Game Reviews (and other rated comments on Game pages)
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The comment system says 'skip to comments' but there are no comments. This game should not be described without mentioning U-Grid Chess, and also Betza's Pinwheel Chess (and Orbital Rotating Grid and so forth).
Make your pages have a 'printer option!' That way I could take your data home with me and actually use it!! Also, put a 'home' buttin at the bottom of each page, it would make site navigation easier... Thanks, Daniel
Very nice game. It is highly playable. Very enjoyable. The double teams interact in a cooperative way. The board is interesting to play on, especially with the center squares which change your piece types. Although the game harkens back to Chaturanga, even the 4-player version of Chaturanga, and other 4-player games, there is a lot on ingenuity here. The idea of changing piece type in the center adds some of the ancient flavor too. The double team environment in-itself adds a new element in many ways. The rules are simple to grasp. Traditional chess moves are used, along with the ancient moves in the center. The center, of course, alludes to the traditional struggle in chess to capture the center. The game is very nice. By that I mean that it is graceful and evocative. Nice game. Try it!
I have no idea whether or not it's really playable, but judging purely by the text, the number of ingredients in the recipes, and the quality and amount of spices, I would have to guess that this is a very fine piece of work. Applause.
People should know that the excellent diagram that makes it so easy to visualize the chatter moves was added by the editor, not the author. The editor gets an 'excellent' rating for this page.
I would like to announce that I am going to be running an Omegachess tournament by email on Richard's Play By Email server at http://www.gamerz.net/pbmserv In order to play in the tournament you must have a PBM userid. Check out http://www.gamerz.net/tutorial.html and http://www.gamerz.net/commands.html if you are new and want to sign up for a free userid and password on the server. You do not have to have ever played Omegachess before on the server to compete in this tournament. If you would like to play in the event please email me your PBM userid to DavidNYJfan@hotmail.com I have not yet decided exactly how I am going to structure the Omega tournament. It will probably be a round robin tournament, with between 4 to 8 games in the first round, and a certain number of players advancing to a second and final round. I would also like to announce that I am also going to run a chess tournament on PBM too. This is traditional orthodox chess! This tournament is open to the first 25 players who email me to enter. I will be creating five 5-man sections. Each player will play a total of 4 games, 2 as white and 2 as black, one game against each of the other players in the tournament. The 5 section winners will then advance to a final 5-man section for the championship of the tournament. In the event of a tie for first place in a section the first tiebreaker is head-to-head result. In the event of a draw or a 3-way tie where A beat B, B beat C and C beat A, all tied players advance to the finals and a larger final section will be created. Again, to compete in this tournament you must have a PBM userid. You may enter both tournaments if you like. When emailing me please make sure to specify which tournament you are entering. Thanks again and good luck!!
This appears to be an excellent game, with a lot of thought and effort. Is it a chess variant? Not really, even though it uses chess pieces. It's a mathematical (topology) abstract game, and you might find many fans for it in rec.games.abstract -- give it a try! Many abstract mathematical games become popular and widely played, but the market for them is not 'chess variant' people. I haven't tried Chain of Fools, but if it's as good as it looks you'd be doing yourself a big favor by taking the game over to rec.games.abstract, where you can find folks who will really appreciate it.
A Pawn or piece must be attacked in order to be overprotected. I said that, right? 'and dynamic' ... 'where checkmating the opponent could also checkmate you!' means that the enemy K is defended several times (but of course not attacked) so that when you attack the enemy K it becomes overprotected and gives check to your nearby King. I could have made that clearer, right? But you're correct, even the closest reading of this doesn't really say whether it's recursive. Yes, why not recursive, gosh darn it and gosh darn it again? If you could overprotect an unattacked piece, this would 'merely' be a new (and perhaps an excellent) form of Relay Chess. So, should add a line that the powers gained by an overprotected piece can be used to overprotect another piece. Should add a line 'therefore you can destroy your opponent's overprotection by moving your attacker away'. And should add the explanation of how giving check[mate] can check[mate] yourself. Better now?
