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I have never thought of Utrecht that way, and although you have shared that you do, I still don't.
It is not as much about history or a utilitarian purpose, but rather a design that gives the website its distinctive style. This set is a sort of symbol since Alfaeire's base chess font Alpha is used commonly, so it is more difficult to associate it with this particular website. That's the idea, there's no need to use Utrecht anymore, but it would be right to preserve it on the very first pages.
Alpha is the font that Alfaerie is based on, but Alfaerie got its start here and has almost as much history here as Utrecht does. Before Alfaerie came along, Utrecht provided more images of different Chess variant pieces than other sets did, which was important for representing many Chess variants. But Alfaerie does what Utrecht did, and it does it better.
I think it is somewhat wrong because Utrecht is a part of the CVP's history. I'm visiting this site since about 2012, the time when I didn't speak English, and this theme is largely associated by me with it. It's something like a brand because Alpha is widely used on other chess websites.
In the Interactive Diagrams I inserted as main diagram in existing articles I always respected the design choice of the author, trying to make the Interactive Diagram resemble it as closely as possible.
That is usually appropriate, especially when the author is still active on the site.
Should there be a systematic effort to eliminate all piece representations other than Alfaerie?
No, but it's usually appropriate to replace Utrecht with Alfaerie. The Utrecht style was frequently used on pages, because it got a head start on other sets. It was created by the site's founder, and he created some JavaScript code for displaying diagrams on pages. Since then, David Howe and I produced some better looking sets out of Chess fonts. David's Alfaerie set became particularly popular, and many people added new pieces to it. When I make a diagram, I choose the most suitable set for that game. This is sometimes Alfaerie, and it is sometimes not, but it is never Utrecht.
A question about editorial policy:
I noticed that you used Alfaerie in the new diagram, while the original diagram used the 'small' (Utrecht) set. In the Interactive Diagrams I inserted as main diagram in existing articles I always respected the design choice of the author, trying to make the Interactive Diagram resemble it as closely as possible.
Should there be a systematic effort to eliminate all piece representations other than Alfaerie?
I put it in a table, and it seems to be working now. I also copied some things from your earlier Interactive Diagram in the comments.
Its a very strange matter, that it sometimes works, and then without any changes, stops working.
BTW, your Diagram doesn't use the correct move for the Pawn; it should be fW* to allow it to always move up to the midline (even from 3rd rank).
Was this on a mobile device? On my PC that Diagram seems to work fine. But on my tablet it didn't.
No, I do all my development on my desktop. I am using my Fire tablet now, and it is working.
It did initially, but then it stopped, ...
Was this on a mobile device? On my PC that Diagram seems to work fine. But on my tablet it didn't.
I had a similar experience with one of the Diagrams in the 'huge variants' subject thread, when I tried to show it to a colleague on my Samsung tablet. Initially everthing worked fine, but then during the demonstration it suddenly stopped being responsive to touches on the board and on the piece names in the table. Opening and closing the piece table still worked under those conditions, though.
Now the touch screens use a different event for manupulating the pieces than on a PC ('ontouch' rather than 'onmousedown'). That they behave differently would suggest the problem is in the touch-event handler. I am not sure they really behave differently, though, because the Wildebeest Diagram now works again on my tablet as well. (While I am certain that earlier this morning it didn't.)
It is very strange that this problem does not manifest itself consistently. One hypothesis would be that there is a name collision between the Diagram script and some of the JavaScript that is loaded on behalf of the advertizements that appear on the same page. So that it depends on which ad gets loaded.
Also, how do you use Betza notation to specify castling for this game?
You have to specify each castling possibility separately: KisO1isO2isO3isO4 . (In the comments there already was a Diagram that uses this.) For the isO1 it will highlight the Rook amongst the King destinations, and take the one-step castling when you click that. (It would also have used that highlighting for isO5, but since that is not allowed here there is no ambiguity.)
