The Chess Variant Pages




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Later Reverse Order Earlier
Tenjiku Shogi. Four hundred year old, large, historical variant of Shogi.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2020-05-05 UTC

I replaced the page that was here with Adam DeWitt's new page for Tenjiku Shogi with rule enforcement.


Adam DeWitt wrote on 2020-05-04 UTC

I managed to make a preset for this game which enforces all of the rules except for the repetition rule, which is simplified to awarding draws on fourfold repetitions.

You can find it here: https://www.chessvariants.com/play/pbm/play.php?game=Tenjiku+Shogi&settings=tenjiku


Jeremy Good wrote on 2015-03-10 UTC
Looking forward to Macadamia Shogi.

Jeremy Good wrote on 2015-03-10 UTC
Can't wait to try it, H.G. Sounds very nice.

H. G. Muller wrote on 2015-03-09 UTC

I created a smaller version of Tenjiku Shogi, trying to keep all the essentials, but with only 48 pieces on a 13x13 board, rather than 78 on 16x16, posted here under the name "Nutty Shogi".

I have also been working on versions of Maka Dai Dai Shogi and Dai Dai Shogi on 13x13 (about half their size, "Macadamia Shogi"). The aim in all these cases was to reduce the level of complexity to approximately that of Chu Shogi, which is still a readily playable game, but give them the characteristic (and very different) feel of the various other variants.


H. G. Muller wrote on 2012-06-07 UTC
I designed a set of 'western' (actually more accurate would be to speak of 'culture-neutral') set of piece symbols for the large Shogi variants for WinBoard. The design goals were:
  • High mnemonic content as to the way the piece moves
  • Pieces should be easily discriminated from each other (preferably 'at a glance')
  • Requiring low resolution (so it can be rendered quite small without loss of quality)
  • Important pieces should naturally jump out (by large size, or unique shape)
  • Most pieces should be easy to construct automatically by software, based on their moves

This gives the following for Tenjiku:


Jeremy Good wrote on 2010-07-07 UTC
There is one in the works.

Anonymous wrote on 2010-07-07 UTC
I want to play this, but japanese characters are hard to memorize. How about westernized set?

8 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.