When Nemoroth finally appears, you will be amazed by the piece called the Wounded Fiend, and the distant resemblance to the Tron Queen. There must be something in the air that makes people come up with similar ideas at nearly the same time.
I've heard vague rumours that this game, or a game very much like it, is still played at Miskatonic University... The excellent rating applies to presentation and originality. I have not playtested this game (yet). Truth be told, I'm not sure I *want* to! :)
I thought this page was good becuase it gave you all the rules. They wer eeasy to understand and showed diagrams for furthur clarification
Wow!! Who said theme doesn't count in abstract games? I want to play this, but I think I'm going to be disapointed when the pieces remain silent. I want to see a ZRF, but not too soon. Whoever does it needs to do a good job on the graphics, not to mention audio, to do the game justice. 'What eldritch noise did I hear?' Perhaps the screech of the El.
You have trapped me and won the game of game-making! You suggested recursive, and I said 'sure, okay', and then you hoisteded me with me own petard by pointing out a most ingenious paradox, more ingenious than Doctors Einstein and Schweitzer. I am bereft, like an apprentice to Pilate. Where can I find an mp3 of busy editorial beavers whistling the 'Happy Editor' song as they undo a previous change?
Very interesting. 1. At first sight, the board seems unbalanced because a Black R at b6 attacks both b2 and c2, but a WR b3 does not get its power doubled. I would suggest that in the long run this advantage is much greater than W's advantage of first move. 2. The Bf1 can't go to c4, right? Perhaps Bishops should be replaced by something else. (Not zFF, that would increase Black's advantage.) 3. A Knightrider on a6 attacks both f2 and e2, right? And a Rose on h6 attacks both d3 and e3, and therefore... interesting.
gnohmon, you're wrong about a few things. first of all, while black rooks can control double files if they are on the a,b,g, or h files, a white rook on the b-file would control both the a-file and b-file, and likewise a white rook on the g-file controls both the g-file and h-file. Download the ZRF and you'll see. Bishops may seem weak but they may yet have a purpose in the game. It may be true that their ability to penetrate the other side of the board and attack is more difficult, but they'll still be pretty good as stay-at-home defenders. Note however that white bishops at a3 or h3 control very long diagonals (bishop at a3 attacks e8, bishop at h3 attacks d8) and while black may be able to control the outside files with his rooks faster, white should be able to occupy the escalator squares more quickly. In order that white does not get an overwhelming advantage in the game, I gave black the first move. Time will tell if the game is balanced sufficiently or not. Incidentally, if anyone who has ZILLIONS OF GAMES would like to play either SLANTED ESCALATOR CHESS, or SPINAL TAP CHESS http://www.chessvariants.com/large.dir/spinal-tap-chess.html or both, with me by email, drop me a line at DavidNYJfan@hotmail.com We can email each other the notation and record and save our games with ZILLIONS. What I really like about SLANTED ESCALATOR CHESS is that not only is there interesting connectivity around the board, but that it's going to be a bit challenging for each side to try to navigate the board to get to the other side and get a good attack going. Should make things very interesting!
Question: can a wounded friend move over (but obviously not stop on) a square occupied by a mummy? i am not sure. if anybody wants to try this game with me by email, send to good7972@hotmail.com
If we created higher dimensional analogues of the Feeble/Weak/Weakest pieces, would we be able to make a playable higher-dimensional CV with them (perhaps even a Chess For Any Number of Dimensions)?
