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Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Feb 20, 2003 06:04 AM UTC:Excellent ★★★★★
What makes it unique, the double board, the pieces being color-bound on each board, the board switching, take a little getting used to. However, the rules are very clear and once the logic starts to become more intuitive, the game is very playable. The piece strength compared to the board size appears well suited to the game. Very nice game.

Ian J wrote on Sat, Dec 21, 2002 06:41 PM UTC:Excellent ★★★★★
Peter, thanks for the explanation - I just didn't read the rules carefully
enough! Another way of saying it is that all captures are made on the same
board as the piece starts on and can only be made, in the case of an
off-color capture, if the corresponding square on the other board is
empty. The possibilty of having pieces occupying the equivalent square on 
both boards is intriguing. E.g. the White king could be on 2f1, the black
king on 1f1 and then the white king would be mated by a black cardinal on
2b5 as it couldn't move to the other board because of the presence of the
black king - or does the rule about kings not being able to be next to
each other no longer apply due to the fact they couldn't capture each
other as they're on different color squares? Anyway, assuming it still
holds, a black cardinal on 2e3 wouldn't check as it could never move to
that square.
Great game- sorry about these questions but I'm really trying to get this
as it has such promise.

💡📝Peter Aronson wrote on Wed, Dec 18, 2002 12:28 AM UTC:
Ian, moves that change board have to be to an empty square on that board (to quote): <blockquote><i> However the following constraints hold on moves that change board to avoid changing color: <ul><p> <li> All moves must be legal on the board they are made on; and <li> The square on the other board that they fall through to must be empty. </ul> </i></blockquote> <p> Thus, no check, since the Cardinal can't move to that square, and so does not attack it.

Ian J wrote on Tue, Dec 17, 2002 05:41 PM UTC:
Question: If I have understood correctly, the cardinal can check a king from the other board. What stops 1; 2e1-1d3, black any, 2: 1d3-2e5+ or even mate if the king is immobile, as the cardinal can't be captured by a pawn?

💡📝Peter Aronson wrote on Wed, Nov 27, 2002 04:35 PM UTC:
Thanks for pointing that out -- I've fixed the illustration.

Jianying Ji wrote on Wed, Nov 27, 2002 11:20 AM UTC:Excellent ★★★★★
excellent game,

one of the illustration has the wrong coloring for the squares. The 
second set in the middle of the page, board2 should have the opposing
coloring

💡📝Peter Aronson wrote on Wed, Nov 27, 2002 04:58 AM UTC:
Well, since none of these pieces ever change the color of squares that they sit on, <strong>all</strong> pieces in this game are colorbound. Just not in the normal sense . . . <p> <hr> <p> The judge or judges won't have deal with this game, since it's a noncompeting entry. (I won a bunch of prizes in 2000-2001 and am taking a break from competing in design contests for a while.)

Joseph DiMuro wrote on Wed, Nov 27, 2002 04:32 AM UTC:Excellent ★★★★★
Man. Every time I think I've figured out which game is the best, someone
else comes up with another winner.

I don't know how the judges are going to decide this one... :-)

gnohmon wrote on Wed, Nov 27, 2002 04:32 AM UTC:Excellent ★★★★★
I would give it a higher rating, but it only goes up to excellent. Just one
thing, though...

'You may capture a piece on a square of the other color than the
capturing piece is bound to,' this phrase baffles me, especially
because there are no colorbound pieces.

Mike Nelson wrote on Wed, Nov 27, 2002 04:27 AM UTC:Excellent ★★★★★
A very pretty design. The game also seems highly playable. 

A possible sub-variant of the double game: a four player game where
partners use the same color on opposite boards.  The turn order might be
White board 1, Black board 1, White board 2, Black board 2.  If there were
no pieces of the correct color on the correct board, that turn would be
skipped.

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