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Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
(zzo38) A. Black wrote on Tue, Jan 21, 2014 05:40 PM UTC:Good ★★★★
This is good, but also a subvariant is possible that I can specify:
  • Pawns can additionally promoted into Kings.
  • Kings cannot capture Pawn Eaters.
  • You must lose all Pawns and Kings, to lose the game.
  • If a Pawn Eater captures your last Pawn then you lose immediately even if you have some Kings on board too.

💡📝Gary Gifford wrote on Wed, Feb 6, 2008 10:42 AM UTC:
Yuri - Thanks for the information. I just looked up V. R. Parton's 'Kinglet' (invented in 1953). You are correct. It is very interesting that in Kinglet, pawns promote to Kings. Kinglet may have been the inspiration for Extinction Chess. I will update my rules page to mention Kinglet due to the fact that Pawn Eaters has the same winning condition. However, the game dynamics are very different as only Knights and Pawns are common to both games. Shamanic Rooks, Pawn Eaters, and Old Elephants change things quite a bit... while the goal remains the same.

Yuri wrote on Wed, Feb 6, 2008 02:10 AM UTC:
There is a game called 'Kinglet' where the goal is to capture all of the
opponent's pawns.  Invented by V. R. Parton.

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