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Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Thu, May 17, 2007 03:28 PM UTC:
Leap-capture is employed in Airplane Chess and Zeppelin Chess by the Airplane and Zeppelin, respectively, and it works remarkably well.
The Airplane and the Zepplelin are not exactly normal leaping pieces, but rather flying leapers. The ability to pass over friendly and hostile pieces makes them much, much more powerful.

Moreover, Alquerque, as described by Murray, is probably incorrect. Arie van der Stoop has researched the game (Draughts in relation to chess and alquerque, 2005) and has come to the conclusion that it was not at all drawish: Medieval Alquerque.
Leaving out the question of whether van der Stoop is any more authoritative than any of the other authors on the subject; while promotion would make Alquerque more interesting, it would still be pretty drawish without forced captures. Even with forced captures, high level Draughts/Checkers tends to be drawish, and endgame tactics make extensive use of that feature.