Comments by Wyatt Van Dyke
Jeffery T. Kubach said this in another subject that started to go off-topic:
"I do think they should have a "decathlon" tournament with rapid and blitz chess, then 8 of the most popular/worthwhile variants. A round robin would be cool, but it'd take a while to cover all the variants."
It got me thinking: what if we had a CV tournament/event/whatever dedicated to promoting lesser-known Chess variants? Obviously, we'd need to include variants like Bughouse to reel in people who only know about the more popular ones. I think a lot of people who enjoy Chess would love to know more about Chess variants and play the more obscure ones.
What do you guys think?
Jeffery, I think you're on to something really, really cool which could potentially inject some life into the CV community. However, I think we're going off-topic, so I'm going to create a new subject.
I didn't really give a timeframe, but I was thinking centuries plural rather than century singular.
I've read a few things, particularly from George Duke, about FIDE suppressing chess variants or something. Is there any truth to this?
I didn't know Game Courier was still being updated. My mistake. Though I am sort of tempted to blame it on it's obscurity relative to Tabletop Simulator...
I already know you're not a fan of TTS. I'm just wondering if anybody else on this site is a fan of TTS and is willing to make CVs or TTS versions of existing CVs in it.
I forgot to add this since I have no idea how to edit my own posts, but since Tabletop Simulator is less "rusty", so to speak, than Game Courier and more popular, it might be a better gateway to the CV community. YouTube videos of people playing video games while engaging in humorous banter is all the rage right now, so that just might be the ticket to making us more popular.
Tabletop Simulator is fine too. It's less of a strict game simulator and more of a physics sandbox designed to simulate tabletop games. It wasn't made to enforce rules and only real-time play is possible, so it's a little closer to OTB than correspondence play. Unless you're using scripting, programming isn't required to make new games, though you might need to make models for objects that you can't find. There are guides availible for easily creating games in Tabletop Simulator, but as of right now, I'm too lazy to find them. There's already a few CVs on Steam Workshop, including Portal Chess, an original variant.
That one suffered from both ineffective execution (making pieces intended for only one variant, and not the idea you were thinking of) and ineffective marketing (allcaps tends to make you sound like a crazy person). I'm sure it might have succeeded if the creator improved their writing (or maybe just hired a marketing guy) and thought of more than just promoting their own variant.
Assuming the CV community isn't as horribly niche as I think it is, a manufacturer of just fairy chess pieces sounds like prime Kickstarter fuel.
There's a comment that was submitted negative seconds ago. Since we know time travelers don't exist, what caused this bug?
I couldn't find a word for "pass between hills," but "mountain pass" is ÀikÇ’u (隘å£). Xiang Aikou has a nice ring to it.
What happened to Supremo? I've read a few things a few years back about how it was in development, and I'm worried it might be the Half-Life 3 of chess variants.
It's appeared in Naruto, too. I don't know too much about it's involvement beyond Shikamaru Nara being really good at it.
Thanks for the thorough response, Dr. Duniho. For the record, I already knew about Game Courier and its features, and I think it's cool too.
I understand if you don't get Tabletop Simulator's unconventional approach to simulating tabletop games. It's less of a game simulator and more of a game set simulator. In chess and its variants, for example, if you're playing with a physical set, captured pieces are set to the side, and everybody is fine with that. The same goes here. Like in most game sets, the rules are left to the players instead of the code. Because of this, modest variants and house rules aren't as difficult to implement as in most software for traditional games. The one disadvantage of Tabletop Simulator in my eyes is that only live play is possible and correspondence play is out of the question. Still, if you like the rules being enforced by the game itself and having captured pieces disappear, I won't judge you. I like that too.
Has anyone here heard of Tabletop Simulator? It's a sandbox-like game that's designed for playing tabletop games. It looks like it's closer to OTB play than most other board game video games, which is pretty neat.
http://store.steampowered.com/app/286160/
Obviously, there are lots of chess variants on this site that people would love to play. There are quite a few chess variants in Steam Workshop already, the most notable being an original variant: Portal Chess.
http://steamcommunity.com/sharedfiles/filedetails/?id=261463483
If anybody wants to adapt chess variants from this site to Tabletop Simulator, they're more than welcome to. I'd love to see their efforts!
A lot of images created with Diagram Designer seem to be broken now. Most of them were setups for Charles Gilman's variants, which kind of makes me sad since I'm a big fan of his. Could anybody fix this?
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So a while back I picked a fight with someone here, I think.
Sorry about that, I was young and dumb and looking for fights. I don't know if I'll do anything here other than lurk, but I still thought it was worth apologizing.