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Tiling Rider Chess. This game was inspired by tiles seen in many bathrooms and sidewalks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on 2007-03-15 UTC
This type of tiling is apparently called Basketweave tiling and it's topologically identical to Cairo Tiling. What ever that means. lol. When we regain the ability to upload new boards, I think I will go ahead and add a lot more different types of tiling chess variants to this very same page. If you have a tiling variant you want to be a tiling rider variant, you can add it to this page too. For example, a floret pentagonal tiling where if all of the parts of a floret are occupied, it becomes a rider piece. :-)

Jeremy Good wrote on 2007-01-09 UTC

Excellent question.

Joe's correct. It's an unfortunate restriction. If I had the programming skills at my fingertips, I would add a variant where the options of movement were indicated by colors that shifted to reflect pathways of newly formed aggregates.

Meanwhile, Color Rider Chess doesn't suffer from this problem but because of presumed difficulties of envisioning aggregate pathways, I contracted the board so I fear it might be piece heavy. Unfortunately, Color Rider Chess imposes its own limit of forcing one to match colors. Again, I did that to un-complicate the visuals.


Joe Joyce wrote on 2007-01-09 UTC
Yes, the aggregate piece must travel on either blue or orange 'supersquares'. It cannot be split between 2 different colored 2x2 large squares. The colors act as an 8x9 square board superimposed on a 16x18 board. The [4-piece] riders use this 8x9 2-color board for assembly and movement. [Shades of the 2 basic colors don't count.]

Marco Silva wrote on 2007-01-08 UTCGood ★★★★
One question to your variant: when an aggregate piece is formed, must it travel on whole color units (orange and blue)? Or can it stand between a blue and orange color unit?

Joe Joyce wrote on 2007-01-05 UTC
Just started one. I like the multi-boards concept, and the possibilities of his composite pieces. This is an excellent idea, and if the game plays up to the idea, it'll be easy to rate, even though the moves are a little tough to figure. Really nice use of tiling to put a tricky game together. It may need a little tweaking; the numbers, of pieces and of moves per turn, could become a little unwieldy. But it also has the potential for some beautiful effects: giants striding across the board, crushing their tiny opponents, only to be pulled down in their turn; or the shattered remnants of an army literally pulling themselves together to go out and fight again. Like I said, I think it's got potential. Now, how does it play? Looks like the Lilliputians have to organize themselves into Gullivers to win; the strategy seems simple enough...

Tony Quintanilla wrote on 2007-01-05 UTCGood ★★★★
Looks interesting. I'd like to see a game.

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