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Everything else looks good.
Thank you very much. Please let me know if there is anything else to consider.
I revised the page to make the Knight move clearer.
Pawns only move orthogonally forward up to three cells per turn. They capture sidewise.
The Bishop moves orthogonally forward and backwards any number of cells, but not sidewise.
Does this mean along any of the four non-sideways orthogonals for Bishops, and the two forward-facing orthogonals in the case of Pawns?
Correct. The focus of this game is to reach the top of the pyramid. Pieces have movements that allows attack but also to keep in check the enemy King from advancing too fast.
Regarding the Knights I just updated the rules.
Pawns only move orthogonally forward up to three cells per turn. They capture sidewise.
The Bishop moves orthogonally forward and backwards any number of cells, but not sidewise.
Does this mean along any of the four non-sideways orthogonals for Bishops, and the two forward-facing orthogonals in the case of Pawns?
The Knight makes a 2+1 move.
Is this the same as the Knight in Glinski's Hexagonal Chess? The current wording tells me nothing.
This pyramid is more than double when compared to yours. I tried my best to reduce the playing time by allowing a three cells move for Pawns.
Do you think this pyramid with 33 ranks and files is too big? I made it so big because I wanted it to look like a journey of our life.
This page is almost ready. So, what do you think?
This game is not finished but I was wondering what you think about this idea.
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The author, Florin Lupusoru, has updated this page.