Comments/Ratings for a Single Item
For aesthetic reasons I would like to avoid divergent and asymmetric pieces. So if there is a 'full-atom' alternative, I would prefer that. And symmetry breaking would be preferable over divergence. (Because it is what the Nutters do. None of Betza's armies had divergence, though.) Tinkering with the super-piece is also less course than with pieces of which you have a pair.
A 58% result against FIDE is not out of line with what the other established armies do. (In fact they all have worse advantage.) One can also argue that in human play it is a good thing to disadvantage FIDE a bit, because of its familiarity. So I think A or D moves on the Squire are a satisfactory solution. And it doesn't alter the Squire's 'footprint'; it would still be a sliding version of a Squirrel.
It is just a matter of choosing between A and D, which appear to give an equal boost. The army already has D moves through the Diamond. So perhaps I should go for the A moves on the Squire; it seems to me the ability of pieces to attack each other without being automatically attacked back contributes a lot to making play interesting.
I finally finished playetesting the Silly-Sliders army with Fairy-Max, against the Fabulous Fides. Unfortunately the army is a bit too weak. As a whole it loses by about 58%. This is unacceptable, since all other established armies are sinificantly stronger than the Fides. The Onyxes are a bit stronger than their orthodox counterparts, the Bishops (even against the B-pair). The Lame Ducks and Rooks are equally strong. But the Squire is about half a Pawn weaker than a Queen, and the Diamond is also weaker than the Knight, probably because of its color binding. Although replacing it by a Frog (WH) only made it worse.
So I have been looking for ways to enhance the Squire. Making the diagonal moves reular ski-slides rather than lame ones made it too strong. On such a mobile piece it turns out to be of great value to be able to attack other pieces from behind a cover, so they canot attack you back. Only making the sideway orthogonal slides ski-slides made the armies about equal; it is difficult to attack from the side. But I don't like to break the 8-fold symmetry that all other pieces of the army have.
What is a good option is to add A or D moves to the Squire. The SiIlly Sliders then beat the Fides by about 58%. I have not decided yet whether to use the A or D moves.
I do not know if there is a game with Dabbabarider Fers piece, possible but yeah, I'm not sure. I can't recall seeing one myself.
I never meant for you to change name, I was just giving info. I understand though you might want to change, and Lame Duck is interesting name!!
If I do see a game with the piece I'll let you know.
The Silly Sliders are one of the weirdest Chess experiences I have had. They are so strange: One attacks by retreating and unlocking the far range moves and one escapes from attack by approaching the figures. I'd suspect that the army is a bit weaker than the FIDEs because the ranging pieces can be stuffed. A blocking piece on the ski square doesn't even need protection. The rotated short range moves of the Onyx and the Duck have unusual interactions with the pawn formations.
All in all: A great design worth trying.
Thank you. I admit that of the armies I designed I like the Silly Sliders best, aesthetically. Unfortunately I couldn't do much testing, as my main PC broke down. I would really like to do some testing on the Onyx; in fact that piece is what gave me the idea for this army. I was looking for a non-colorbound version of the Bishop, for measuring whether the B-pair bonus would really disappear in that case. Because there is an alternative explanation for this bonus, namely that two diagonal slides on opposit square shades cooperate exceptionally well. Playing Bishops against Onyxes in pairs or singletons could decide this matter.
A second point of interest would be whether the penalty for a leap being lame depends on whether the square where the leap can be blocked is attacked by the piece itself, or not. In a sense all distant slider moves are lame leaps, but they cannot be blocked without exposing the blocker to one of those. Playing Onyx + Duck vs Bishop + Rook would be a 'low-noise' experiment for investigating this. Between them they have exactly the same moves, which can be blocked the same way, but the Onyx and Duck do not attack the adjacent blocking squares, while the Bishop and Rook do.
Interesting that the name Duck was used for FDD by Jelliss. This has a very similar footprint. Is it known which variant employed this piece? If i is imporant to keep the distinction between these pieces, I could change mine to 'Lame Duck'.
Great work on 'Silly Sliders', new pieces are interesting. Onyx, Duck and Squire are all original are they not.
They are nice. I would say I'd rather have a Squire than a normal Queen, with the Knight jump. The name 'Duck' is used by George Jelliss with his 'All the King's Men' listings though, but this is ok. Duck .... Fers + Dabbabarider.
Have you played it with someone or a computer, I'd say it must play pretty well. Great work!!
I made this 'universal' Interactive Diagram for playing CwDA. You can select the armies by pressing the buttons. (Clobberers vs Clobberers will not work, btw.)
White: | ||||
Black: | ||||
graphicsDir=/graphics.dir/alfaeriePNG/
promoZone=1
squareSize=50
graphicsType=png
lightShade=#BBBBBB
startShade=#5555AA
rimColor=#111199
coordColor=white
borders=0
firstRank=1
useMarkers=1
pawn::::a2-h2,,a7-h7
knight:N:::b1,g1,,b8,g8
bishop::::c1,f1,,c8,f8
rook::::a1,h1,,a8,h8
queen::::d1,,8
king::::e1,,e8
|
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@HG: would you agree that the chiral Aanca of the Bent Bozos could be renamed Left and Right Manticore now?