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Right! Un-ready Chess? Well, I thought about it and liked calling the pieces that cannot capture Ready instead of Un-ready. They are ready, just resting!
There is one oddity about this, the use of the term ready. Surely the ready pieces are those that are able to capture, and those which have just captured are UNready. Given that terminology, the rex inclusive version might be particularly appropriate as a representation of the reign of Ethelred the Unready in pre-Norman England.
I have updated the ZRF to include a variant based on Mike Nelson's excellent suggestion to add thematic Ready-Kings and Ready-pieces upon capture through Pawn promotion. The variant was implemented by Mike and added to the original ZRF. Mike, Thanks!
Good!.What about this idea inserted on little board Shogi variants?...
I like this idea, it can be used in almost any variant, but it would be very interesting on many LITTLE BOARD variants, adding new elements to games with some limitations due to the board size. Have you tried someone, Tony?.
Another idea suggests itself: make the pieces entirely immobile on the next move after a capture, but the piecces are self-readying: for example, White captures a Knight with his Queen on move 28. The Queen may not move or capture on move 29, but the Queen may move or capture normally on move 30 or later. If this game were played with thematic Kings, this could allow a King to administer mate--if Black's King just made a capture, White's King could move next to it and this is check and mate since Black's King can't move and White's king can't be captured (if it could, the checking move was illegal). Capturing with a bare King would mean stalemate, as would capturing with your only mobile piece, if the opponet's move did not release any other or oyur pieces.
This is worth an excellent because the concept's elegant simplicity is applicable to virtually any variant (though I wouldn't want to apply it to a game slower than FIDE Chess--Ready Shogi would be interesting but would take forever to play). The ready concept is particlary meritorious in games that are faster and more tactical than FIDE Chess -- slowing them down might give them a strategic/tactical balance like FIDE whiler hasving a very different feel. Examples: Ready Tripunch Chess, Ready Tutti-Fruiti Chess, Ready Progressive Chess. This game also works with thematic Kings, which personally I really prefer (when playable) from an esthetic standpoint.
Neat idea -- I can see where the need to flip a piece before capturing
again could really break up an attack. One interesting effect of this
change would be, I think, to make pieces closer together in value, since
often a Queen's value lies in its ability to capture a piece and
simultaneously offer check. Tactics ought to be fairly different.
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One could extend this to not allowing pieces to even <em>move</em> after
capturing until they are flipped. Or allow ready pieces to capture, but
at the cost of being removed themselves too.
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Looks interesting! It's almost as if each piece becomes a remorseful pacifist after capturing... a person should capture wisely then :) I assume that you can give check by mutating a Ready Piece "aimed" at the King? I would be curious to see how ready pieces can be used to prevent or force a stalemate in the endgame.