Game Reviews (and other rated comments on Game pages)
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With shuffle.
But with shuffle.
When I first saw this game, I didn't think much of it, since I was more focused on larger Shogi variants, especially Tenjiku Shogi. However, now I have a few games against Jocly under my belt, and wow, this game completely blew me away. It is an absolute joy to play, despite its size and complexity (which melts away after a couple games). However, it is not flawless.
The Lion-trading rules are a bit complex, and making the Lion contagious (Like Maka Dai Dai Shogi's Deva, Dark Spirit, and their promoted forms) would make the rule much simpler while also achieving the same effect. However, this isn't really much of a problem, and may in fact be the better choice.
The real problem that I have with this game is that modern "innovations" have made the game more complicated than it needs to be. The repetition rules are quite complex, so much so that most computer programs for Chu Shogi that I know don't implement them, which is a trait borrowed from Xiangqi. The King Baring rule is completely unnecessary, as it does not add anything to the game that the combined effects of the other rules do not achieve. There is no evidence that it existed in the Edo period, so I'm not sure why someone thought it would be a good idea to mention this.
However, despite these problems, Chu Shogi is still easily among the best games of its kind. If you like Chess variants, you should give it a try.
Chu Seireigi is an attempt to combine elements of Chu Shogi with the ruleset of modern Shogi. It also has the benefit of not needing any special rules to preserve its quality, fixing all the problems with the modern "innovations" for Chu Shogi that I mentioned above. Players are disincentivized from trading off the Lions in many cases because they would just go into the player's hands, making them even more dangerous. The repetition rule is simply that of Shogi (draw, except perpetual check loses), and the drops make King-baring extremely rare. However, this comes with the unfortunate downside of having to remove the multi-move and orthogonal step from the Lion's move, as otherwise, it would be too strong, even if only the multi-move was removed. To compensate for this, the Lion also moves as a Bishop (in effect making it a Bishop+Squirrel compound).
Some interesting pieces in this game, I'm wondering if this is the first game with the 'Camelopard' in it.
It's first appearance is as you say from R.J.Darvall. You can see the chess problem here: 'Variant Chess' #2, April-June, 1990, page 20, 'Fairy Chess Review' 1949, R.J.Darvall, mate in 2. Amazing from the year 1949, so yes, this could be the first game ever it is in, if anyone knows another, please say.
Correct me if I am wrong, but the Tribune: (2,0)+(3,3) leaper and the Zerdinal: Slides diagonally, or makes a (3,2) leap are named by Charles Gilman with his thousands of piece creations lol. Is that where you got them from, and if so, are these the first games they also have ever been in. If anyone knows another game they are in, please say!!
Anyway, good work on the game.
Nice to see a game with the Locust in it and it's a great idea too, well done.
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This is a very unusual variant. It appears to work despite the seemingly excessively jumpy Owl. The game is very sharp, which I like. The donkey's feel mostly useless, but that might fit the theme? I wanted to get it working with ChessV but couldn't.
I'm rating it Good (why is there no Average rating option, by the way?) because I like the creativity and emphasis on diagonals.
Life, the Universe and Everything is a Chess variant inspired by the works of the late Douglas Adams. It is a double-move variant with unusual pieces on a board of (of course) 42-squares.
A game with a pretentious title that adds nothing to chess. I don't care how famous the author was. If "the answer to everything is 42", the author refuses to further explain his reason for choosing such a number.
Of course, the elites know what 42 really means, and are terrified.
The setup part says that Banshee is RNN.
I like it too, very much. I agree with Florin that the text is not well promoting this variant. Maybe someone with better English than me could help Lev in re-phrasing his presentation. That game would deserve it.
Круто, прикольно. Что-то в этом есть и от тайских шахмат. Мне нравится такое распределение фигур по цветовым комплексам.
Cool and cute. There’s even a breeze of Thai chess here. I like this management and distribution of pieces on color complexes.
Are people still playing this game? Would love to hear if they are and if anyone would want to play with me? Post on this group and we can make a plan.
I think you're reading a lot into this that isn't there. It just introduces an incentive to make non-obvious moves. Perhaps it could be cumbersome to play, but it's a clever idea.
When chess meets witchcraft. I am against the idea of turning chess players into witches and wizards, but here we are. Sadly, there are lots of similar games that use spells, magic, and predictions. Why do we even call them chess variants?
Thanks for testing my army! Seems like Zen Zebras would be more balanced if they're against my Clumsy Camels.
Wouldn't people who don't know Shogi also wouldn't have no clue what a Shogi Lance is?This army is ready for publication.
This is very fun (but very long!) to play. I like it more than Terachess II because the extra pawn rank allows for more blocking and the very powerful pieces come singly instead of in pairs.
Fabulous FIDEs vs 10-directional Army
I know Eohippos aren't Hippotamus.
I really like this variant. It's simple but adds something new to the game. I think it would also be interesting to add some optional rules:
- A friendly pawn behind its friendly pawn can bypass it by moving diagonally.
- The knight has an additional special move. Special move: The knight can move without capturing an enemy piece two squares horizontally or vertically, provided that there is a friendly pawn between the target square and the knight.
These are my thoughts on this variant. Overall, a very interesting idea.
Is chess [still] important? An older member of my chess club once opined in the new millennium that chess is no longer as important as before. I didn't ask what he meant. To me, chess reached its high mark in the 1970's, mainly with the Geo-political stakes involved in the Fischer-Spassky match, and later the Karpov-Korchnoi one. Chess was also important back then since it was seen as a test for AI whether a machine can beat a highly skilled human player at the game. Chess suffered to some degree because of what followed historically, in both cases.
In the TikTok era Chess is more relevant than ever. In a world were people are increassingly lacking concentration, playing chess can not only help people maintain focus, but also evade the modern insanity.
Two of the pieces used here (Phoenix and Medusa) I will be using in my Titanic Chess but I'll have to use different moving and capturing abilities for that purpose. Since these are mythological creatures I have to disagree with the way they are used to move and capture in this game. But appart from that, this looks like a great game.
A good concept, but it needs improvement. I don't like having only one Bishop, as it can reach only half the cells. It's a colour-bound piece, so we really need two. To avoid attacking non-pawns on the other side, perhaps enlarge the board and put a "hedge" of pawns around each army — I don't see that there needs to be only two of them.
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This is an excellent concept. There's just one tweak I'd like to see. Pawns on the a-file cannot move any further to the left, so that could be a problem. One way to remedy that might be to divide the board vertically down the middle, giving pawns on files A-D a move to the RIGHT, and on files E-H to the LEFT, as you have currently done for all pawns.