Query Results for
SELECT * FROM `IndexEntry` LEFT JOIN Item USING (ItemID) WHERE FIND_IN_SET(:'Large',`Categories`) AND FIND_IN_SET(:'Cards',`Categories`) AND FIND_IN_SET(:'Cards',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText` ASC LIMIT 500 OFFSET 0
CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100) Author: David Howe.
CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
CardChess for Two. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. Author: Ed Friedlander.
Cardmate
. Chess variant on board with 100 squares, inspired by card games. By Ivan Derzhanski.
Cardmate. Chess variant on board with 100 squares, inspired by card games. (10x10, Cells: 100) By Ivan Derzhanski.
Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was. Author: Ed Friedlander.
Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was. Author: Ed Friedlander.
Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving. Author: Ed Friedlander.
Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
Non-Random CardChess for Three. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
Non-Random CardChess for Two. Cardchess with predetermined locations for card pieces. Author: Ed Friedlander.
Shogessi...
. A link to the Tabletop Simulator module. Updated rules/graphics. (17x(17x19), Cells: 289) By Eric Watkins.
Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.