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Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Jan 8, 2020 07:38 PM UTC:

Pages have authors, not inventors. Someone who programs a preset counts as an author. The inventor exclusively refers to the game inventor.


Ben Reiniger wrote on Wed, Jan 8, 2020 03:43 PM UTC:

Thanks Armin!

I've added links to the settings files on the respective Preset pages:
https://www.chessvariants.com/play/minishogi
https://www.chessvariants.com/play/judkins-shogi

(I've forgotten the convention about Inventors of Preset pages...the preset author or the game inventor?  Fergus, Greg, Joe?)

Judkin's original settings file doesn't appear to actually be different from the Chess one, so perhaps it should be deleted.


Armin Liebhart wrote on Tue, Jan 7, 2020 04:09 PM UTC:

Hello,

i'm putting my comment here, because i can't get through to the editors via e-mail.

I recently created two new rule enforcing presets for Mini Shogi and Judkin's Shogi and wanted to add them to the game courier game page, to make it possible for others to play them.

you can find them here:

https://www.chessvariants.com/play/pbm/play.php?game=Minishogi&settings=default

https://www.chessvariants.com/play/pbm/play.php?game=Judkin%27s+Shogi&settings=default

 

hopefully one of the editors reads this comment and can put them there, because the actual presets are bad or not working at all.

 

Sincerely,

Armin Liebhart (lunaris)


🕸📝Fergus Duniho wrote on Tue, Dec 8, 2015 08:08 PM UTC:
Test comment. My session was not being recognized on play.chessvariants.com, but the comment link led to chessvariants.com, where it is working.

🕸📝Fergus Duniho wrote on Tue, Jun 29, 2010 07:16 PM UTC:
A preset for Chess that doesn't enforce any rules is already available for Chess. It is the default configuration for Game Courier before any changes are made, and the Editor link on the main Game Courier page will take you to it. The others aren't difficult to make if you need them. Just begin with a preset that enforces the rules and delete all the code for enforcing the rules.

Anonymous wrote on Mon, Jun 28, 2010 05:52 PM UTC:
I think, it needs special presets for chess, shogi and xiang-qi, wich DO NOT enforce rules! They'll help to playtest games, played with same board pieces, but with different rules. And it's better if all 3 will have benches for captured pieces, as in shogi.

Travis Compton wrote on Thu, Dec 6, 2007 10:12 PM UTC:Excellent ★★★★★
Greetings to all Chess Variant players! I have often found myself looking to play a live game on the Play By Mail Game Courier, but not able to connect with anyone that can play at the same time. So I have created a chat room (with no requirements to download any software) to help pull fellow gamers together online at the same time. The chat room address is http://www.chatzy.com/574469514839. I titled the room 'Chess Variants Lounge'. Pretty simple to access and no registration required. Hope to find some of you there looking for a live game to play.

Jeremy Good wrote on Tue, Feb 20, 2007 09:41 PM UTC:
Larry Wheeler gave me some good advice today on how to fix the problem, which I took so the problem should be fixed. Apologies for that, David.

David Paulowich wrote on Tue, Feb 20, 2007 01:23 PM UTC:
Hello again Jeremy. It looks like you need to type in 'Sides: White Black' in order to make White move first. Sorry to be such a bother. [Edit] Unfortunately I will not have time to play TenCubed Chess while Game Courier Tournament #3 continues.

Jeremy Good wrote on Mon, Feb 19, 2007 08:05 PM UTC:
Ah, I think maybe you're right. Okay, I think I've fixed it. Let me know. Thanks.

David Paulowich wrote on Mon, Feb 19, 2007 07:48 PM UTC:

NOTE TO JEREMY: I still believe your TenCubed Chess preset needs to be adjusted. Most presets require Sides: White Black and Side: White. The Shogi preset reverses these settings, because Black moves first in Shogi. My email address will change in a week, so I have been avoiding correspondence lately.

And as long as you are working in that preset, I think that the dark squares would look better with Colors: FFFFFF 888888 - but I can always use a custom setting for my own viewing.


David Howe wrote on Sat, Jun 10, 2006 04:12 PM UTC:
Hi Fergus, yes, I will fix that. Sorry for the annoyance...

🕸📝Fergus Duniho wrote on Sat, Jun 10, 2006 03:45 PM UTC:
ATTN David Howe:

David, when I clicked on the 'quick edit' link for this page, I was
informed that this page is now part of a collection, and several new
presets, all created by members through the new system you set up, were
part of the collection. Why is this page now part of a collection with
other pages? What does it mean for these pages to be collected together?
Is it necessary to show pages in the same collection when someone clicks
on 'edit' or 'quick edit'? They don't appear to have the same id, so
no disambiguation seems to be required.

I then had to click 'edit', not 'quick edit' again, to edit the page,
and I had to wait for all the long drop-down menus to load. Would you
please add 'quick edit' links to collection pages and to pages on the
main site, not just in the play subdomain?

