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Sha'rah. Missing description (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Patrik Hedman wrote on 2014-05-24 UTC
The inspiration was from the fictional game "sha'rah" in Robert Jordan's "Wheel of Time" series. 

- The zapper can be any distance away along a straight line (orthogonally or diagonally) when making a jumping type capture, so it can slide any number of unoccupied squares. 

- The zapper can not continue sliding after making a jump, and the square it jumps to must be unoccupied.

- The zapper can not both make a jumping capture and a sandwich capture in the same move.

- The zapper can not jump an enemy piece and not capture it.

Malcolm Webb wrote on 2014-05-24 UTCGood ★★★★
This game is intriguing I have a couple of questions:

A) Which work of fantasy was the inspiration for this game?

B) For the jumping-capture of the Zapper:

- can the Zapper make a sliding move before jumping? In other words, does the piece jumped over have to be adjacent to the Zapper, or can it be any distance away along a straight-line?

- can the Zapper continue sliding after making a jump? If so, can it make multiple captures like the Long-Leaper in Ultima?

- Can the Zapper make a jumping capture and make a sandwich capture in the same move?

- can the Zapper jump over an enemy piece and choose NOT to capture?

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