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Chess on a Soccer Ball. Missing description (Cells: 32) By David Cannon.
Chess on a Tesseract. Chess played over the 24 two-dimensional sides of a tesseract. (24x(5x5), Cells: 504) By Bob Greenwade.
Chess on an Infinite Plane. Chess game with no boundaries (infinite board), and Guard, Chancellor, and Hawk. () By V. Reinhart.
Chess on Steriods. Pieces increase their powers with those of the pieces they capture. (8x8, Cells: 64) By David Cannon.
The Chess Plus Deck. Traditional chess spliced with Dvorak cards.
Chess Plus Plus Deck. Chess with special cards. Free!! By James Hutchings.
Chess Poker. Like poker, but players are dealt a hand of pieces instead of cards. By Gvndly.
Chess Pool. Game played on a pool table, inspired by chess. By Robert Price.
Chess Variants of Sándor Nagy. Link to Hungarian web page. By Sándor Nagy.
Chess Variants with Inverse Capture. Several variants around the idea that captures are done in the manner of the captured piece. (8x8, Cells: 64) By Ralph Betza.
Chess vs checkers. Missing description (8x8, Cells: 64) By Daniil Frolov.
Chess vs Strong Makruk. Chess against an enhanced Makruk army in an 8x8 board. By Albert Lee.
Chess with a Fool. Missing description (8x8, Cells: 64) By Abdul-Rahman Sibahi.
Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) By Roberto Lavieri.
Chess with checkers added. Add checkers in front of the pawns. (8x8, Cells: 64) By (zzo38) A. Black.
Chess with Cyclical Armies. Whenever a piece moves, it changes to another type of piece of vaguely similar value. By Peter Aronson.
Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!) By Ralph Betza.
Chess with Different Periods. Missing description (6x6, Cells: 36) By Yu Ren Dong.
Chess with magical connections. Missing description (8x8, Cells: 64) By Aleksandr Kostin.
Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64) By Ralph Betza.
Chess with Promoters. Missing description (8x8, Cells: 64) By Roberto Lavieri.
Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64) By (zzo38) A. Black.
Chess with Ultima, Rococo and Supremo Pieces. A series of variants with the Orthochess array transplanted to a 10x10 board and various exotic pieces added. (10x10, Cells: 100) Author: Peter Aronson and Ben Good. Inventor: Peter Aronson and George Dekle.
Chess with wickets. The wicket is behind the King's 1. (8x8, Cells: 66) By (zzo38) A. Black.
Chess with Wizards. A Decimal Chess Variant with Antoine Fourri. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
Chess without pawns. Variant where only kings can take and no pawns are used. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vladislav Rapetsky.
Chess'3. Chess variant on 10 by 10 board. (10x10, Cells: 100) By Redzo Kolakovic.
Chess+. Players choose when and where to place their pieces behind the pawns. Author: Ola Sassersson. Inventor: Nick Bentley and Christian Freeling.
Chess++. Some pieces are made more powerful, some less. (8x8, Cells: 64) By Paul Keres.
Chess-Battle. War variant from the Soviet-Union, 1933. (12x12, Cells: 128) Author: Hans L. Bodlaender. Inventor: A. S. Yurgelevich.
A Chess-like Variant Construction Set. Build your own army and territory. By David Howe.
Chess-like Variant Construction Set. Critique. Author: John William Brown. Inventor: David Howe.
Chess/Aces. A large Chess variant based on modern FIDE chess pieces as well as on traditional ancient pieces. (12x8, Cells: 96) By Andreas Bunkahle.
Chess2 ~ A New Game of Chess for a New Generation of Players. Decimal Chess variant with two new pieces. (10x10, Cells: 100) By Robert J. Tiess.
Chess37. A chess variant on a board with 37 squares where pieces outside of the center 9 squares move like Kings. (Cells: 37) By David Howe.
Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) By John Kipling Lewis.
Chess8400. Fischer Random Chess ina 9x9 Board. (9x9, Cells: 81) By Jose Carrillo.
Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
Chess960x3. Variant of Chess960. (8x8, Cells: 64) By Hadi Aireche.
Chess99. Large progressive chess variant, where pieces gain progressive capabilities as the game develops. (9x11, Cells: 99) By Alfred Pfeiffer.
Chessapawn. Game where all pieces move forward and a win is by promoting. (8x8, Cells: 64) By Robert Price.
CHESSapeak. Website of firm selling four player chess variant. (Cells: 160) Author: Hans L. Bodlaender.
ChessArena.io. Real-time, many-player, "io-style" game. Author: Ben M Reiniger. Inventor: ChessArena.
