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Game Reviews by ultimatecoolster

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Great Shatranj. Great Shatranj. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Jan 10, 2009 01:31 AM UTC:Excellent ★★★★★
I actually thought of the High Priestess myself, calling it a Big Ferz. I forgot the idea, however, when I realized that a not-too-powerful Big Wazir would not be possible.

Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Jan 10, 2009 12:33 AM UTC:Poor ★
How do the Dragons move?

Paulowich's Chancellor Chess. A proposal to play chancellor chess with chancellors and queens in the corner on 8 by 8 board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Jan 9, 2009 11:43 PM UTC:Excellent ★★★★★
The first variant looks good. My problem with having just a Marshall and not a Cardinal is the assymmetry between the prime pieces. This variant has the Rook as a single piece, so already has an assymmetry. The second variant is poor, however, as the Queens can attack each other as soon as he Pawns are moved, and are undefended, so White has more of an advantage.

XYMYX. Players make their moves at the same time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Jan 5, 2009 04:17 AM UTC:Poor ★
This game seems horribly unnatural in some of its rules, with needless amounts of testimonial in the comments.

Xhetrast. A conservative Contrast version of Xhess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Jan 5, 2009 04:06 AM UTC:Good ★★★★
Interesting. It is like Korean Xhess.

Checkers Chess. Pieces move initially only forwards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Jan 3, 2009 06:48 AM UTC:Excellent ★★★★★
A horizontally cylindrical or toroidal version of this would be interesting.

Shatranj al-Sultan. Normal Chess + Alibaba , with a Sultanic flavour . (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Jan 3, 2009 12:42 AM UTC:Poor ★
There are two undefended Pawns. The Couriers are also very weak because they are restricted to 1/4 of the board. I would rate this game as Excellent if you allowed a one-time Ferz move for them.

Scirocco. On ten by ten board with over thirty different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Jan 2, 2009 09:13 AM UTC:Good ★★★★
This looks like an interesting game. I suggest the following:

Remove the Dervish. It's very weak and its promotion isn't useful in the endgame, which you seem to have a focus on with promotions.

Switch the positions of the Stork and Goat. This makes the game more symmetric.

Make both partial moves of the Stork and Goat capturing. This balances them with the Spider and Octopus.

Make the Alfil promote to the Genie instead of the Dabbaba. This balances the game by having the weakest piece promote to the strongest piece. The Dabbaba should promote to a piece that moves without capturing as a Knight but relays to friendly pieces a Queen's move away the ability to move as a Queen. This is a modified Harpy's move that is much more useful in the endgame, and balances the game by making a weak piece have a strong promotion. Remove the Guard. It makes the only pieces of two or more per side the Scirocco and Pawns, the Sciroccos needing two by analogy with the Couriers.

Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Thu, Jan 1, 2009 11:19 PM UTC:Poor ★
White has the advantage of a more quickly promoting centre Pawn but it is balanced somewhat by the reverse symmetry. The imbalance between the colours, both in terms of the board and the armies, makes the game ugly, as does the Bishop Adjustment Rule. This is one of the reasons I created Modern Makruk. The most obvious solution would be to include a Marshall, but that would just be another Carrera variant, which may be one of the reasons for the creation of this. I, however, consider the Marshall the lesser of the two evils. Shogi does not suffer from either of these flaws because symmetrical centre Pawn play is disadvantageous for the first player and the Bishops are naturally unbound both by promotion and drops.

HiveQueen. Missing description (Cells: 61) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 31, 2008 12:05 AM UTC:Poor ★
Please explain the movement of the pieces better. Of what I understand, this seems like more of a Go or Reversi type game than a Chess type game.

Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants.[All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 30, 2008 10:22 PM UTC:Poor ★
You accidentally made one of the Kings a Rook in the Shogi variant. The Shogi variant is terrible, also, because Shogi pieces are meant to go forward, toward the enemy, or they're useless.

Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 30, 2008 07:46 AM UTC:Poor ★
Arr! There be many draws!

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 29, 2008 06:27 PM UTC:Poor ★
There's too much promotion!

Mêlée. Variant on 9 by 9 board with 9 different pieces and castle square that must be occupied. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 28, 2008 05:47 AM UTC:Excellent ★★★★★
Actually, the Pawns are, excluding the General, the strongest pieces in the game. The Prince is royal, the Bishop cannot access the Castle, and the Horses, Camels, and Elephants are more awkward than them. One suggestion to this game would be to lessen the General's power, somehow, to fit with the rest of the pieces, and to have the Bows on the right of the Swords, making more of them able to access the Castle.

Courier Chess Moderno. A modern variant of the historical variant Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 28, 2008 04:41 AM UTC:Good ★★★★
Despite the improvement of the game via the Pawns and Elephants (and, of course, the modern rules), there are still two ridiculously weak pieces in the game: namely, the Queen and Schleich. I would recommend combining them into another Man, and using the Bishop Adjustment Rule.

Ki Shogi. Variant of Shogi played without a board, and pieces are cubes.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 26, 2008 10:10 AM UTC:Good ★★★★
How interesting! I wonder why you implemented it in Zillions, however, as it is has a very high branching factor.

Proselyte Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 24, 2008 12:41 AM UTC:Excellent ★★★★★
omg this is so cool its likke benidict ultima!!!!

Five-Minute Poppy Shogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 22, 2008 05:45 AM UTC:Excellent ★★★★★
Note that there is no need for much backward movement as the pieces can be captured and repositioned. There is always at least one piece that can move backward. This game is different than simply a miniature version of Shogi, because the promotion is not as monotonous.

3FewShogi Chess. Like Chess but 3 Shogi per side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 21, 2008 05:41 PM UTC:Good ★★★★
This is like Chess without those drawish endgames! The koma are a wee iffy, though. Why did you choose them?

Citadel chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:43 PM UTC:Good ★★★★
Interestingly, checkmate can be done with any piece, with imperfect play, and many pieces, with perfect play. I would prefer if Citadel occupation were a win, however.

Shatranji. A hybrid of Shatranj and Chessgi. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:34 PM UTC:Excellent ★★★★★
Can a player win by stalemating their opponent? Funny thing!; I actually created this variant before I read about it. I guess it's a good idea, then, right?

Mortal Shogi. A Shogi variant in which pieces aren't all immortal. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:27 PM UTC:Good ★★★★
A related game would be Zzo38 A. Black's Decay Shogi.

Geometric sequence of Chess Games. Chess variants as large as you want.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:07 PM UTC:Good ★★★★
Your 4-player 16x16 Chess is a good idea.

Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:42 AM UTC:Good ★★★★
I helped, no? ;) One question: Why can a Panthan move obliquely orthogonally backward? Is this to preserve it's 'except this space' nature?

8x8 Reversible Stairs-Chess. Chessboard looks like stairs.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:39 AM UTC:Good ★★★★
This is an interesting way of looking at Chess!

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