Ultima is very interesting, I play it with Zillions (not strong). However, I tried to find game annotations and I could not find any. It would be nice if you could give some games and some open sources. I wonder if there exists opening and endgame theory. Gert Greeuw grw@geodelft.nl
Now that this comments page is up, I'd like to ask the regular readers of www.chessvariants.com to comment on Doublechess. Doublechess is the first chess variant which I invented, and I think it is my best one of all the ones I have created. It is my pride and joy. At the time I submitted it to this site I had learned that I was just a few months too late to enter it into the Large Variants contest that was being held at the time. What a pity! I feel that Doublechess would have been a very strong contender, but by the time I first learned of this site's existence, the deadline for submissions for the contest had passed. Doublechess' page on this site is unique in many ways. You won't find too many other games on this site which have sample games linked to it, and one of the games is annotated in detail. (The link to my 'Doublechess web site' is no longer valid.) Doublechess can be played by email on Richard's Play By Email server, and I frequently conduct Doublechess tournaments on PBM. The next one may be beginning in a few months and I will post an announcement about it here (as I did recently for the forthcoming Omegachess tournament which I will be running on PBM as well) when I am ready to begin it. Doublechess is a very simple variant. Simply lay two 8 by 8 chess boards side by side. Use two chess sets, and replace the second set of kings with a third set of queens. (if one does not have a third set of chess queen pieces handy, substitutes can be used until they are captured. Coins work well, for instance, a penny for a white queen and a nickel for a black queen.) Set up the first army of pieces in the traditional setup (RBNQKBRN) in files E to L and the second army out in the wings (RBNQ, QBNR) in files A to D and M to P. You will notice a few interesting strategic points about Doublechess. Opposing bishops start along the same diagonals as each other, often promting them to be quickly traded off if the opportunity presents itself. If they avoid an early exchange, bishops of like color can double themselves along the same diagonal to form a battery in much the same way that one might double their rooks along the same file in chess. Notice that whereas white begins with two dark squared bishops on the left side of the board, or queenside (in Doublechess terminology, the 'queenside' refers to files A to H, and 'kingside' refers to files I to P, mimicking the same sides of the boards which these terms refer to in regular chess), and black has two light squared bishops on the queenside. Likewise, white has two light squared bishops to start the game on the kingside, and black has two dark squared bishops on each side. Each side can try to exploit the other's weaknesses on light or dark squares on each half of the board. The way the board is set up, as players begin to develop their pieces and pawns, the pieces tend to engage each other on each half of the board in about the same amount of time as they do in regular chess. In the middle game it is often the case where pieces will be interacting with each other and threatening each other on each half of the board completely independent from what is going on on the other side of the board. In some ways then, Doublechess is like playing two games in one, though one really needs to look at the board as a whole to truly understand and appreciate the game. There are other strategic differences between Doublechess and regular chess which make my variant exciting and unique. It is more common to sacrifice material for attack in Doublechess than it is in regular chess, since one has so much material at one's disposal to attack with. In Doublechess then, obviously king safety becomes extremely important. Thus another axiom of dc is that it is quite possible to win despite a material disadvantage, more often than one can overcome such a deficit in regular chess. As long as one has enough pieces to launch an attack, they can make things interesting. I should also point out that the one rule that is unique and distinctive to Doublechess is the castling rule (see dc's page for full explanation of the castling rule), and the pros and cons of long castling vs. short castling can be long debated. It's another twist to the game which makes it interesting. One advantage that my variant has over other CVs is that it only uses orthodox pieces, so it is very easy to learn how to play. Perhaps more than any other CV, Doublechess has the 'feel' of regular chess. There is a ZRF file available for download at the bottom of Doublechess' page. I urge everyone who has not played it yet who owns ZILLIONS OF GAMES to download Doublechess and try it out. I welcome comments from everyone, pro or con, as to how they would rate Doublechess as a chess variant. What are this variants' strengths and weaknesses? Finally I would say that, although I realize I am very biased in the matter ;-) I feel that Doublechess is such an excellent variant that it deserves consideration as one of this site's 'Recognized Chess Variants' and as inventor of this game I am necessarily disqualified from nominating it to that position. Might someone else who has an equal appreciation for this game take up the gauntlet and nominate it along with an eloquent essay on my game's merits?
