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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'I%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5. By Jeremy Gabriel Good.
- I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
- I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) By Charles Gilman.
- I-Chess. Large board variant that adds two more piece types: the wolf and the eagle. Author: Aurelian Florea. Inventor: Paul Zamă.
- I-Chess. Play this 12x12 large board game with two new peices. Author: Greg Strong.
- IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) By Rich Hutnik.
- IAGO Chess ZRF file. ZRF file for IAGO Chess rules. By Rich Hutnik.
- Ibu Ibu Chess. Ibu Ibu Chess in which the king's entourage protects it from Ubi-Ubis. By Jeremy Gabriel Good.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) By Eric Driscoll.
- Ice Age Chess. Every 20th move, the board freezes and ice cubes appear on almost every empty square. (8x8, Cells: 64) By Köksal Karakus.
- Ice Age Chess. Blocks of ice cover the board at intervals. Author: Ed Friedlander. Inventor: Köksal Karakus.
- Ice Hockey Chess. Chess variant based upon rules of (Ice) Hockey. (8x10, Cells: 68) By Francois Tremblay.
- Icehouse . Set of pyramids you can play several games with, including Martian chess.
- iChess . Missing description By Pangus Ho.
- iChess. Missing description (8x8, Cells: 64) By Pangus Ho.
- Icon Clearinghouse. A collection of chess icons for all to use in Interactive Diagrams and Game Courier setups. By Bob Greenwade.
- Icon Clearinghouse 2. Part two features dozens of animal-based icons. By Bob Greenwade.
- Icon Clearinghouse 3. Part three features nobility, clergy, military, and related icons. By Bob Greenwade.
- Icon Clearinghouse 4. Part four focuses on enhanced and limited orthodox pieces. By Bob Greenwade.
- Icon Clearinghouse 5. Part 5 has pieces that don't neatly fit into other categories. By Bob Greenwade.
- Icon Clearinghouse 6. Part 6 focuses on my own original pieces and icons. By Bob Greenwade.
- Iconographic Chinese Pieces. Icons of Xiangqi pieces in Western style. Author: Fergus Duniho.
- Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361) By (zzo38) A. Black.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- Ideal Chess. Uses compound pieces to mimic the use of cards. By Graeme C Neatham.
- Ideal Values and Practical Values (part 1). A discussion of the values of chess pieces. Author: Ralph Betza.
- Ideal Values and Practical Values (part 2). More on the value of Chess pieces. Author: Ralph Betza.
- Ideal Values and Practical Values (part 3). More on the value of Chess pieces. Author: Ralph Betza.
- Ideal Values and Practical Values (part 4). Additional details on the values of Chess pieces. Author: Ralph Betza.
- Ideal Values and Practical Values (part 5). A study of the value of Cannon-style jumpers. Author: Ralph Betza.
- Ideal Values and Practical Values (part 6). A study of the value of the Furlrurlbakking piece. Author: Ralph Betza.
- Identific Chess. Place undifferentiated units, then choose who they are after they. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Idle King Chess. Kings do not appear on the board until the 13th turn, and can. Author: Ed Friedlander.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Illusionary Piece Chess . A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. By Peter Aronson.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Imitating Chess. Pieces move as the last moved piece. By Sergey Sirotkin.
- Imitating Chess. Units move according to the FIDE move of the last enemy unit. Author: Ed Friedlander. Inventor: Sergey Sirotkin.
- Imitator Chess. A neutral piece must legally imitate your move. It may not capture. Author: Ed Friedlander.
- Immobilizer. Pieces standing near an immobilizer may not move. Author: Ben Good. Inventor: Robert Abbott.
- Immobilizer Chess. The immobilizer does not capture, but renders adjacent enemy. Author: Ed Friedlander. Inventor: George Dekle.
- Immobilizer Shogi. Piece that can immobilize other pieces. (9x9, Cells: 81) By (zzo38) A. Black.
- Immortal Chess. 36 Immortals with hidden powers create chaos on the board. (10x10, Cells: 100) By Florin Lupusoru.
