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Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Reinhard Scharnagl wrote on Sat, Apr 8, 2006 11:20 AM UTC:
RULE TO BE ADDED 

After experimenting with CRC for several months I detected that there could
be some special positions, which might be too advantageous for white. They
belong to a subclass of positions, where the pair of bishops is
neighboured. Thus I as the author have decided to add the following
selection rule: 'positions with neighboured bishops have to be avoided.'
There 12118 positions still are remaining.

💡📝Reinhard Scharnagl wrote on Wed, Apr 5, 2006 05:55 PM UTC:
Hi Derek, SMIRF is still beta. It is designed to be shareware in the form of donationware. On its download page there is the possibility to make a donation via paypal to support the project. Any serious donation will be answered by sending back a permanent personal key, which will stay valid for follow up versions. Without a key SMIRF will always answer immediately, thus not showing its full strength. See: SMIRF download page. Because of Gothic's patent, GC currently is not supported directly, nevertheless any 8x8 or 10x8 position could be set up manually.

Derek Nalls wrote on Wed, Apr 5, 2006 04:47 PM UTC:
How much does SMIRF cost (in US dollars)?

💡📝Reinhard Scharnagl wrote on Wed, Apr 5, 2006 05:45 AM UTC:
Hi Sam, please note, that SMIRF's evaluation model currently has been changed (and as I hope simplified) concerning it's third basic mobility component. Thus the values you mentioned are no more identic to the actual, sorry. (The third component is still subject to change, I tend to simplify it even more.)

P=1.000, N=3.053, B=3.500, K=3.722, R=5.815, A=6.858, C=8.870, Q=9.617

See for it at the: SMIRF-Site

Sam Trenholme wrote on Wed, Apr 5, 2006 04:42 AM UTC:
Richard,

Here is some information I have on the value of the Carrera pieces which I came up with when designing my own Carrera-esque opening setup:

Here is a table of four different derived values for the pieces, obtained from three different chess variant playing computer programs and one other source.

PieceChessVSMIRFZillionsAberg
Pawn 1.0001.0001.0001.000
Knight 2.5003.0562.3623.000
Bishop 3.2503.6902.8593.300
Rook 4.7005.6044.2625.000
Queen 8.7509.5587.0609.000
Archbishop 6.5006.8385.1276.800
Marshall 8.2508.8326.6598.700

The ChessV numbers were obtained by looking at the source code for ChessV. The SMIRF values, derived by Reinhard Scharnagl for his SMIRF chess computer program, were obtained from this web page. The Zillions of Games' values were obtained by looking at the values of pieces by right-clicking on them after loading a fresh Schoolbook zrf file, and before moving any pieces. Aberg's figures come from right here on the variants server.

All four agree on the following:

  • A bishop is about a half-pawn more valuable than a knight.
  • Two knights are worth more than a rook.
  • An archbishop is worth more than two knights.
  • A marshall is worth more than an archbishop.
  • A queen is worth more than a marshall.
  • Two rooks are worth more than a queen.
  • A marshall is worth more than a rook and knight.
  • A marshall is worth more than two bishops.
  • A rook and knight are worth more than an archbishop.
The verdict is still out on some other exchanges:
  • A rook and bishop vs. a queen.
  • A rook and bishop vs. a marshall.
  • A bishop and knight vs. an archbishop.
  • Two bishops vs. an archbishop (Two bishops are probably worth more).
- Sam

Derek Nalls wrote on Wed, Apr 5, 2006 02:34 AM UTC:
Thank you for publishing my results.  Doing so implies that you have some
trust in my calculation method even as it differs from your own and the
English-German language barrier creates apprehension.

We are all trying to reach the same destination (accurate relative piece
values).  We just have different reasons for taking different roads in
pursuit of it.  Unfortunately, the subject is just too complicated to be
approached exclusively from math and geometry as applied to games.  Where
value judgments are necessarily required (for instance, in determining the
details of a formula and what 'looks right' based only upon estimated
material values of pieces in well-established games that seem to work
well), philosophy becomes involved.  Thereafter, the dangerous line
between 'the unreasonable effectiveness of mathematics' and 'the
unreasonable ineffectiveness of philosophy' (to quote Dr. Steven
Weinberg) is approached.

For what it is worth, your set of material values for pieces in CRC fall
into the safe, flat scale between the relatively compressed scale of Trice
and the relatively expanded scale of Nalls.  So, if there is anything at
all reliable within the work of any of the 3 of us, then your calculations
for pieces in CRC are either the most accurate or the 2nd most accurate.

