Query Results for
SELECT * FROM `IndexEntry` LEFT JOIN Item USING (ItemID) WHERE FIND_IN_SET(:'Large',`Categories`) AND FIND_IN_SET(:'Cards',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText` ASC LIMIT 500 OFFSET 0
CARDCHESS. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values. (10x10, Cells: 100)
CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Two. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
Cardmate
. Chess variant on board with 100 squares, inspired by card games.
Cardmate. Chess variant on board with 100 squares, inspired by card games. (10x10, Cells: 100)
Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces.
Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces.
Non-Random CardChess for Three. Cardchess with predetermined locations for card pieces.
Non-Random CardChess for Two. Cardchess with predetermined locations for card pieces.
Shogessi...
. A link to the Tabletop Simulator module. Updated rules/graphics. (17x(17x19), Cells: 289)
Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121)