- ImmortalStarMasters. Multiplayer, hexagonal board for chess and checker games. Author: Ronald D. Planesi.
- Imperial Cheops. Played on a pyramid field of thirteen 3x3x3 cubes. Inspired by a description in Frank Herbert's novel Dune. By Larry L. Smith.
- Imperial Chess. Play this large variant with new pieces and victory by capture of royal pieces! Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) By James Killian Spratt.
- Imperial Chess Graphics. Graphics for Imperial Chess. Author: James Killian Spratt.
- Imperial Chess I. Four-player game on circular board, also called Chez. Author: Ed Friedlander. Inventor: Donald irvin Gebhart.
- Imperial Chess II. Standard array with extra Pawns on a round board. Author: Ed Friedlander. Inventor: Chris Fanning.
- Imperial Chess III. Four-player all-against-all game on a cross-shaped board. Author: Ed Friedlander. Inventor: Mike Calkoviks and Jeff Knight.
- Imperial Dragon . A variant of Xiangqi designed to appeal to western players. Author: Peter Aronson. Inventor: Paul Fredrix.
- Imperial Dragon Chess. A variant of Xiangqi designed to appeal to western players. (9x10, Cells: 90) Author: Peter Aronson. Inventor: Paul Fredrix.
- Imperial Hex Chess. Smaller hexagonal variant with new pieces. (Cells: 75) By Robert Hancock.
- Imposter Chess. Play this game! Exchange captured pieces in order to move Kings in different ways. Author: Tony Quintanilla and Laila W. Stefan. Inventor: Laila W. Stefan.
- Imposter Chess . Exchange captured pieces in order to move Kings in different ways. Author: Laila W. Stefan and Andrew Newman. Inventor: Laila W. Stefan.
- Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf). By M Winther.
- In The Bin. Chess on a 9x9 board. Players select pieces from a bin. (9x9, Cells: 81) By Darren Izzard.
- In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
- Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64) By Ralph Betza.
- Incognito Chess. In addition to the King, one Pawn is secretly royal. Author: Ed Friedlander. Inventor: Ralph Betza.
- Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A. By Charles Gilman.
- Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B. By Charles Gilman.
- Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m. By Charles Gilman.
- Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o. By Charles Gilman.
- Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D. By Charles Gilman.
- Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E. By Charles Gilman.
- Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F. By Charles Gilman.
- Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G. By Charles Gilman.
- Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H. By Charles Gilman.
- Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K. By Charles Gilman.
- Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L. By Charles Gilman.
- Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M. By Charles Gilman.
- Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N. By Charles Gilman.
- Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q. By Charles Gilman.
- Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P. By Charles Gilman.
- Index page of The Chess Variant Pages. Our main index page.
- Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R. By Charles Gilman.
- Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I. By Charles Gilman.
- Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y. By Charles Gilman.
- Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T. By Charles Gilman.
- Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V. By Charles Gilman.
- Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z. By Charles Gilman.
- Indian Chess. Some local variant rules from the colonial period. Author: Ed Friedlander.
- Indian/Turkish Grand Chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board. Author: Ed Friedlander.
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares. By Gary K. Gifford.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- Inertia Chess. Pieces continue to move in the same direction. Author: João Pedro Neto. Inventor: Claude Chaunier.
- An Inexpensive Method to Make Print and Play Chess Variants Sets. Chess Variants Print and Play. (8x8, Cells: 64) By Paul E. Newton.
- Infantry Chess . Small chess variant with short range pieces. Author: Uri Bruck. Inventor: Erez Schatz.
- Infantry Chess. Small chess variant with short range pieces. (9x9, Cells: 43) By Erez Schatz.
- Infima. Missing description By Johnny Luken.
- Infinite Armada Chess. Chess with an infinite armada of queens behind the FIDE pieces. () Author: Manuel Hohmann. Inventor: Randall Munroe.
- Infinite Board Chess. Imagine the board is an infinite grid. By Keith Douglas.
- Infinite Chess . Link to publishers website.
- Infinite Chess. Chess on on infinite board. Author: Hans L. Bodlaender. Inventor: Tim Converse.
