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Game Reviews by Daniel Roth

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Har Meggido Chess. Missing description (15x18, Cells: 270) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2010-09-15 UTCGood ★★★★
Nice game. I would like to see that as a zrf.
But there are some stuff that needs to be improved.
a) The rule, which forbids two pawns/iron generals to stay in same colums should be removed for moving pawns/iron generals. It should be only valid for dropping pawns. The sense behind this change is that in this variant the pawns can also move diagonally forward. 

b) the promotions should be listed in a separate paragraph. In the current rules the rules about the pawn lining up intersects with the promotions of the pieces.

10x10 game with some popular pieces. Missing description (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2010-08-20 UTCGood ★★★★
Nice game but one thing is very confusing to me: Why to promote a pawn to an opponent (!) silver or gold when you can promote the pawns to everything else which is most time better anyway? A different idea is, tht when a pawn is promoted to one of the 2 generals it can then be immediately dropped everywhere on an empty square. This for balancing out a bit that these two pieces are comparable quite weak.

Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2006-08-01 UTCGood ★★★★
Nice game which offset the weakness of the old pieces quite well.
But I see the lack of a long range diagonal moving piece like a bishop.
What's about adding pawn promotion to bishop also?

Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2005-12-20 UTCGood ★★★★
Nice interesting game. But I would change the board a little bit.
Take the empty super squares on the outer side of the lanes and put them
inside of them. Then add a blue super square to fill the cap between the 4
moved super squares. The result is a cross inside of a big sharp (#) sign.
The super square rule prevents directly diagonal moves through the center

For lettering: Why not just use standard chess lettering (A-N and 1-14)?

Stanley Random Chess A game information page
. Missing description[All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2005-09-27 UTCPoor ★
I looked at the mao game and I think that one will be easier to catch than
SRC. Just curious how will the cheating be prevented in such games.

I consider that SRC can not be learned by playing at all.
Else it needs some consistency which does not exist in SRC.
For example white moves 1st d2-d4 does not work every time. How will a SRC
grand master see that in advance? And playing of someone who knows all
rules against someone who does not is quite unfair. At least someone who
knows the rules should says this in advance of a game of SRC. Then the
player not knowing the rules can at least try to learn them.
And another thing is the complete lack of example SRC games.

Another thing is how the client works at
If a player makes a move, which is illegal in the case of the SRC rule
set, it makes a random move from all available legal moves.

Two players playing SRC who don't know the rules is very funny.

The other game (MC) is just a nonsense. How can someone keep a '125
volume' ruleset in the mind? And what is the playing material for that

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2003-10-04 UTCGood ★★★★
To 1 and 2: These versions are nearly similar but: The version 1 makes
black still stronger than white. The version 2 is clearly weaker than
version 1 in the case the Goldrider is no defensive piece. If white plays
well he will get behind the Goldrider and then it is much easier to win
for white.

To 3: This variant looks much better for me but there are still issues in
the case if black pawns can be promoted to Viceace or not. If they can
then it would get very easy for black to win. If they can not then black
have lesser useage of the pawn promotions and this counts for promotions
into king too.

To 4: This sounds the best way. Add knight move to the king and make both
retain and be promotable from pawns.

Daniel Roth wrote on 2003-09-30 UTCGood ★★★★
A much better way to balance it is to add N to the black king.

This result in white RN + BN vs black RB + KN

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2003-05-09 UTCExcellent ★★★★★
This is an excellent game! The pocket allows for many surprises.
I played its zrf many times and I found a very small error in it. The
piece CancellorRider is missing its one step diagonal move.

Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
Daniel Roth wrote on 2002-12-10 UTCExcellent ★★★★★
Nice game but one question.
How does the promoted pieces move around? I assume that they are moving
the same way as the third rank pieces it presented before it is promoted.

Yours D. Roth

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