Chessball. Play football on a chessboard. (5x8, Cells: 40) Author: Hans L. Bodlaender. Inventor: U. N. Kamzolov.
ChessBreakTimes Chess. Chess with elements of chess-based RPG I slowly elaborate at this time. (8x8, Cells: 64) By Lev Grigoriev.
Chesscala. Missing description (6x8, Cells: 48) By Francois Tremblay.
Chessembly. Open Board Setup, Free Placement Chess. (8x8, Cells: 64) By JT K.
Chessence. Small variant with many possible winning conditions. By Stephen Sniderman.
Chessence. Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. (6x9, Cells: 46) Author: Peter Aronson. Inventor: Jim Winslow.
Chessex. Hexagonal chess variant for two or three players. (Cells: 169) Inventor: Patrick K. Mullen.
Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Chessling. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
ChessMage (tm). A Living Fantasy Chessworld.
Chessmen-At-Arms. A wargame with chess pieces. Author: Hans L. Bodlaender.
ChessNim. Drop chess pieces and reduce the number of unattacked squares on the board. (8x8, Cells: 64) By Alfred Pfeiffer.
Chessoids: SuperPawn and NeutronChess. A large and complicated chess variant. (11x10, Cells: 111) By Eugen Laukamp.
Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128) By Ralph Betza.
Chessquarters. Variants obtained by rearranging the quarters of the chessboard. (Cells: 64) By Robert J. Bell.
ChessWar. Strategic game played with chess pieces. By Kalle Marjola.
ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture. By Uli Schwekendiek.
Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) By Jared B. McComb.
Cheversi Solitaire. Solitaire version of Cheversi. (8x8, Cells: 64) By Andy Lewicki.
Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
Chex. Cards with pieces form the board. By David L. Smith.
Chexs. Chess for two to six persons on hexagonal board. By Stephen Kennedy.
cHEXx. Multiplayer chess variant on hexagonal board. (Cells: 211)
chexx. Another variant of hexagonal chess. (Cells: 63) By Dmitriy Golub.
Chezzle. Chess-like game played with puzzle pieces. By Jarrod Aden.
Chicken Chess. Combines Losing and Benedict Chess. (8x8, Cells: 64) Author: Topher Gayle. Inventor: Topher Gayle and Tom Tracy.
Chickens and Dragons.
A piece's allowed moves depend on what's on its neighbour squares. (8x8, Cells: 64) By Martin Nilsson.
Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) By Ralph Betza.
Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho.
Chinese Chess variant for 7 players. Missing description (19x19, Cells: 361) Author: Stephen Leary.
Chipps. Let all pieces gain a chip by moving to the other side of 4 by 8 board. (4x8, Cells: 32) By Mark Leff.
Chivalrous Attrition. Two knights jump over and may not go to visited squares. (8x8, Cells: 64) Inventor: William F. Bultas.
Chivalry. With 30 pieces on a 10 by 10 board. (10x10, Cells: 100) By Michael Asher.
Chogi. Cross between Shogi and Chess.
Chogi. A step further further to shogi from chess. (8x8, Cells: 64) By Andy Maxson.
Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) By David Jagger.
Choice chess. Propose five moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
Choiss. First place your squares, then your pawns, then your pieces, then move. Author: Ben M Reiniger. Inventor: Peter A. Victor.
Chosen Chess. Move a piece you chose last turn, then choose a piece to move next turn. (8x8, Cells: 64) By Gianni Cottogni.
Chromopolis. `Almost' colorbound pieces on a cylindrical board of 40 squares. (7x6, Cells: 40) By Alexandre Muñiz.
Chu Kagamigi. Larger extension of Kagamigi, with pieces biased toward the center. (12x12, Cells: 144) By Bob Greenwade.
Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) By A. M. DeWitt.
Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) Author: H. G. Muller.
Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64) By Ralph Betza.
Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101)
Circe Chess. Captured pieces return to their original square. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Pierre Monréal.
Circe Progressive Chess. Combination of Circe and Progressive Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
Circular Capa Chess. Play circular chess with added archbishops and chancellors on a 5x16 round board. (5x16, Cells: 80) By Kevin Pacey.
Circular Chess. Unique circular board. Sells boards, pieces, and software. By Alan Mattlage and Martin Mattlage.
Circular Chess. Chess on a round board. (16x4, Cells: 64) (Recognized!) Author: Hans L. Bodlaender. Inventor: Dave Reynolds.
Circular Chess Society Information Pack. Rules of Circular Chess and Information on the Circular Chess Society. (Cells: 64) Author: Rob Stevens. Inventor: Dave Reynolds.
Circular Chess, Improved. Circular Chess where Bishops and Queens are crooked, and all Pawns go in the same direction. (2x16, Cells: 64) By Ralph Betza.
