[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Earlier ⇧Reverse Order⇩ Later Giant-King Chess. Kings take up four squares each, all of which must be attacked to check. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Anonymous wrote on 2004-04-25 UTCGood ★★★★So much for the 'King's Pawn' opening... George Duke wrote on 2005-02-16 UTCExcellent ★★★★★'GHI,LargeCVm': A game of perfect initial-array symmetry, Giant-King belongs in the sub-cross-thread including Cobra Ch. and Giant Chess featuring pieces having multiple-square occupancy. King takes up four squares at once and consciously is checked the way Karakus' Giant is captured: a fully four-square attack; whereas Cobra is captured at any of its 4 squares. A worthy chess not at all because of starting symmetry, but for its interesting mix including Gryphon, Wildebeest(Gnu), Cardinal, strong pieces to combat enhanced King. In fact, the King's move's one-step improving that other Giant's two-step, and Pawn's effecting promotion of other pieces, together make for quite the original, balanced CV. George Duke wrote on 2017-03-10 UTCExcellent ★★★★★Pawns do not promote. The Pawns reaching promotion zone cause other pieces to promote and the Pawn leaves the board. The four-square occupation of King requires all four attacked for mate. 3 comments displayedEarlier ⇧Reverse Order⇩ LaterPermalink to the exact comments currently displayed.