Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'PeterAronson' OR `AuthorID2` = 'PeterAronson') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- Allthought Chess. Variant of Thinktank Chess with Berolina Pawns. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Amphora. Chess variant inspired by game of Stone Warriors on wine bottle shaped board with 40 squares. (Cells: 40) By Peter Aronson.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Cavalry Chess. A once popular variant from the 1920's where every piece has additional jumping moves. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) By Peter Aronson.
- Checker-Pawn Chess. Pawns are replaced by Anglo-American Checkers pieces. (8x8, Cells: 64) Author: Richard D.B.M. and Peter Aronson. Inventor: Richard D.B.M..
- Chesica. Game from the 19th Century combining elements of Checkers and Chess. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frederick S. Copley.
- Chesquerque. Variant played on a quadruple Alquerque board. (9x9, Cells: 81) Author: Peter Aronson. Inventor: George Dekle.
- Chess with Cyclical Armies. Whenever a piece moves, it changes to another type of piece of vaguely similar value. By Peter Aronson.
- Chess with Ultima, Rococo and Supremo Pieces. A series of variants with the Orthochess array transplanted to a 10x10 board and various exotic pieces added. (10x10, Cells: 100) Author: Peter Aronson and Ben Good. Inventor: Peter Aronson and George Dekle.
- Chessence. Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. (6x9, Cells: 46) Author: Peter Aronson. Inventor: Jim Winslow.
- Chessling. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
- Combining Knightmare Chess. When a single piece other than a Pawn or a King captures, it combines with that piece into a Knightmare either side may move. (8x8, Cells: 64) By Peter Aronson.
- Complete Permutation Chess. Game with all possible combinations of Falcon, Rook, Bishop and Knight on the back row. (16x8, Cells: 128) By Peter Aronson and George William Duke.
- Courier 'de la Dama'. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Cows and Butterflies. A simple Chess-like game of exchanges and promotions. Author: Peter Aronson. Inventor: Jennifer Aronson.
- Cross Chess. Game played on a cross-shaped board. (Cells: 64) Author: Peter Aronson. Inventor: Leigh Miller and N. Maddox.
- Dabbabante Chess. Played on a 10x10 board with Super Dabbabah pieces. (10x10, Cells: 100) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
- Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
- Double-Ended Chess. Captures are by withdrawal and approach. (8x8, Cells: 64) By Peter Aronson.
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
- Emperor Chess. Large chess variant with a Commander (Queen + Knight), two Queens, and two Emperors (Bishop + Lame Dabbabah-rider) per side. (12x12, Cells: 144) Author: John Ayer and Peter Aronson. Inventor: H. R. Lambert.
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
- Fanorona Chess. Variant played on a Fanorona board with capture by approach and by withdrawal. (5x9, Cells: 45) By Peter Aronson.
- The Fighting Fizzies. An Experimental Army for Chess with Different Armies. By Peter Aronson.
- Furious Courier. Courier Chess with a Modern Queen and Crooked Bishops. (12x8, Cells: 96) Author: Peter Aronson. Inventor: Nuno Cruz.
- Golem Chess. Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Peter Aronson and Ben Good.
- Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) By Peter Aronson.
- Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) By Peter Aronson.
- Horus. Game with Royal Falcons where all pieces start off board and most captures return pieces to owner's hand. (7x7, Cells: 44) By Peter Aronson.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Imperial Dragon Chess. A variant of Xiangqi designed to appeal to western players. (9x10, Cells: 90) Author: Peter Aronson. Inventor: Paul Fredrix.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64) By Peter Aronson.
- Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) By Peter Aronson.
- Kristensen's Game. A conscious attempt to restructure Chess from 1948. (9x9, Cells: 81) Author: Peter Aronson. Inventor: Ejnar Kristensen.
- Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84) By Peter Aronson.
- Little Dragon Chess. Modern small variant of Xiangqi on board of 41 squares. (5x7, Cells: 41) By Peter Aronson.
- Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces. By Peter Aronson.
- Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64) By Peter Aronson.
- Mulligan Stew Chess. 42-Square Swapping-Mage Teleporting-Assassin Dual-Color-Bound-King Limited-Double-Move Leaping-Pawn Chess. (6x7, Cells: 42) By Peter Aronson.
- Narrow Chess. Variant on 2 by 20 board. (2x20, Cells: 40) By Peter Aronson.
- Neutral King Chess. V.R. Parton's game where two armies share a King both must try to mate. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
- Not-Particularly-New Chess. A fairly restrainted variant on a 9x8 board, with Cardinals, Unicorns and Jesters. (9x8, Cells: 72) By Peter Aronson.
- Pachessi. Race and chess game on board formed by removing 3 by 3 square from center of 7 by 7 square. (7x7, Cells: 40) By Peter Aronson.
- PieceEater Chess. Yet another game with an indestructible randomly-wandering neutral piece. (8x8, Cells: 64) By Peter Aronson.
- Potential/Demotion Chess. Pieces may move like lower-ranked piece, but when doing so, become that lower ranked piece. (8x8, Cells: 64) By Peter Aronson.
- Prisoner's Escape. Free your Prisoner by getting it to an unattacked square -- a small board version of Anticheckmate Chess. (7x8, Cells: 44) By Peter Aronson.
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) Author: Peter Aronson. Inventor: Peter Aronson and David Howe.
- Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64) By Peter Aronson.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64) By Peter Aronson.
- Samarcanda. Variant of Mideast Chess with Crooked Bishops. (10x10, Cells: 100) Author: Nuno Cruz and Peter Aronson. Inventor: Nuno Cruz.
- Separate Realms Chess. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) By Peter Aronson and Michael Nelson.
- Snark Hunt. Variant with unequal armies on board with 41 squares, inspired by a poem of Lewis Carroll's. (6x8, Cells: 41) By Peter Aronson.
- Thinktank Chess. Frank Maus' game where most pieces move differently when capturing from how they move without capturing. Author: Sergey Sirotkin and Peter Aronson. Inventor: Frank Maus.
- Toe-to-Toe Chess. A variant of Sittuyin (Burmese Chess) with alternating setup, and powerful, short-range pieces. (8x8, Cells: 64) By Peter Aronson.
- Toto40. Staircase board with fighting line in the middle, inspired by Totolospi game of Hopi Indians. (Cells: 40) By Peter Aronson.
- Train Wreck Chess. Move your piece, then one of your opponent's, but only forward. (8x8, Cells: 64) By Peter Aronson.
- Transactional Chess. Moves are grouped into transactions, which are not visible to your opponent until committed. (8x8, Cells: 64) By Peter Aronson.
- Viking Chess. Armies start side-by-side on a 12 x 7 board. (12x7, Cells: 84) Author: Tomas Forsman and Peter Aronson. Inventor: Tomas Forsman.
- White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) By Peter Aronson.