💡📝Reinhard Scharnagl wrote on Tue, Apr 4, 2006 07:55 PM UTC:
Hi Derek, your values now are also shown at my site at 
http://www.chessbox.de/Compu/schachveri1_e.html, around where you also
could find my reworked piece value derivation.

Derek Nalls wrote on Tue, Apr 4, 2006 06:21 AM UTC:
material values- all pieces
Capablanca Random Chess
http://www.symmetryperfect.com/shots/values-capa.pdf

💡📝Reinhard Scharnagl wrote on Sun, Jan 29, 2006 09:12 PM UTC:
There now a german language description is available at wikipedia:
http://de.wikipedia.org/wiki/Capablanca-Random-Chess

💡📝Reinhard Scharnagl wrote on Wed, Oct 19, 2005 06:23 PM UTC:
Hi Greg, the only chess program I have inspected ever has been an early
version of GNU. I then immediately decided not to use anything from it. So
SMIRF is completely self developed. But some strategies as known and
documented in literature have influenced me. Actual today is SMIRF 1.28.

As far as I can see SMIRF has a very different data structure. It is a
flat interpreted 15x12 array. The pieces consist of bit encoded properties
and are members of two double linked always sorted lists. There are two
concurring pruning strategies: intelligence feed back (self invented) and
controlled single nullmove (less important). There is only ONE engine
playing a lot of 8x8 and 10x8 chess variants compatibly including
traditional chess rules, Fischer castlings and the extended Capablanca
piece set. One exceptional extension is Janus Chess with its symmetric
castling. The evaluation (still very weak) is not done at quiet nodes but
at deescalated nodes, which means, that also positional combinations are
terminated instead of only piece exchanges.

Greg Strong wrote on Wed, Oct 19, 2005 04:27 PM UTC:
Reinhard:

Thank you for the information, and for your continued work on SMIRF!  It 
is much easier for me to develop and test ChessV now that I have another
strong Universal Chess Program against which to test it.  I'll download
the new version you mention and check it out soon...

Also, you should be aware that the last two versions of ChessV (0.8 and
0.81) have a really bad bug which results in the program making really
stupid moves on rare occasions.  I've fixed this, but haven't gotten
around to uploading a correction.  In the next couple of days I will
upload a new version...

Out of curiousity, have you looked at the source code to ChessV?  And, if
so, has it veen of help to you?  Just curious.  I would also be curious to
know what technologies SMIRF uses (such as null move, forward pruning,
quiescent search, singular extensions, etc.)

Thanks!
Greg

💡📝Reinhard Scharnagl wrote on Thu, Oct 13, 2005 04:13 PM UTC:
Hello Greg Strong!

I see, that you have tried to test out a more recent SMIRF version. First
download the actual beta 1.26 from
http://www.chessbox.de/Compu/schachsmirf_e.html . If you want to install
it into an existing directory, make sure, that this would be empty (no INI
file might exist there). 

The current beta has a free testing key including October. To start a game
with white, simply enter a move. To make Smirf use the white pieces, simply
press the right button (with the flash symbol).

I just have played some Janus Chess games with it and ChessV, SMIRF has
become really strong. ;-)

Reinhard.

💡📝Reinhard Scharnagl wrote on Thu, Sep 1, 2005 02:18 AM UTC:
Hi Greg,

> I have been trying this version, but have some difficulties...
> I have been using Janus Chess for testing.

yes, from time to time there is a fully testable Smirf version, which is
only time limited by an attached testing key.

> First, no matter which timing mode I use, the program always seems
> to make its move in less than a second.

That is Smirf's behaviour when the testing key is wrong or timed out. The
current beta package has a working key valid until end of September. So I
prosume you are not testing the current package or have it repeatedly
installed into an already existing Smirf folder where an outtimed key has
been stored in its ini file (and would not be replaced). Thus repeat the
installing procedure but delete any existing Smirf INI file before.

In the reduced mode you are describing, Smirf abilities still could be
inspected, but thinking time and some abilities are reduced. This is
because Smirf is intended to become Shareware later.

> Second problem is that I do not see where you decide which side(s)
> are computer controlled.  After a manual move is entered, it starts
> thinking, but I see no way to make the computer play itself...

Well, Smirf does not play against itself. It is planned to install a 
special form of remote playing ability to enable playing with other 10x8 
chess programs. That would help to also test different engine versions 
to hopefully detect progresses.

There is a check box 'automatic'. Switch it off, and you could enter as
much moves as you like without Smirf's answering.

You also could switch into the edit mode and e.g. switch the active color.

> Otherwise, the program looks nice.  Keep up the good work!

