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Game Reviews by ultimatecoolster

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Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Oct 26, 2008 07:31 PM UTC:Average ★★★
This could be played Apocalypse-style, also, where the squares don't have an outline either.

Ziggurat. Mesopotamian-themed variant on a 43-square board. (13x5, Cells: 43) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 2, 2008 02:04 AM UTC:Average ★★★
It is strange that the Horse is more powerful than the Chariot, and that there is only one of them, which would imbalance the game if you thought is was worth less. What are your justifications?

Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 8, 2008 10:16 AM UTC:Good ★★★★
I'm thinking of making a 3-player variant with a piece called a Roc, which is a giant mythical bird thought to eat elephants.

Hex Shogi. A new family of hexagonal Shogi variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 04:27 AM UTC:Good ★★★★
You are incorrect that the Gold General is the Japanese version of the Wazir and the Silver General is the Japanese version of the Ferz. The Gold General is the Japanese version of the Ferz and the Silver General is the Japanese version of the Alfil.

Seachess. Chess with a marine war theme. (Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 9, 2008 04:39 AM UTC:Good ★★★★
Where can a Cruiser plant mines? Also, your diagram for the Cruiser's movement is incorrect. The C needs to be shifted to the left or the m's to the right.

Star Pool Chess. Large variant of Makruk, with a center non-square that acts as a bridge. (Cells: 84) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 10, 2008 05:12 AM UTC:Excellent ★★★★★
'This game is played on an 84-hex board.' Copying and pasting, eh? ;)

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 10, 2008 05:45 AM UTC:Excellent ★★★★★
How about instead of having the Ninnies capture two squares, you give them the ability to move 90 degrees to the arrows on their current square? It would prevent them from getting trapped in the Fortresses. Other than the additional moves for the Ninnies and Fuddy-Duddies, this is an excellent Xiang Qi-like variant.

Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 19, 2008 03:32 PM UTC:Average ★★★
While the Ice Queen is somewhat creative, the other pieces I think you overuse in your variants.

Stations. Missing description (9x5, Cells: 61) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 19, 2008 03:34 PM UTC:Good ★★★★
This game is remarkably similar to my own Complete Permutation Hexagonal Chess.

Xiang Hex. Missing description (9x7, Cells: 79) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 21, 2008 12:17 AM UTC:Good ★★★★
Doesn't the board need to be one rank longer?

Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 21, 2008 12:43 AM UTC:Poor ★
This isn't very Chess-like at all, and the Lions are an extreme kludge for holes in the board.

Chess Variant. Private Taking the two most famous Fairies into Capablanca. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 03:04 AM UTC:Good ★★★★
I hate Grand Chess. It's like having Rook connection spoon-fed to you and the Pawn promotion is terrible. It's called promotion for a reason. It's not called rescuing. And if you do have that rule, why make the Pawns able to check? They cannot consummate the capture. I understand that modifying you setup's Rooks will give an undefended Pawn, but please understand.

Triumvirate Chess. Uses three Knights. The last remaining opposing Knight must be checkmated as the King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:22 PM UTC:Good ★★★★
I agree with Peter Aronson, regarding the power of a royal Knight. Does Joe Joyce have anything to say?

Trophy Hunt. Squirrels and Elephants instead of Kings, Queens and Bishops. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:29 PM UTC:Good ★★★★
It looks a bit difficult to capture the Squirrel, with only the Crow and Pawn uncovered by its capture range.

Kings and Pawns. Proprietary game on 8 by 7 board with two types of pieces and no capturing. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:43 PM UTC:Poor ★
This game is terrible. One can easily draw by moving pieces back and forth along the first and second rank, and if there they are blocked, it is draw by stalemate. The only way to win this game would be if stalemate were a loss.

Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 23, 2008 07:36 PM UTC:Good ★★★★
Cavalry occupying a Hill or Haven square may also be captured by a Standard using the normal Chess method of capture by replacement.

Why?

Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 23, 2008 10:12 PM UTC:Good ★★★★
This page needs a rewrite. I also keep seeing these:

.--.
|FF|
|FD|
.--.

Classic Average. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Nov 26, 2008 01:15 AM UTC:Good ★★★★
For the Machines, you could have them move without capturing as a Rook and capture as an orthogonal Grasshopper. This is the average of a Cannon, Flying Chariot, Angle Mover, and Grasshopper, which is a piece that starts betwen the Pawns and other pieces, just as the Cannon, Flying Chariot, and Angle Mover do, in Grasshopper Chess, a commonly known variant, and is a hopper like a Cannon.

Jikaida. A large variant, taken from A Sword for Kregen by Kenneth Bulmer. (12x18, Cells: 361) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 06:22 AM UTC:Good ★★★★
This is an interesting game. Though different, it reminds me of Edgar Rice Burroughs' Jetan.

Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 10:18 PM UTC:Good ★★★★
Hmm...If it were not for the 'Grand' Rooks, this game would favor White. This is why I do not like mirror symmetry.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Nov 27, 2008 10:28 PM UTC:Excellent ★★★★★
This is a nice twist on Amazons. The values of the pieces are hard to figure out.

Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:11 AM UTC:Good ★★★★
This game is similar to Senterej, Ethiopian Chess, in that you should not bare your opponent's King. In Senterej, however, there are no actual rules concerning bare King; it is merely etiquette.

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:11 PM UTC:Excellent ★★★★★
This game is great. I have 2 complaints, however. 1 is that there is a bias for the medium tan for the Elephant's boundness. Perhaps you could change the setup and have 3 Elephants per side. 2 is that the board is too cramped, just as in your other game, Step and Circle Trig Chess.

Spartan Chess 28. Missing description (4x7, Cells: 28) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Nov 28, 2008 05:27 PM UTC:BelowAverage ★★
This game suffers from 3 weak Pawns. There is also an early pin with the Rook and early checkmate with a Pawn and Rook. This isn't a terrible game, and I understand you were taking a break, but I still think it could be better.

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