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Fantastic XIII. This is the G.C. preset for Fantastic XIII, a bizarre CV,13 types of pieces on 13x13 board.[All Comments] [Add Comment or Rating]
🔔Notification on Tue, Jan 2 02:32 PM UTC:

The author, Jean-Louis Cazaux, has updated this page.


🕸Fergus Duniho wrote on Sat, Dec 30, 2023 09:53 PM UTC in reply to Jean-Louis Cazaux from 05:28 PM:

Yes I used ST for Sergeant (and Soldier) elsewhere. So, if you can, please add the Sabertooth with SB.

Done.


💡📝Jean-Louis Cazaux wrote on Sat, Dec 30, 2023 05:28 PM UTC in reply to Fergus Duniho from 04:29 PM:

Thank you Fergus

PNG/SVG: my fault, I thought the other icons were in SVG. So, you did it fine, it may remain like you set them.

ST: my fault again. Yes I used ST for Sergeant (and Soldier) elsewhere. So, if you can, please add the Sabertooth with SB.

Thank you again


🕸Fergus Duniho wrote on Sat, Dec 30, 2023 04:29 PM UTC in reply to Jean-Louis Cazaux from 07:26 AM:

Since the alfaerie-metamachy set uses PNG images, I added the appropriate PNG images to it instead. Let me know if you would prefer the set to use SVG images.

Hold on. I just noticed that ST was already in use for sergeant. SG might work better for that piece, but if any game is already using the piece, we should take some steps before replacing it. In the meantime, I have commented out the sabretooth piece.


💡📝Jean-Louis Cazaux wrote on Sat, Dec 30, 2023 07:26 AM UTC in reply to Jean-Louis Cazaux from Sun Dec 24 01:18 PM:

I retry this question in hope someone could help me::

Would it be possible for a kind editor to add the following alfaerie SVG pieces to the set defined as "alfaerie-metamachy" with the following labels:

mammoth >> MM

wolf >> WO

sabertooth >> ST

Thanks a lot


💡📝Jean-Louis Cazaux wrote on Sun, Dec 24, 2023 01:18 PM UTC:

Would it be possible for a kind editor to add the following alfaerie SVG pieces to the set defined as "alfaerie-metamachy" with the following labels:

mammoth >> MM

wolf >> WO

sabertooth >> ST

Thanks a lot


💡📝Jean-Louis Cazaux wrote on Thu, Jan 20, 2022 10:04 AM UTC in reply to Daniel Zacharias from 03:57 AM:

Big thanks!


Daniel Zacharias wrote on Thu, Jan 20, 2022 03:57 AM UTC in reply to Jean-Louis Cazaux from Wed Jan 19 10:00 PM:

It seems to be fixed if you change each occurrence of "checkride" to "checkaride".


💡📝Jean-Louis Cazaux wrote on Wed, Jan 19, 2022 10:00 PM UTC:

I have a bizarre problem I can't solve with the GC preset. The Black ship on e13 can go on a12 and I don't know why. And while on a12 it can go on a11. These moves are not at all allowed. This doesn't happen with the White Ship. When the ship is every where but on the raw 13, that problem does not occur anymore.

The Ship is supposed to move as a vertical half-gryphon.

The code is:

def s fn (checkride #0 #1 0 1 and empty #0)
    where #0 1 1
    #1
    or fn (checkride #0 #1 0 1 and empty #0)
    where #0 -1 1
    #1
    or fn (checkride #0 #1 0 -1 and empty #0)
    where #0 1 -1
    #1
    or fn (checkride #0 #1 0 -1 and empty #0)
    where #0 -1 -1
    #1
    or checkleap #0 #1 1 1;

def sL mergeall
    leaps #0 1 1
    ray where #0 1 1 0 1
    ray where #0 1 -1 0 -1
    ray where #0 -1 1 0 1
    ray where #0 -1 -1 0 -1;

I don't understand what's going on. Thanks for any help

Ed.Note: formatted the code


💡📝Jean-Louis Cazaux wrote on Thu, Jan 13, 2022 08:33 PM UTC:

I believe the pages Fantastic XIII and the one for the GC preset can be published. Thank you


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