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I ran the following game between the Interactive Diagram as White and the applet as Black, and White won by checkmating Black:
- d4 d5
- c3 Nc6
- Bg5 Bg4
- f3 f6
- fxg4 fxg5
- Nf3 Nf6
- Nxg5 Ec8
- h3 h6
- Nf3 Ee6
- g5 hxg5
- Nxg5 Eg8
- e3 Ne4
- Nxe4 O-O-O
- Eg4 Kb8
- Ng5 a5
- Bb5 Nxd4
- cxd4 g6
- O-O c6
- Nf7 cxb5
- Nxd8 Bg7
- Nf7 Rxh3
- Exh3 b4
- Eg3 Kc7
- Rc1 Kb6
- Ne5 Bxe5
- dxe5 Eb8
- Eh2 Ee8
- Ef4 g5
- Eh2 g4
- Eh6 Ka7
- Eh4 Eg8
- Exe7 Eh8
- Rc5 Ka6
- Rxd5 a4
- a3 b3
- Nc3 Kb6
- Nxa4 Kc6
- Rd6 Kc7
- Rc1 Kb8
- Rd8 Exd8
- Exd8 Ka7
- Eb6 Kb8
- Kf2 g3
- Kxg3 Ka8
- Rc8
I would have given the applet the first move advantage, since I suspected it would be weaker, but I don't know how to get the applet to move first. One thing I found frustrating about the applet is that it would never highlight its last move. So, I would often have to figure out what its move was by comparing the two boards.
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OK, I see. The Java applet now and then sacrifices a Rook for a Pawn for no apparent reason. I suppose that makes it only of historic interest; if there is a need for a weaker opponent it is always simple to make a stronger program weaker. If an Interactive Diagram is available for the variant, that is. I could of course give priority to making Diagrams for variants that have a Java applet, to check what is replaceable and what not.