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Heck, unstack all the pieces, and turn the game into Maharaja and the Sepoys.
This is certianly an interesting idea. The assignment of chip count to pieces though seems strange. Why should a rook only be 3 chips? It seems you'd immediately want to turn your bishops and knights into rook+pawns.
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Definitely reverse the values of bishop and rook. I suppose the prohibtion on splitting the last king even to form another king is to limit the king's mobity, else last king facing capture could move as a split off a bishop and fuse with a rook all the way accross the board. I wonder if this prohibition is needed for playabilty. My guess is that the case where my king is captured, I capute the enemy king, but opponent can't form a new king on the next turn would be a draw. I think I would prefer the simpler rule "a player who has no king at the start of his turn loses."