Circular Perspective Chess. Pieces must travel through a central point to get to the opponent's side of the board.
Citadel. Simple chess variant from early 20th century on 45 degrees turned board. (8x8, Cells: 64) By Karen Robinson.
Citadel Chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) Author: Hans L. Bodlaender.
Clairvoyant Chess. Players predict what opponent will do to gain advantages. By Jim Aikin.
The Clash of Civilization Chess (Shuffle Version). Missing description (10x10, Cells: 100) By Namik Zade.
The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) By Namik Zade.
Clash of Command. Chesslike game with pieces that change and leave behind other pieces on special board. (Cells: 41)
Classic Average. Missing description (9x9, Cells: 81) By Kuyan Judith.
Classic sum. Missing description (9x10, Cells: 90) By Daniil Frolov.
Classic sum - light version. Missing description (9x10, Cells: 90) By Daniil Frolov.
Claustrophobia Chess. game is lost if King has no space to move. By Thomas .
Clear of knights chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) By Dan Troyka.
Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts. (8x8, Cells: 64) By Fergus Duniho.
Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64) By Ralph Betza.
Co-Regal Chess. Take the enemy King/Queen and checkmate the remaining monarch to win. By Tank .
Cobra Chess. Variant on 10 by 10 board with new pieces, including the Cobra. (10x10, Cells: 100) By Derick Peterson.
Coherent Chess. Variant on 9 by 9 board with special knights. (9x9, Cells: 81) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
College Mess. Smess variant played using a Smess board & set. (7x8, Cells: 56) By Kevin Pacey.
Color Chess. Four player chess variant on 11 by 11 board. (In Hungarian). By Sándor Nagy.
Color Chess. Chess variant on board with 39 squares with five different colors. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: Maarten Bodlaender.
Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) By (zzo38) A. Black.
Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
The Colorbound Clobberers. A team for Chess with Different Armies with many colorbound pieces. By Ralph Betza.
Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) By Ralph Betza.
Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) By John Smith.
Colour Chess and Lure. Chess Variant where the board is different every time you play, and you can control what pieces your opponent can move next. By Chad W Smith.
Columbiad Chess.. Introducing the Columbiad, combining a cannon and a Cannonrider, on an H-board (zrf exists). By M Winther.
Combat Chess II. A wargame-like chess variant. (8x8, Cells: 64) By John Garwood.
Combination Chess. Large chess variant with combination pieces. By Vernon Nemitz.
Combination Chess. Pieces give their movement capabilities to friendly pieces in their zone of influence. (Cells: 39) By David Howe.
Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
Combining Knightmare Chess. When a single piece other than a Pawn or a King captures, it combines with that piece into a Knightmare either side may move. (8x8, Cells: 64) By Peter Aronson.
Combo Modern Day Chess. Guard replaces the Queen. (8x8, Cells: 64)
Command and Maneuver: A Tale of Two Countries. This is a diceless wargame,. (24x12, Cells: 288) By Joe Joyce.
Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100)
Communist Chess. When you capture an opponent's piece, you must destroy one of your own pieces of the same type. (8x8, Cells: 64) By (zzo38) A. Black.
Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
Companion Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
Companion chess. The Queen may have a companion. (8x8, Cells: 64) By Piotr Smagacz.
Complete Chess. with a riding and a leaping piece family. By Thomas .
Complete Permutation Chess. Game with all possible combinations of Falcon, Rook, Bishop and Knight on the back row. (16x8, Cells: 128) By Peter Aronson and George William Duke.
Complicacious Chess. Variant in which Chess piece change type. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Vernon Rylands Parton.
Compound Chess. Chess on a 10x8 board with Sergeant pawns & armies of compound pieces. (10x8, Cells: 80) By Kevin Pacey.
Compound Courier Custom Chess. Game uses the Courier 12x8 board and adds knight compound pieces. (12x8, Cells: 96) By Graeme C Neatham.
Compromise Chess. Propose two moves and your opponent selects one for you. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
Comrade Chess. Comrade instead of Queen. (8x8, Cells: 64) By Lev Grigoriev.
Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
Condi Chess. Speed chess with the clock twelve meters from the board. Author: Hans L. Bodlaender.
Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64) By João Pedro Neto.
Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) By John Smith.
Configuration Chess. Some pieces are rearranged before play begins, thus enhancing opening ramification (with zrf). By M Winther.
Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64) By Ralph Betza.
Congo. Animals fight on 7 by 7 board. (7x7, Cells: 49) Author: Christian Freeling. Inventor: Demian Freeling.
Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64) By João Pedro Neto.
Connect Shoot Kill. A mix of dots and boxes with chess pieces.
Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) By Gerd P. Degens.
Conquer the opponent's army. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64) By Gerd P. Degens.
Conquest ®. A popular board game, designed and marketed by Donald Benge. (8x8, Cells: 64)
Constable Chess. Introducing the Constable piece on an H-shaped board. A game for attacking players. With zrf. By M Winther.
Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
Construction. Chess pieces are modelled after construction vehicles. (8x8, Cells: 64) Author: Karl Kristianson.
Construction Chess. The idea for this variant is to give each player the possibility to construct his own chess army. By João Pedro Neto.
The Consuls. Chess with two Kings and Pawns that can capture as Bishop, Knight, and Rook on the enemy side. By Albert Lee.
Contact Chess. Connecting pieces enhances movement, attack and defense. Powerful pawns and kings. By John Gallez.
Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
Continuous Chess. There are no 'squares' on the board, and pieces are not restricted to moving discrete distances. By David Howe.
Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) By David Howe.
Convergent Chess. Attack king directly or move to its home square on board with 40 squares. (6x6, Cells: 40) By A.J. Winkelspecht.
Conversion Chess. A co-chess variant. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Ralph Betza.
Conveyor Chess. Large variant with conveyor belt on middle of board. (12x12, Cells: 144) By Zachary Catlin.
Coordinator Chess. Dekle's Coordinator Chess, featuring the Coordinator that captures in coordination with the king (with zrf). By M Winther.
Copper, Silver, Gold: An Indestructible Metallic Alloy. Game with indestructible metallic alloys. (9x9, Cells: 81) By (zzo38) A. Black.
Copycat Chess. New piece added which copies move of just-moved piece. (8x8, Cells: 64) By Lim Ther Peng.
Coregal Chess. Both kings and queens are royal. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
Corner Chess. Two or four player chess variant on 8 by 8 board with pieces starting in the corners. (8x8, Cells: 64) By Rich Hutnik.
Corner-square chess. Taking is only allowed when your king is on a cornersquare. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
Correlator Chess. Introducing the Correlator which captures by correlating with the king (with zrf). By M Winther.
Cosmic Chess. Macrocosm and microcosm. (8x8, Cells: 64) By John Smith.
Cost Progressive Chess. Pieces cost varing amounts of movement points to move, and each turn you get more movement points to move them with. (8x8, Cells: 64) By Sergey Sirotkin.
Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
Counsellor Chess. Variant on 12 by 8 board that adds Elephants and Counsellors. (12x8, Cells: 96) Author: Hans L. Bodlaender. Inventor: R. Douglas Wells.
Countdown. Ten player game with sf-theme. (10x(), Cells: 100) By Jared B. McComb.
Courier 'de la Dama'. Courier Chess with a Modern Queen and other changes for more dynamic play. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
Courier Chess. A large historic variant from Medieval Europe. (12x8, Cells: 96) (Recognized!) Author: Hans L. Bodlaender.
Courier Chess Moderno. A modern variant of the historical variant Courier Chess. (12x8, Cells: 96) By Jose Carrillo.
Courier Chess VIII. A re-imagining of Courier Chess, on a smaller board. (8x8, Cells: 64) By David Paulowich.
Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
Courier Eurasion Chess. Eurasian Chess meets Courier-Spiel. By Graeme C Neatham.
The Courier Game. Description of Courier Chess, with printable pieces and board. (12x8, Cells: 96) Author: Lawrence C. Smith.
Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) Author: Eric V. Greenwood.
Courtyard. Combines the ease of learning checkers with the challenge and variety of chess. (10x10, Cells: 100) Author: John Ayer. Inventor: Leonard Kalich.
Courtyard. Variant on 5 by 8 board. (5x8, Cells: 40)
Cowardly Crew. After a capture, adjacent pieces can change sides. (8x8, Cells: 64) By Terry H. Jones.
Cows and Butterflies. A simple Chess-like game of exchanges and promotions. Author: Peter Aronson. Inventor: Jennifer Aronson.
Crazy 38's. On strange board with 38 squares. (Cells: 38) (Recognized!) By Ben Good.
Crazy Lightning Chess. Speed chess combined with an umpire calling out random rule changes. Author: Hans L. Bodlaender.
Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!) Author: Fergus Duniho.
Crazyhouse Kriegspiel. Combines Crazyhouse with Kriegspiel. (8x8, Cells: 64) By David Dana-Bashian.
Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64) By Charles Gilman.
Cross Chess. Game played on a cross-shaped board. (Cells: 64) Author: Peter Aronson. Inventor: Leigh Miller and N. Maddox.
