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Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
(zzo38) A. Black wrote on 2007-03-03 UTC
One thing you can do is instead of rolling the dice 16 times, just roll 8 times and opponent's pawns copy yours, so if your king's rook's pawn is XCO then your opponent's king's rook's pawn will be same, the O part is unusable for both of them.

M Winther wrote on 2007-03-03 UTC
That's Chess256, if pawns are randomly placed only on second and third row.
http://hem.passagen.se/melki9/randompawn.htm
/Mats

MHowe wrote on 2007-03-03 UTC
'That's Chess256'

I don' see the resemblance.  Chess 256 is only about where the orthodox
pawns start.  This game is about replacing orthodox pawns with unorthodox
ones.  The only similarity is the 8 random generations.

I can't say that I think that this Random Pawns variant is a very good
idea.  Eight strange and often unsymmetrical pawns are going to make a
game with very poor clarity, and some of the pawns seem intrinsically
awkward or of little value.

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