Query Results
Type=Java
Category=Usual-Capturing
Language 'English'
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Absorption Chess. Capturer gains movement abilities.
Absorption Chess II. Capturer gains movement abilities. This applet extends this to kings and pawns.
All-Mate Chess. Capture a piece only by rendering it unable to avoid FIDE capture.
Antipodean Chess. Captured units move, if possible, to the square four ranks and four files away.
Antipodean Chess II. Captured units move, if possible, to the square four ranks and four files away. This can queen a pawn.
Archimedes Chess. Capture by attacking an enemy unit with two of yours.
Assassin Chess. Shoot chess without royalty and with pawns that cannot be shot by line movers.
Baroque Chess
. Java applet that plays the game.
Beirut Chess. One unit is secretly carrying a bomb.
Benedict Chess. Instead of being captured, enemy pieces switch sides.
Bishop Chess. Bishops do not capture and cannot be captured.
Blockade Chess. Missing description
Blood Brothers Chess. Pieces defend others of their kind regardless of location.
Bomb Chess. Queen's Rook moves as king and can explode.
Bomber Chess I. Pawns can be made to explode.
Bomber Chess II. Pawns can be made to explode, and always explode when.
Bomber Chess III. Pawns and pieces can be made to explode.
Booster Chess. Pawns push friendly pieces.
Brotherhood Chess. A piece cannot capture one of its own kind.
Butters Chess. Capture by moving adjacent rather than by displacement.
Canadian Chess. Captured units are replaced immediately.
Canadian Chess II. Queens are replaced as rooks, rooks as bishops, etc. Pawns are not.
Canadian Progressive Chess. Usually Canadian Chess is played progressively.
Capricorn Chess. Missing description
Chess Draughts. Missing description (8x8, Cells: 64)
Chess-Merels. Lining up three units in a row captures the last enemy unit moved.
Chessgi. Captured units become yours to drop onto the board.
Circe Chess. Classic variant in which pieces are returned to their squares of origin if possible.
Circe Progressive Chess. The usual way in which Circe chess is played today.
Circe Progressive Chess. Progressive variant where captured pieces return to their original square.
Circe Vulcanici. Progressive Circe chess, units returning as in the non-progressive game, waiting if needed until the square becomes available.
Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side.
Codrus. Missing description
Counter Chess. Units may not capture those taller than they are.
Crazyhouse Chess. One-board Bughouse.
Cripple Chess. The king may move only to capture.
Cursed Chess. Squares where you have slain an enemy become uncrossable.
Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces.
Ghost Chess. The ghosts of captured units reappear.
Guard Chess. Guarded pieces cannot be captured.
Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped.
Iron Knight. Non-capturable knight.
Joari-Joara. West Indian variant in which you may capture a guarded piece if and only if the move gives discovered check.
Kamikaze I. Capturing units are removed, except kings.
Kamikaze II. Capturing units are removed, kings may not capture.
King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture.
King with a Shotgun Chess II. Twice each game, the King can make a non-moving Queen capture.
Levantine Chess. One unit is immune to capture if it is not attacking.
Lion Chess. Queen, rook and bishops are cannons that must leap in order to capture.
Lord of the Rings Chess. Missing description
Losing Chess. Captures are mandatory, object is to be unable to move.
Losing Chess II. Captures are mandatory, stalemate draws.
Losing Chess III. Captures are mandatory; checkmating or having bare.
Losing Chess IV. Captures are mandatory, being checkmated or having bare.
Machine Gun Chess. Attacked units are removed. The object is to remove.
Madcap Chess. If a capture is available, the player must capture,.
Medusa Chess II. Non-capturing medusas petrify enemy units.
Mercenary Pawn Chess. Use either side's pawns to capture units.
Missile Chess. Each unit can rifle-capture once.
Mock Chess. No royal piece, mandatory captures.
Moroccan Chess. If you have one or more captures, you must make a capture.
Mutation Chess. Units other than kings transform into whatever they capture. Queens do not move to give check.
Non-Prise Chess. Only kings and pawns can capture queens, rooks, bishops, or knights.
Norwegian Chess. Q/N and B/R transform after each move.
Patrol Chess. A unit may not capture or give check unless it is supported.
Progressive Absorption Chess. Very popular in Italy.
Progressive Mutation Chess. Missing description
Push Chess. Pieces don't capture, but instead push each other off of the board.
Recaptureless Chess. A unit which has just captured is itself invulnerable to capture for the move.
Recycle Chess. You may capture your own units and replace them on the board.
Repatriation Chess. Pairs of captured units are returned to the board.
Rifle Chess. Units capture without moving.
Shoot Chess. Rifle chess with mandatory captures.
Sudden Death Chess. If you do not capture, you must remove one of your own units.
Take Me Chess. Object is to lose your units and be unable to move.
Tank Chess. With exploding bombs and pushing tanks.
Ultima. Popular game using the same units, with one rook upside-down.
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