Cross-Eyed Chess. Two player variant on cross-shaped board. (12x12, Cells: 84) By Uri Bruck.
Crossbishop Chess. Introducing the Crossbishop piece, with interesting cannon capabilities (Zillions file downloadable). By M Winther.
Crossbishop_Chess (8x10). A big-board variant featuring the new Crossbishop piece, an advanced cannon relative (Zillions file downloadable). By M Winther.
Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81) By Gerd P. Degens.
Crossover Chess. Two player variant with crossshaped board. (12x12, Cells: 64) By Robert J. Bell.
Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) By Gerd P. Degens.
Crossrook Chess. Introducing the Crossrook, a versatile piece with cannon capabilities (Zillions file downloadable). By M Winther.
Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64) By Ralph Betza.
Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64) By Ralph Betza.
Crown. Players secretly decide whether their king or queen (who moves like the king) is royal. Inventor: L. U. Kisljuk.
The Crown of Krithala. Pieces move a crown which the opponent wants to capture. By Lawrence C. Smith.
Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
Cruise Pawns. Pawns can shoot away like cruise missiles. (8x8, Cells: 64) By Terry H. Jones.
Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
CSIPGS (comp.sys.ibm.pc.games.strategic) Chess Variants. Variants on csipgs Chess and a handy overview of its rules. By Hans L. Bodlaender.
csipgs Chess. Design and buy new chess pieces during play. (8x8, Cells: 64) By Ralph Betza.
Cuarenta. Played only of the light-colored squares of a 9 by 9 board. By Mark Thompson.
Cube+. Three dimensional chess variant with 38 squares. (3x(3x4), Cells: 38) By Jim Aikin.
Culverin Chess. Introducing the Culverin cannon, which is dropped among standard pieces (zrf exists). By M Winther.
Cursed Chess. Squares where a piece is taken become forbidden for the capturing player. (8x8, Cells: 64) By Jeremy Dunn.
Custodian Chess. A combination of Chess and ancient Tafl games. (7x7, Cells: 49) By Daniil Frolov.
The Custom Crushers. A 'build it yourself' Chess with Different Armies army inspired by the Corps from 12 Augmenters Chess. (8x8, Cells: 64) By Andrew L Smith.
Cutty Camels. Army for Chess with Different Armies that features Wizard from Omega Chess. (8x8, Cells: 64) By HaruN Y.
CwDA: the Shatranjian Shooters. Missing description (8x8, Cells: 64) Author: Joe Joyce. Inventor: Abdul-Rahman Sibahi and Joe Joyce.
Cycle Chess. Variant on a board with 39 cells, three of which are special. (6x6, Cells: 39) By Andy Kurnia.
Cyclohex. 3-player round hex variant. (24x5, Cells: 120) By Charles Gilman.
Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) Author: Greg Strong.
The Cylindrical Cinders. Army for Chess with Different Armies where many of the pieces can move as if the board was a cylinder. By Ralph Betza.
Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
d10 Chess. Roll a ten sided die (d10) every turn to determine which pieces may be moved. (8x8, Cells: 64) By Bruce Leban.
d4 d6 chess. Dice determine the number of steps you can move with your piece. (8x8, Cells: 64) By Maurice Dekker.
Dabbabante Chess. Played on a 10x10 board with Super Dabbabah pieces. (10x10, Cells: 100) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
Dada. The colorbound chess variant. (7x10, Cells: 70) By Abdul-Rahman Sibahi.
Dagger Chess. Hexagonal variant on board with 39 squares. (Cells: 39)
Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) Author: H. G. Muller.
Dai Kagamigi. Even larger version of Kagamigi, with pieces biased toward the center. (15x15, Cells: 225) By Bob Greenwade.
Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) By A. M. DeWitt.
Dai Shogi. Shogi variant on 15 by 15 board. (Link.).
Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) Author: H. G. Muller.
Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) By Jared B. McComb.
Danadazo. Game played on the 47 edges of a grid with rounded corners, borrowing elements from Tafl. (Cells: 47) By Jared B. McComb.
Dark Chess variants. Possible other rules for Dark(ness) Chess. (8x8, Cells: 64) Author: Dennis Merritt and Hans L. Bodlaender. Inventor: Dennis Merritt.
Darkness Chess. You have only limited information on where your opponents pieces are. (8x8, Cells: 64) By Jens Baek Nielsen.
Dart Chess. Chess on a 6x6 board with a new piece: the Dart. (6x6, Cells: 36) By Darren Izzard.
Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
Darts chess. Darts are thrown to decide with which piece to move. Author: Tim Thompson. Inventor: Ted Yudacufski.
Dave's Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) By David Howe.
Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
DCP.WOZ Chess. Large variant with unorthodox pieces. (9x10, Cells: 90)
Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) By Bob Greenwade.