In the betzaNew.js version of the script the move entry would work differently: after selecting King the square next to it would be highlighted by a cyan star to indicate there is an as yet ambiguous move to that square. When you then click that star, it would highlight the square next to King with the yellow circle, and the Rook with a castling symbol, and a third click would be needed for resolving the ambiguity by clicking one of those. An initial castling highlight on the Rook would then always mean isO5 castling. (Or, on other boards, castling where the King ends up in the corner.)
I'm making an Interactive Diagram for this game, but it is currently not showing the moves of pieces. It did initially, but then it stopped, and restoring the HTML to when it was working didn't seem to help. Also, how do you use Betza notation to specify castling for this game?
A lovely use of the otherwise powerful jumping pieces included, by having them on a rather long board.
files=11
ranks=10
graphicsDir=/membergraphics/MSelven-chess/
whitePrefix=w
blackPrefix=b
graphicsType=png
useMarkers=1
startShade=#C0FF40
satellite=wildebeest
symmetry=rotate
promoChoice=QW
pawn::fmW*fceF::a2-k2
knight:N:::b1,j1
bishop::::c1,d1
camel::::h1,i1
rook::::a1,k1
wildebeest::NC:gnu:g1
queen::::e1
king::KisO1isO2isO3isO4::f1
Wildebeest Chess adds two new leaper types to the FIDE setup, two minors and one major. (And the Wildebeest is only a major by virtue of the rule that stalemate is also a win.) What so far stopped it from being represented in an interactive diagram was the castling rule, in particular that a castling King can also end up on an adjacent square (sO1 castling in XBetza notation). With the usual convention that castling is entered by using the King, this would be ambiguous with a normal King move. The diagram script is now enhanced to understand a click on the applicable Rook (which will also be highlighted) as target square of a King move as a command to castle to the adjacent square. |
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One of my favorite large board games. Playing it gives a kind of breathy feeling, if that makes sense. Like on a wide open field; your limbs seem elongated...it's like playing chess on Pandora... In a way.
I review 'New Rules for Classic Games' by Schmittberger in earlier comment this article, http://www.chessvariants.org/index/displaycomment.php?commentid=18367. Wildebeest is ranked high as current number 15 at Next Chess; Next Chess is on track to be turned into article more accessible than its connected threads. http://www.chessvariants.org/hexagonal.dir/glinski/contest2001.html. http://www.chessvariants.org/index/displaycomment.php?commentid=920
The first and simplest is to allow the 'King swap' of Fergus Duniho's Yang Qi. This stops it mattering that Bishops start on the same binding, likewise camels, and allows this:
The second it to simply swap files e and g over, balancing each kind of colourbound piece with the compound of the other:
The third is to remove the King and its file, the results of which can be seen in my Notchess 100.
The fourth is to put in an extra file with some unrelated piece on it. There has been much discusion here about how the Zebra might be added to this variant. Rather than try to make it part of a two-pairs-plus-their-compound group - which I have done in Wildeurasian Bestiary but which makes for a far more complex game than the one here - it could be a one-off rather like the Diana Knight. I would suggest the following array, to even give balance between the middle two pairs of files:
I'm mesmerized by it! But I've noticed that if you change places of the rooks and knights, all leapers and all sliders will be on one side. I can make the game ore interesting. Hugs!
Game Courier Preset with automation and rule-enforcement: http://play.chessvariants.org/pbm/play.php?game%3DWildebeest+Chess%26settings%3DWildebeest+Chess+with+rules
One might add a one-space orthogonal step to the Knight (Wazir Knight) and a one-space diagonal step to the Camel (Wizard from Omega Chess), and both moves to the Wildebeest (Wildebeest plus King). This preserves the symmetry between the riding and leaping pieces, and now the King is integrated into it, having the moves which are shared by Queen and Wildebeest. And the stronger pieces can be seen as a second advantage, if one feels that the standard pieces are relatively weak for the big board.
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Basic endgame analysis is now easy with Muller's Checkmating Applet.
King and Wildebeest can force a stalemate victory in 29 moves or less. NOTE: on a 12x12 board, the endgame could last as long as 37 moves.