It would seem that I am not the first person to create a CV on an 11 by 11 board. (see my SPINAL TAP CHESS) It would be interesting to play a game of TERROR CHESS (for WHITE) vs. SPINAL TAP CHESS (for BLACK) as a game of Chess Between Different Armies !!! PETER ARONSON I challenge you to create a ZRF for such a game IMMEDIATELY!! :-) I could then challenge Brian Wong to a game by email! (if anyone has his address!) (mine is DavidNYJfan@hotmail.com) though I suspect that TERROR CHESS has the more powerful army! Then again who can say for sure? TERROR CHESS vs. SPINAL TAP CHESS A game of Chess Between Different Armies created by David Short with thanks to Brian Wong. a b c d e f g h i j k +---+---+---+---+---+---+---+---+---+---+---+ 11 |*R*|*S*|*W*|*V*|*Q*|*K*|*M*|*W*|*V*|*S*|*R*| 11 +---+---+---+---+---+---+---+---+---+---+---+ 10 |*P*|*P*|*P*|*P*|*Cr|*Cr|*Cr|*P*|*P*|*P*|*P*| 10 +---+---+---+---+---+---+---+---+---+---+---+ 9 | |:::| |:::| |:::| |:::| |:::| | 9 +---+---+---+---+---+---+---+---+---+---+---+ 8 |:::| |:::| |:::| |:::| |:::| |:::| 8 +---+---+---+---+---+---+---+---+---+---+---+ 7 | |:::| |:::| |:::| |:::| |:::| | 7 +---+---+---+---+---+---+---+---+---+---+---+ 6 |:::| |:::| |:::| |:::| |:::| |:::| 6 +---+---+---+---+---+---+---+---+---+---+---+ 5 | |:::| |:::| |:::| |:::| |:::| | 5 +---+---+---+---+---+---+---+---+---+---+---+ 4 |:::| |:::| |:::| |:::| |:::| |:::| 4 +---+---+---+---+---+---+---+---+---+---+---+ 3 | |:::| |:::| |:::| |:::| |:::| | 3 +---+---+---+---+---+---+---+---+---+---+---+ 2 |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| 2 +---+---+---+---+---+---+---+---+---+---+---+ 1 | R |:B:| N |:C:| A |:K:| Q |:Mr| B |:N:| R | 1 +---+---+---+---+---+---+---+---+---+---+---+ a b c d e f g h i j k Diagram index: R- ROOK B- BISHOP N- KNIGHT C- CARDINAL A- AMAZON K- KING Q- QUEEN Mr- MARSHALL P- PAWN Cr- CRAB S- SQUIRE V- VICEROY W- WIZARD M- MINISTER Pawns move 1, 2, or 3 squares on their initial move and the en passant rule is the same as it is in OMEGACHESS. Each side may castle as its game's rules dictate.
How about the Tripunch Terrors, another army to compete against the Fabulous FIDEs? :-) King and Pawns are standard. The rest of the pieces are from Tripunch Chess, but they flip as pieces do in Weakest Chess- these pieces have capturing and non-capturing modes, and can flip (as a move) from one to the other. To keep the pawn line defended, the Reapers and Combine start in capturing mode; the others start in non-capturing mode. If flipping pieces are half as strong as regular pieces (and that seems to be the estimate in the Weakest Chess article), then the Tripunch Terrors are about 4 Pawns too strong as described. So we remove the ability to move as a Bishop from the Harvesters and Combine... and then we should have a game. So here's the official lineup: the Flipping Reaper, the Flipping Nightrider, the Flipping Aanca, and the Flipping... the Flipping... Give me some time. I'll come up with a name for that last one. :-D
It would seem that TERROR CHESS is identical to THE SULTAN'S GAME http://www.chessvariants.com/large.dir/sultan.html with the exception that the positions of the marshall and cardinal are reversed. THE SULTAN'S GAME pre-dates TERROR CHESS on this web site by three years. Nevertheless I still propose that my idea above for a variant of chess between different armies would be intriguing. Oh and I would suggest variants with and alternately without the 'Battle Move' when programming the ZRF for the above proposed new variant. Players can decide for themselves which they prefer to use.
