greg:
Hi. One player mentioned to me that this preset doesn't seem to work perfectly. Namely only two-square K move to castle either side (i.e. not three-square K move to the queenside) has been allowed by it. Also, capturing by en passant isn't always allowed, I guess meaning if a 3-step pawn move is made by the opponent. Has this preset been tested for either of those possible problems? If not, please fix if you can, at your leisure.
K
I once had a CV of my invention (Wide Chess) gently criticized for my adding to the standard chess army of each side (on a 12x8 board) 4 pawns, plus two pairs of leapers that were somewhat similar to each other, in that they both had an alfil movement as part of their powers. Namely, it was thought said leapers weren't divergent enough from each other.
In the case of (10x8) Royal Court, a pair of leapers plus 2 pawns is added to the army of each side. The leapers have the same movement powers as knights, plus they can also move like a man (often called the Centaur compound). So, I can see how this addition of leapers to the standard chess army might be gently criticized, too (at least they are very powerful leapers, which might relieve any perception of slight redundancy).
Recently I had a couple of ideas of my own about adding pair(s) of fairly knight-like minor pieces to the FIDE army, although I may have rejected these ideas too quickly, partly due to the previous critique (of my Wide Chess). Namely the ideas involved adding either a pair of fibnifs and/or a pair of horse(mao)-wazir compound pieces (depending on the board size I would use). Besides Wide Chess not yet proving popular on Game Courier, I'd add another inhibition I have is that I've seen very few examples on this website of the FIDE army plus pair(s) of pieces added to them, where the pair(s) were not strikingly divergent in some way from other piece type(s) used in the chosen armies. Indeed, Wide Chess and Royal Court are more or less the only counter-examples I've noticed.
Below is a link to a site apparently written by the inventor of Grand Chess (and other variants); in it's coverage of that variant, it mentions that the inventor strove for 'completeness' (by adding the Archbishop and Chancellor piece types that he felt were missing from FIDE chess) - similar to the inventor of Amazon Grand Chess, I kind of feel logical completeness might mean including an amazon piece for each side (possibly the inventor of Grand Chess rejected this simply due to having an odd number of pieces in each army as a result). Note in my 10x10 variant Sac Chess, which has had a lot of testing, having 2 amazons per side (though on a crowded board initially) doesn't seem to hurt the quality of the play in games much at all.
Anyway, for a variant idea I'm still considering, I came up with an alternative setup to that of Amazon Grand Chess (I thought reverse symmetry for the setup can be used, to make the odd number of pieces per side seem less asymmetrical, IMO). On a seperate website from the one below I saw some posters wishing that Grand Chess used normal promotion rules, as in chess (so that the board's edge is made use of for one thing), and also that it allowed a king to leap up to 3 squares once per game, to make up for the absence of castling, so I'm considering these as possible refinements, too. I'll also mention that one thing I don't quite like about the Amazon Grand Chess setup is that the amazon and queen of each side are doubled on a file (albeit behind a pawn) before play even begins... Now, here's the link I mentioned:
http://www.mindsports.nl/index.php/how-i-invented-games-and-why-not/chess-variants-are-easy
[edit: Here's a link to a discussion I alluded to, about how Grand Chess might be improved:]
https://en.wikipedia.org/wiki/Talk%3AGrand_chess
[edit2: Here's a diagram of a CV idea of mine that might be called Grandiose Chess, which I'll study at leisure (pawns would promote on last rank to any piece type in the setup, except for a king, and an unmoved king that's not in check can leap up to three squares away to an unoccupied square on the first or second rank that's not under attack, regardless of any pieces or enemy attacks that may be in between):][edit3: I'm not liking this so much just now - perhaps it's a worse version of Grand Chess, or even of my own Sac Chess:]
This game makes for a fine blend of two already interesting games.
At first when playing I felt like I was starting out missing an important pawn, but then I remembered that in chess, the Exchange Variation of the French Defence can produce plenty of interesting and decisive games, even between strong players.
Interesting board shape. I'm currently not absolutely sure that bishops are quite as strong as rooks, on average.
I like this cool variant even better than the somewhat similar Pocket Shogi Plus, owing to each side having a Copper General at the outset.
This is something of a ground-breaking variant, when it comes to Shogi-like ones.
An interesting variant, albeit a slightly complex one. The kings' recruiting power is a ground-breaking idea.
An interesting variant that reminds me of Chinese Chess a little bit, in that the pieces are all fairly weak compared to that of orthodox chess. It's also less complicated to understand than at least some of Gary's other variants.
This variant is another nifty-looking one by Gary Gifford, albeit with a certain degree of complexity to the play.
This cool chess variant is at least to some extent ground-breaking. Though I initially had trouble grasping the large number of rules (which almost makes this variant more like a wargame), the effort was worth it now that I have at least some inkling of how the game's strategies might work in practice.
I'm not all that sure I agree with (as I noticed elsewhere) Greg's usual dislike of variants having lots of 'power' (in terms to having several very powerful pieces, on a board of relatively modest size dimensions in particular, I assume), but this variant's very powerful armies on an 8x8 board strikes me as very over-powered, at least at first. Still, if Ralph Betza has given his name to a variant he invented, it suggests the idea may not be so bad at all... It's been played lots on Game Courier, so far, so that alone means its had some pretty good testing.
You have to love such a big board variant that doubles-down (and then some) on the FIDE armies' piece types.
Nice variant, though I fear on average a well played game may be lengthy. Creating a hexagonal shatranj variant was going to be on my fairy chess bucket list, as I thought I might be filling a void one day, but once I saw this game I realized that there was no such void to fill.
This looks like an interesting variant that deserves to be played more on Game Courier. I'm not sure I completely like that in the setup each player has two horsemen on the rook's files that take a move longer to promote minimum than the other horsemen, nor am I sure I completely like the king-to-the-last-rank wins extra victory condition added to the variant, but perhaps it's all a matter of taste.
Even if you might never play this particular variant, you have to love such a gargantuan effort and game. Will we ever see a rules-enforcing preset version of it on Game Courier? ;)
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Another in a line of Fergus' concept CVs re: fission or fusion.