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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Sat, Jul 2, 2022 07:06 PM UTC in reply to Aurelian Florea from Thu Jun 30 03:42 PM:

Are you sure this is the problem? Because what you describe is what I already do. (That is, I set it to the weighted average of the value of all pieces, where the weight is equal to the value. This because I assume that stronger pieces will be moved more often than weak pieces. And I subtract 30% of the variation in this, because I assume the opponent will adapt his move choice to make the imitator less useful, if he can, by moving more weak pieces than he otherwise would.) When you click the 'move' header in the piece table to see the values, you will see that the imitator does have a finite weight.

The procedure could be a bit improved. (E.g. I now take the average of all pieces, while it should really just be opponent pieces. But if that would be very different the game is decided anyway. And it does not take account of an imitator's fixed moves, if it had any (e.g. if you define WfI).) But whatever flaws it has now, it should never lead to thinking the imitator is worthless.

Perhaps the problem is simply that the AI doesn't search deep enough to see that an Imitator can be easily trapped.