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All pieces make their normal moves, except they may only move onto a square that exists, that is, that has a tile on it.
How does the King move?
Robert, I did test this situation a bit. <p>Let's say that its the end game and the loosing player has a lone King and the opposing player has a King and Queen. The loosing King is being progressively cornered. The loosing player starts to drop Anti-Tiles to block ranks and files and diagonals. Eventually, the loosing King will block himself into a corner with Anti-Tiles, hoping for stalemate by the 50-move rule, but this does not save him. Once the board is completely filled with Tiles and Anti-Tiles, this tactic fails. The loosing King is forced to move. As the King moves Tiles are created! In addition, the winning player's King can replace Anti-Tiles with Tiles everywhere except adjacent to the loosing King. Then the winning side can force checkmate. </p> <p>The above scenario assumes that the loosing player has been very succesful in droping Anti-Tiles. By the end game, most critical squares have Tiles. In order to drop an Anti-Tile, the Tile must first be removed. This creates an opportunity for the winning player to drop a Tile there. This Tile cannot be removed by the loosing player.</p> <p>The only hope that the loosing player has is that the winning player goes 50 moves without being able to put him in check or move a Pawn. This is possible, but unlikely.</p><p>Perhaps there is a tricky way to avoid loosing by dropping Anti-Tiles, but I don't think so. I would like to know if there is.</p>
I wonder whether a player could drop enough anti-tiles to force a draw when each side could not bring enough force to bear on the other.
Peter, your comment is well taken. You are right that dropping and picking up tiles could be used as a stalling tactic or due to lack of experience by a beginner. I suppose the game could get very tedious if both players did this. I would think that an astute player could take advantage of such a game by his opponent to develop his position better. Taken to an absurd degree, the 3-times repetition rule or the 50-move rules would result in stalemate. Your suggestion to force a move every 3 moves could be implemented, however, during the opening such a rule might stifle legitimate positional drops.
This looks really neat! The only thing that worries me about it is that
a player can just sit there picking up and dropping tiles. Maybe every
2nd or 3rd move ought should be required to be the move of a piece?
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