Jeremy Good wrote on Mon, May 8, 2006 03:46 PM UTC:
Pallab, maybe that's because the Chess with Different Armies presets, unlike many others, use enforceable rules. When I use another preset as a model for creating a new one, I try to find one that doesn't hasn't had its rules enforced.

pallab basu wrote on Sun, Apr 16, 2006 02:38 AM UTC:
It seems that I can not edit a preset. Suppose I edit the preset of Remarkable Rookies vs Colorbound Clobbers and change a BD to a Rook. Then after pressing 'update' and then 'test' when I choose the option to move pieces by yourself I again get the orginal BD but not the rook. Same thing is happening if I invite somebody to play the edited game and accept the invitation myself.

pallab basu wrote on Sun, Apr 16, 2006 02:22 AM UTC:
Yes this is true. What I meant is that at least the game design part is
left open and one can code a lot of game with game courier. That much is
also not easily avalaible elsewhere. As a matter of fact game courier is
an excellent creation, both as an idea and as an implementation. 
I understand the problem with point and click play. But one generaly use
it as a side option. One may use it or one may enter the move by hand. It
is like that in other servers. Why I suggested point and click play is
that to many computer-novice gammer it gives more comfort and hence is a
important factor to increase the popularity of a system. A java base
system also gives a better and faster preset to analyze and watch a played
game.

🕸📝Fergus Duniho wrote on Fri, Apr 14, 2006 01:15 PM UTC:
First, Game Courier is not an open source project by the users for the
users. It is my own creation, built up from scratch by myself, with a
little bit of assistance from some other editors. It enables open
development of presets by anyone who cares to make them, but that's all
that is open about it. Like you can use a word processor to write a novel
without being able to program the word processor, you can use Game Courier
to develop games without being able to program Game Courier.

Second, I have no plans to add point and click capability to Game Courier.
Entering moves by notation is more versatile than moving pieces with a
mouse, and it will work with any browser. It also helps a player think
about his move more carefully and helps safeguard against making a
mistake. Besides all that, I have no experience programming Java, and I'm
not so excited about the idea of point and click capability to think it is
worth my time and effort to try to implement it.

pallab basu wrote on Thu, Apr 13, 2006 09:54 AM UTC:
With the per game rating system another important addition may be the click and play system. The computer java applet already has this facility and it will not be difficult for game courier to adopt it. One thing I like about game courier is it is a system for the users by the users and it has a expandable 'open source' like structure.

Jeremy Good wrote on Thu, Mar 23, 2006 12:46 PM UTC:
Both schemingmind.com and brainking.com have a number of 'hidden
information' games with rules that are automatically enforced. You can
try both sites out for free. 

They also both have a lot of mini-tournaments (that members can begin) for
their variants, though neither has anything near the number of variants
Game Courier has.

One thing I like a lot about schemingmind.com and would like to see
replicated at chessvariants.org is a pyramid system for each variant. You
can join a pyramid and then challenge other people at your level. If you
win, you go to a higher level and if you lose, you go down a level (or if
you're at the bottom, you stay at the bottom).

🕸📝Fergus Duniho wrote on Thu, Mar 16, 2006 02:45 AM UTC:
Kriegspiel involves questioning of a referee, but Game Courier is not able to handle the role of the referee in the manner required by Kriegspiel. Also, since it doesn't support multi-player games, it has no facility for letting a human serve as referee. At best, Game Courier could support a game that is similar to Kriegspiel but designed for a computer to handle. It might be possible to do Dark Chess, but I haven't looked into that game enough to tell what it would require. It might be handled by deleting invisible pieces during the post-game automation code. This should clear pieces from the player's view without removing them from the game. It would also require high level security that prevents anyone from viewing the game unless it is his turn and he gives the right password, and it would have to disable viewing of the movelist.

Anonymous wrote on Thu, Mar 16, 2006 12:20 AM UTC:
I noticed that there are no Game Courier games for Kriegspiel or other variants with incomplete information. Is this due to a limitation in the game code?

Uzeromay wrote on Mon, Oct 31, 2005 01:11 PM UTC:
I agree. A separate tournament for each variant that draws a minimum number of entrants is a great idea, as long as anyone could participate in as many as they want. :-)

Tony Gardner wrote on Sun, May 22, 2005 02:56 AM UTC:Good ★★★★
Of course, a Shogi tournament would be good, as there seems to be much interest in that game. However, I just used it as an example. What I imply is that tournaments be held for ALL games, or at least all that can draw four or more entries. Thereafter, the site could establish a running record for the winners of each event.

Nicola Caridi wrote on Mon, May 16, 2005 09:37 PM UTC:
I agree with Roberto Lavieri: a Shogi Tournament should be fine and I'm very interested in it.

Roberto Lavieri wrote on Sun, May 15, 2005 09:53 PM UTC:
A Shogi Tournament should be fine. (Perhaps it can be considered a Shogi and variants Tournament, with, say, three or four variants).

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