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IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Mon, Apr 7, 2008 07:08 PM UTC:
George, I think you are getting at the scope of what I am thinking about regarding Calvinball Chess.  Of course, this is an extreme expression of the scope of the chess here, in that someone would NEVER play with the same set of rules twice (this includes the use of mutators).  But that is meant as a way to see the theoretical bounds.  Actually, what I am looking at with the 'Chess of Tomorrow' project is to bring all these methods together, coordinate and so on, and have a way for them to come into practice, so best of breed rises up.  This would be a Superset of what IAGO Chess System (which is a Superset of IAGO Chess, the game).  And in this, I would propose it as part of the solution, with the community and people involved modifying what is needed.  The answer should be from practical experience, not ego or anything else.

Of course, in all this, and mutators, a way that the rules can be varied further is by a timing element involving the introduction of when mutators would come into play, and also when new pieces enter the board.  Even changing the turn order by a few moves, delaying or requiring, results in a different game.  The Calvinball angle adds a timing mechanism that effect when rules come into play.

And in all this, would be a general study of chess strategy, finding what the universal principles are, and their exceptions.  

By the way George, you come down on the side that Calvinball is theoretically possible, in that a game can have an infinite number of variants for it?