Gee, now I wonder where he could have gotten the idea for this game, huh? Well, you know what they say, 'immitation is the sincerest form of flattery' so I guess I should be honored, eh? To anyone who is not overly familiar with this web site I suggest you scroll down on this comments page and click on the link for Double Chess below or find it in the alphabetical index (the one with my name next to it). Anyone can create a variant on a 16 by 8 board but it's not going to have the same 'feel' of regular chess like my variant Doublechess does. I have always felt that games with two kings are flawed. Chess should be single-minded. Checkmate one king, period!
Tony, what you say about the added or diminished relative scopes of the knights and bishops in double-board variants is true, just as it is in larger variants to begin with (the knight is an extremely weak piece in 10 by 10 variants) but the beauty of a game like my Doublechess variant which I invented is that the knights still have their roles to play. Like I said before, pieces on each half of the board tend to engage each other at the same rate they do in regular chess. Pawns challenge each other, knights move up to the third (or sixth rank, for black) rank to attack enemy pawns, files open up for rooks and queens, diagonals open up for bishops and queens. I think one point that needs to be made here is that in Full Double Chess, stronger pieces are used, and that's fine, if you are a player who likes new fangled pieces that can do neat little tricks and jump through hoops. My Doublechess is more traditional, uses only orthodox pieces and has the look and feel of traditional regular chess. So whether a game like my Doublechess or the new Full Double Chess appeals to someone is going to be a matter of personal taste, I guess. p.s. I would still like to encourage people to add comments below to my Doublechess variant, for which I began a discussion.
I've played it and I agree with Ralph--the best way to introduce randomness into Chess. A checkmate rule I find satisfactory: If a player is mated by a single move, the game is over. If a player is mated by two consecutive moves, if taking two consecutive moves would relieve the mate, the mated player wins the next toss automatically and can play two moves. For stalemate the rule is the same.
Perhaps Tutti Frutti Chess could be considered a Half Board version of Double Chess, because it uses all possible combinations of the basic pieces on an 8x8 board. However, Double Chess has the interesting thought of having two Kings, which seems to be an excellent inspiration for making sense of such a wide board.
I do like this game, although the Cavalier is a very 'irregular piece'. I propose to replace it's movement by the one of the Croocked Bishop! This would produce a very enjoyable game, don't you agree? :-)) The other pieces, I believe, are well balanced for 10x10 board, and the fact that Knights depart from the 2nd row turns them more valuable in the opening and during the rest of the game (a problem with other 10x10 board variants that place them on the 1st row!). Please comment me on this to: nuno_cruz78@hotmail.com
This is David Paulowich writing in support of the standard rules for pawn promotion, which seem to be unpopular with some players and chess variant designers. If, for example, pawns could only be promoted to previously captured pieces, then many beautiful games would no longer be legal. My databases contain over 400 games with 4 Queens on the board, 2 White and 2 Black, including: Capablanca - Alekhine, 1927 (Thirteenth World Chess Championship Match, game 11) and Borsony - Koch, 1956 (Second World Correspondence Chess Championship). In 1936 Reinle checkmated Lange in this 'extra promotion' game: 1. e4 e5 2. f4 f5 3. exf5 e4 4. Qh5+ g6 5. fxg6 h6 6. g7+ Ke7 7. Qe5+ Kf7 8. gxh8=N#
Such games, with one player having nine pieces other than pawns, used to be rare (only ten were played between 1856 and 1963). In modern times the opening: 1. b4 e5 2. Bb2 Bxb4 3. f4 exf4 4. Bxg7 Qh4+ 5. g3 fxg3 6. Bg2 gxh2+ 7. Kf1 hxg1=Q+ 8. Kxg1 (from Kucharkowski - Walter, 1982) has been repeated in over 200 games. Incidentally, White is winning, by about 150 to 50.
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