[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Earlier ⇧Reverse Order⇩ Later Tandem-84 . Variant on two boards of 7 by 6 rows with pieces moving between boards.[All Comments] [Add Comment or Rating]Ben Good wrote on 2002-11-19 UTCit appears that castling works for the white pieces but not for the black pieces, this neeeds to be fixed. <P> of less importance, but something that i've never seen before - and possibly something that can't be fixed given the nature of the game - is that if you artificially add or remove pieces in the middle the game, zillions gets confused and doesn't allow any pieces to be moved. Peter Aronson wrote on 2002-11-19 UTCI'll fix the castling tonight. As for adding or removing pieces, yeh, that's a problem with some games. If you do that with Arabian Nights Chess or Gothic Isles Chess, for instance, you will likely mess up the bare King handling (bare King handling counts captured pieces -- the Zillion's (pieces-remaining 1) construct won't allow baring back for a draw, since it happens immediately). Peter Aronson wrote on 2002-11-20 UTCBlack's castling has been fixed, history revision is now 1.1 Ben Good wrote on 2003-03-15 UTCi noticed recently that the way zillions numbers the moves does not match the way they are really supposed to be numbered. which may not sound like a big deal, but it can make things confusing when playing by email and trying to track down an error. so i'm wondering if this would be difficult to fix. Peter Aronson wrote on 2003-03-15 UTCAlas, that is not one of the things that Zillions gives you control over. Ben Good wrote on 2003-04-23 UTCapparently i never got around to mentioning this before... i noticed some time ago that zillions does not enforce the rule that a king in check can not make a drop move. this is a critical rule, and so it should be implemented if possible. Peter Aronson wrote on 2003-04-23 UTCI'll look into it Ben, but Zillion's handling of attacked checks don't work very well in double-move games. tabatha-wolfe wrote on 2004-04-08 UTCI have tried to registor as a new user and it won't send my tempory user ID number. I watched some one else do the same thing. What do I do? how do I know if I'm doing it right? Fergus Duniho wrote on 2004-04-09 UTCI don't believe we use temporary userid numbers. If you're having problems, you might be entering a userid or password that it doesn't like. But I'm not sure what the details are on acceptible userids and passwords. David Howe can fill you in better than I can. 9 comments displayedEarlier ⇧Reverse Order⇩ LaterPermalink to the exact comments currently displayed.