Decay Shogi. Pieces decay if held too long. (9x9, Cells: 81) By (zzo38) A. Black.
Deception Chess. Each piece has two identities, Cloak and concealed Base. By Greg Shanker.
Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) By Michael Nelson.
Decimaka. Game where pieces promote on making a capture. By H. G. Muller.
Decimaka (revised). Game where pieces promote on making a capture. (10x10) By H. G. Muller.
Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
Decisive Chess. Chess, but replacing draw rules with win/loss rules. By Iwer Sonsch.
Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84) By João Pedro Neto.
Delta PI. Commercial chess variant with science fiction theme.
Delta-Nabla Chess. Chess translated to a triangular grid as naturally as possible. By Jeff Cornell.
Delta88 Chess. Chess on a Trigonal Board. (11x8, Cells: 88) By Graeme C Neatham.
Demi chess. Chess on a 4 by 8 board. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Peter Krystufek.
DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64) By Ralph Betza.
DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
The Demon Game. Missing description (10x10, Cells: 100) By Larry L. Smith.
Demotion Chessgi. a Chessgi variant which is limited to 32 turns by demotions and the removal of Pawns. By Fergus Duniho.
Deneb. Special pieces and winning conditions. (7x9, Cells: 63) By Roberto Lavieri.
Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) By Andreas Kaufmann.
Desert Dust. Large variant with Arabian-themed pieces. (12x12, Cells: 144) By Bob Greenwade.
Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144) By Gary K. Gifford.
Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) By Gary K. Gifford.
Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
Destiny Chess. Each turn before you move, flip a coin to see if you switch pieces with your opponent. By Sergey Sirotkin.
Devingt Chess. Decimal chess with 20 pieces per side including Sages (moving as Camels). Author: Jean-Louis Cazaux. Inventor: Leopold de Labrousse.
Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
Diagonal chess (well balanced). Diagonal chess with 7 fortified pawns. By Zbigniew Kokosiński.
Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) By Shi Ji.
Diagonal pawn chess. Pawns always move diagonally, whether capturing or not. By Joel .
Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ian Storz.
Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
Diamond Chess. Chess variant on diamond shaped board with 40 squares. (Cells: 40) By Bruce Mills.
Diamond Chess 306. Missing description (22x24, Cells: 306) By David Cannon.
Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
Diamondback Chess. Pieces start in corners. (8x8, Cells: 64) By Mike Schneider.
Diana. Chess on a 6 by 6 board. (6x6, Cells: 36) Author: Hans L. Bodlaender. Inventor: ? Hopwood.
Dice Chess. Die roll determines which type of piece is moved. By Ronald Drinning.
Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64) By Ralph Betza.
Dienbienphu Chess. Unequal armies chess variant: FIDE chess against Quang Trung Chess. By Vu Q Vo.
Diffusion Chess. Pieces start out in groups and must continually break apart into smaller groups. Played on a GO board. (19x19, Cells: 361) By Alexandre Muñiz.
Dimachaer Chess. Introducing the Dimachaer, a bifurcation piece that always lands on the diagonal second leg (zrf available). By M Winther.
Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
Diminuendo Chess. Hexagonal variant: captured pieces are dropped in the center and diminished, not removed. (7x8, Cells: 43) By David Jagger.
Dino-Czars. Battle between rival dinosaurs on a board of 42 triangles, where facing counts. (Cells: 42) By Clark Rodeffer.
Diplomacy chess. Simultaneously selected moves are only carried out when they do not conflict. By João Pedro Neto.
Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) By Carlos Martin-Fuertes.
Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) By Gary K. Gifford.
Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64) Author: Charles Daniel.
Divergent Chess. All pieces capture different than they move without capturing. (10x10, Cells: 100) By A.J. Winkelspecht.
Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
Djambi. Four player variant with different taking rules and special central square. (9x9, Cells: 1) Author: Hans L. Bodlaender. Inventor: Jean Anesto.
Djambi. Four-player all-against-all game with unusual pieces; also known as Machiavellian Chess. Inventor: Jean Anesto.
Dlyouk Janggi. Program that plays this Korean Chess Variant. (Link.).
Do Sho Chess. Chess with Shogi pieces added. (14x8, Cells: 112) By (zzo38) A. Black.
Do-or-die Chazz. Pawns that can move backward and kings only on 5 by 8 board. (8x5, Cells: 40)
Do-or-die Chess. Chess on an 8-by-5 board. Three ranks have been removed. (8x5, Cells: 40)
Dobutsu Shogi. The smallest Shogi variant made for kids to learn Shogi. (3x4, Cells: 12) Author: Lev Grigoriev and Tamás Bajusz. Inventor: Madoka Kitao.