Same for your ChessV! I hope for this there would be a remote protocol 
installed, too (and a beep). Ed Trice has proposed one, but it seems not
to be sufficiently flexible to also support other 10x8 Chess variants.
Thus I try to implement a compatible protocol superset. Do you have
matching ideas?

Regards, Reinhard.

Greg Strong wrote on Thu, Sep 1, 2005 01:17 AM UTC:
I have been trying this version, but have some difficulties...  I have been
using Janus Chess for testing.  

First, no matter which timing mode I use, the program always seems to make
its move in less than a second.

Second problem is that I do not see where you decide which side(s) are
computer controlled.  After a manual move is entered, it starts thinking,
but I see no way to make the computer play itself...

Otherwise, the program looks nice.  Keep up the good work!

💡📝Reinhard Scharnagl wrote on Mon, Aug 29, 2005 06:05 PM UTC:
a) CRC (Capablanca Random Chess) will be supported soon by
http://www.brainking.com .

b) There is a time limited Beta of SMIRF FullChess program (full
functional) playing a lot of variants including CRC, for download see
http://www.chessbox.de/Compu/schachsmirf_e.html .

Regards, Reinhard Scharnagl.

🕸Fergus Duniho wrote on Fri, Jul 1, 2005 01:52 AM UTC:Good ★★★★
This looks like a good game. I like Fischer Random Chess, as well as some of the variants played on this board with these pieces. So I expect the combination to be good.

💡📝Reinhard Scharnagl wrote on Tue, Apr 26, 2005 05:38 AM UTC:
Well, I am still no fan of Open Source here. Nevertheless I have published the details of the new TMCI protocol, thus making it freely usable. That is, because I am arguing for open standards and interface descriptions.

Greg Strong wrote on Tue, Apr 26, 2005 12:03 AM UTC:Excellent ★★★★★
The Beta of SMIRF is quite nice! Good user interface, nice set of features, and intelligent play. It would be nice if you would consider making it open-source.

💡📝Reinhard Scharnagl wrote on Thu, Apr 21, 2005 09:56 AM UTC:
A) Sorry for not having accomplished to update the CRC content here.

B) There is a first public beta of Smirf (about 1.3 MB), unrestricted
until 2005/06/30. Of course this chess program is subject to further
improvements: http://de.geocities.com/rsmuenchen/

The program should be handled intuitively. But also notice:

a) the board could be turned by clicking on a corner of the board, 
b) in edit mode castling rights easyly could be switched by clicking the
file letters near the involved rooks. This simplifies a consistent
management of castling rights especially with Chess960 positions (maybe an
idea for Arena), 
c) you will find possibilities to select how move possibilities should be
shown or not in the help menu, 
d) double clicking on a move of the list of possible moves will show that
move and preselect it, 
e) double clicking on a move of the game list will reposition the game to
the related situation.

💡📝Reinhard Scharnagl wrote on Fri, Mar 18, 2005 10:07 AM UTC:
Are there any ideas how to accomplish changed contents to become exchanged here on this site?

🕸Fergus Duniho wrote on Thu, Mar 3, 2005 01:06 AM UTC:
You might not be giving it the opportunity to change its seed for the random number generator. It will normally pick a fresh seed at the beginning of each new game, but you may sometimes have to refresh the page to make this happen. It has no facility for letting you choose the array you want. It always automatically generates a random array.

💡📝Reinhard Scharnagl wrote on Wed, Mar 2, 2005 05:23 PM UTC:
To Fergus Duniho: No, the rules still are the same, the overall layout should have been improved. According to your CRC Game Courier Preset I am still not familiar how to randomize or to preset a special position number. It seems to always create the same array.

🕸Fergus Duniho wrote on Wed, Mar 2, 2005 04:58 PM UTC:
Are there any changes to the rules that I need to change in the Game Courier preset?

💡📝Reinhard Scharnagl wrote on Wed, Mar 2, 2005 03:58 PM UTC:
Today I have sent in an updated version of the CRC proposal. I hope that it
could replace the old initial version soon and that it then would be much
better to read.

I want to thank here Mr. Bodlaender and all others, who help together to
publish those new proposals within this 10-chess contest and for the big
efforts they are putting into this huge chessvariants project!

P.S.: Are there any ideas how to accomplish changed contents to become exchanged here on this site?

💡📝Reinhard Scharnagl wrote on Mon, Feb 28, 2005 05:56 PM UTC:
To Larry L. Smith: It seems you are targeting, that CRC should not care at all on Gothic Chess. May be you could be right. But I do not intend to have any unnecessary quarrel about that theme, so I prefer to exclude some few (15 arrays) positions. I think the remaining 21821 starting arrays nevertheless should be sufficient for CRC.

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