Dodl-schach. A truly small variant. (6x4, Cells: 24) Author: Hans L. Bodlaender.
Dodo Chess. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
Double chess. Two sets of pieces on 16 by 12 board. (16x12, Cells: 192) Author: Hans L. Bodlaender. Inventor: Julian S. Grant Hayward.
Double Chess. On 16 by 8 board. (16x8, Cells: 128) By David Short.
Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
Double Diamond. Irregular board with diagonal orientation. (9x9, Cells: 73) By Jim Aikin.
Double Hammer Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
Double King Chess. With two kings on a 10 by 8 board. (10x8, Cells: 80)
Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies. By Вадря Покштя.
Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
Double Skak. Four player chess variant on 8 by 8 board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Soren Kirk.
Double-Ended Chess. Captures are by withdrawal and approach. (8x8, Cells: 64) By Peter Aronson.
Doublebarrel Chess. Introducing the Doublebarrel piece, a lethal cannon relative with amazing tactical capabilities (Zillions file downloadable). By M Winther.
Doublecannon Chess. Introducing the Doublecannon piece, a strong cannon relative with breathtaking tactical capabilities (Zillions file exists). By M Winther.
Doublecannon-Chess (8x10). A big-board variant featuring the amazing new piece, the Doublecannon (Zillions file downloadable). By M Winther.
DoubleEIGHTEEN-STONEchess. Combines Eight-Stone Chess with Double Chess. (16x9, Cells: 144) By David Short.
Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Fred Galvin.
Doubles Chess. A four-player game for two teams on an unusual board. Author: Fergus Duniho. Inventor: Rick Gillespie and Henry Rolling.
Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128) Author: Ralph Betza.
Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
Douglas Modern chess. A chess variant with a more interesting start position, leading to more action. By Ian Douglas.
Dovecote Chess. One small non-rules tweak generally changes the character and pace of gameplay. (8x8, Cells: 64) By Lev Grigoriev.
Dragon. Missing description (9x15, Cells: 135) By Glenn Nicholls.
Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
Dragon Chess (tm). Commercial board game played on a large board with a new piece -- the Dragon. By Lex Parker.
Dragon Wars. Multiple types of Dragon duke it out. (8x8, Cells: 64) By Bob Greenwade.
Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
Dragonfly. Drop pieces you have taken on a 7 by 7 board. (7x7, Cells: 49) By Christian Freeling.
Dragons, Archers, and Oxen. Chess variant on a 10 by 10 board. (10x10, Cells: 100) By Jim Aikin.
Dragoon Chess. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) By Michael D. Ward.
Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) By Charles Gilman.
Drop Chess. Players can select from nine chess armies on an 8x8 or 9x9 board. (9x9, Cells: 81) By Key McKinnis.
Droppable Xiangqi. Another variant of Xiangqi with droppable pieces. (10x9, Cells: 90) By (zzo38) A. Black.
Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) By Jörg Knappen.
Dual Chess. A more Chess-like variant featuring the Marshall and the Cardinal. (16x8, Cells: 100) By Antoine Fourrière.
Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) Author: H. G. Muller. Inventor: Tim Paulden.
Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64) By Ralph Betza.
Duel Chess. Captured pieces are sent to a separate Duel board to see who is eliminated and who returns. (2x(5x7), Cells: 43) By Erez Schatz.
Dueling Archbishops. Chess variant on 2 by 3 board. (2x3, Cells: 6) By Jason D. Wittman.
Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
The Duke of Rutland's Chess. Large variant from 18th century England. (14x10, Cells: 140) Author: Hans L. Bodlaender. Inventor: John Third Duke of Rutland.
Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
Dune Chess. Chess variant based on the Dune novels of Frank Herbert. By Larry L. Smith.
Dunsany's Chess.
32 pawns play against a full set of pieces. Author: Hans L. Bodlaender. Inventor: Edward John Morton Drax Plunkett.
Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) By David Cannon.
Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
Dynamic Chess. Pieces move like closest piece left on the same rank. Author: Edward Jackman.
Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) By Ralph Betza.
Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
echess. (Micro) Evolutionary CHESS game. By bp .
Echexs. Hexagonal variant for three or six players. By Jean-Louis Cazaux.
Echidna Chess. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
Economy in Chess Variants. Several chess variants based on economic principles. By João Pedro Neto.
Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
Edge Chess. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
Edge of the World (EOTW) Chess. Pieces have momentum on 12 by 12 board. (12x12, Cells: 144) By Michael Fryer.
Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72) By Jim Aikin.
Elbow Room. Usual set of pieces and eight additional pawns per player on 8 by 16 board. (16x8, Cells: 128) By David Short.
Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
Elena Chess. Chess on 5 by 6 board. (5x6, Cells: 30) By Sergey Sirotkin.
Elephant Hecatomb. Similar to Hecatomb Chess. (9x8, Cells: 72) By (zzo38) A. Black.
Elephant Hunt. Ituri Forest Pygmi traditional game with chess-like elements. (10x10, Cells: 100) By Freederick .
Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares. By Ralph Betza.
Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144) Author: John Ayer and Peter Aronson. Inventor: H. R. Lambert.
The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100) Inventor: Peguilhen.
Empire Chess. Asymmetric variant where one army has pieces that move like queens but capture differently. By Daniel Lee.
Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) By Andy Kurnia.
Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
Endgame. Players start out with 16 pawns and gain pieces via promotion. (8x8, Cells: 64) By Jorge Nuno Silva.
Endless Chess idea. Article about different ways to make cylinder chess board. By Alexander Iglitzky.
Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) By Benjamin Clarke.
Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced. By Daniel Zacharias.
Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) Author: Jeff Rients.
Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
Enthralling Chess. A 32-turn variant in which pieces are 'enthralled', and then 'liberated' (ie. removed from the board). By Jeff Kiska.
Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
Epsilon Eridani. 44-square version of Achernar. (9x5, Cells: 44) By Roberto Lavieri.
Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) By Lev Grigoriev.
Equestrian Chess. On diamond shaped board with reentry squares and different pieces. (Cells: 41) By Jason D. Wittman.
Eric's 40-square Fiasco!. Game on 5 by 8 board with three pieces that start in reserve. (5x8, Cells: 40) By Eric Richardson.
Eric's Great chess. Modern variant on historic large chess variant. (10x8, Cells: 80) Author: Hans L. Bodlaender. Inventor: Eric V. Greenwood.
Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) By Sergey Sirotkin.
Essedar Chess. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
Etcetera. This variant has some elements of Chinese Chess. Also, pieces cannot capture pieces of their own type. (7x8, Cells: 56) By Roberto Lavieri.
Euchess. Grand chess variant on 10 by 10 board. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Carlos Cetina.
Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) By Fergus Duniho.
Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196) By Mark Hedden.
European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
Evo. Game with chess-variant elements. Inventor: Giardino Italiano.
Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
Evolution Chess. 42-square game where each player starts with 20 Knights that evolve and a King. (7x6, Cells: 42) By Jason D. Wittman.
Excelsior. At certain moments in the game, pieces are moved to an additional 5 by 4 area. (2x(8x8), Cells: 84) By Este.
ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
Execute the Game. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) By David Short.
Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Lev Grigoriev.
Express Chess. Information on commercial chess variant with cards instead of board and pieces. () Author: Hans L. Bodlaender. Inventor: Bill Jemas.
Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
Extended Half-chess. Variant on 4 by 10 board. (4x10, Cells: 40)
Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) By Fergus Duniho.
Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first. By Ralph Betza.
Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
Fairy Eater Chess. Game on a 9x9 board with fairy chess pieces. By Вадря Покштя.
Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) By George William Duke.
Falcon Chess 100. Falcon Chess played on an expanded board of a 100 squares with special Pawn rules. (12x10, Cells: 100) By George William Duke.
Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
Family matters chess (small). Variant on 41 square board. (Cells: 41) By Tomas Forsman.
Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
Fantastic XIII. A bizarre large odd chess variant with the weirdest men from Cazaux's family. By Jean-Louis Cazaux.
Fantasy Grand Chess. Variant of Grand Chess with different armies and fantasy theme. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Giant Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Druid Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Dwarven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Elven Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Evil Horde Army. (10x10, Cells: 100) By Peter S. Hatch.
Fantasy Grand Chess Army. Human Army. (10x10, Cells: 100) By Peter S. Hatch.
Fault Line. Fault Line. (8x6, Cells: 40) By Patrick Riley.
FCC. Free Choice Chess -- Large variant where players choose and deploy their own forces. By Bruce R. Gilson.
Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
Feeble Chess. Pieces are weak as they must use a turn to change direction or flip between taking and non-taking mode; includes Weakest Chess. (8x8, Cells: 64) By Ralph Betza.
Feeble Los Alamos Chess. Los Alamos Chess using Feeble pieces. (6x6, Cells: 36) By David Howe.
Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
Feudal Chess. A 12x10 themed chess with variable armies. (12x10, Cells: 120) By Rupert Hickton.
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) Author: Glenn Overby II. Inventor: Gary Gygax.
The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.
Field Chess. On an 8x12 board with 8 extra pieces per side (Archers). (8x12, Cells: 96) By Peter E. Leyva.
Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
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