- Infinite Chess. Extends Chess to larger, even infinite, boards. () By Tony Thomas.
- Infinite Chess Photographs. Photos of an Infinite Chess set. Author: Hans L. Bodlaender.
- Infinite Recursion Chess. Another mega-chess type game. (2x(8x8), Cells: 128) By David Howe.
- Infinite Ring Chess. Experimental variant with board shaped as ring. (16x4, Cells: 64) By Robert J. Bell.
- Influence Chess . Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. Author: Jens Markmann. Inventor: Samuel H. Bell.
- Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (3x(4x7), Cells: 84) By Samuel H. Bell.
- Influenced 8-Leveled 3D Alice Chess. A combination of Influence and Alice Chess on a 3D board. (8x(8x8), Cells: 512)
- Information on Chinese Chess playing cards. Missing description Author: Stephen Leary.
- Information on historic chess variants. Missing description
- Information on: Master Chess Triple Game. Two players play on three boards connected by corridors. Author: Hans L. Bodlaender. Inventor: Rein Keulen.
- Insane. Pieces change to random type when they move. With program playing this variant. Author: Hans L. Bodlaender. Inventor: Jari Huikari.
- Insane . Pieces change to random type when they move. Author: Marek14 . Inventor: Jari Huikari.
- Insane. Units mutate randomly. Author: Ed Friedlander. Inventor: Jari Huikari.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Insane II. Units mutate randomly. This time, you know what the unit will become. Author: Ed Friedlander. Inventor: Jari Huikari.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Insane Ninja Chess . Featuring 2 pairs of powerful multi-directional leaping pieces capable of double capture. By Charles Daniel.
- Insane Ninja Chess. Play this exciting chess variant featuring two pairs of unique multi-mode pieces: Insane Ninjas and Mad Leaping Ninja Guards. By Charles Daniel.
- Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) By Tim Bostick.
- Insect Chess . On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. By Tim Bostick.
- Inside-out chess. With two kings per player and squares with a square inside. (6x6, Cells: 44) By Maarten Bodlaender.
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
- Interactive 3D Chess Program. Missing description By Dan Beyer.
- Interactive Diagram Piece Sandbox. A sandbox that allows you to try out your own pieces for Interactive Diagrams. (16x16, Cells: 256) By A. M. DeWitt.
- Interactive diagrams. Diagrams that interactively show piece moves. By H. G. Muller.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64) Author: David Howe. Inventor: Alexandre Muñiz and David Howe.
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. By Fergus Duniho.
- Interdependent Chess . A 42 square variant in which pieces borrow capturing ability from other pieces. By Fergus Duniho.
- Interdependent Chess. A 42 square variant in which pieces borrow capturing ability from other pieces. (6x7, Cells: 42) By Fergus Duniho.
- InterGrid Chess. Pieces on corners and on centers of squares of 8 by 8 board. (8x8, Cells: 145) By David Howe.
- InterGrid Chess . Pieces on corners and on centers of squares of 8 by 8 board. By David Howe.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Email Chess Club . Missing description
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Internationalized Chinese Chess. Photos of a commercial Staunton set for playing Xiangqi, Janggi, and Chess. Author: Fergus Duniho and John Davis.
- Interregnum Chess. No king or queen; win by promoting a pawn; captured units replaced. Author: Ed Friedlander.
- Interview with Ben Good. Interview with the winner of the 38-challenge. Author: Hans L. Bodlaender and Ben Good.
- Interview with Darren Izzard. An interview with the winner of the contest to design a chess variant on a board with 40 squares. Author: Hans L. Bodlaender.
- Interview with David Li. Interview with the author about his books on Kriegspiel. Author: Hans L. Bodlaender.
- Interview with David Pritchard. An interview with the author of Popular Chess Variants. Author: Hans L. Bodlaender.
- Interview with Hans Bodlaender. An interview with the founder of the Chess Variant Pages. Author: Hans L. Bodlaender and Various.
- Interview with James Ernest. Creator of Tishai. Author: Peter Gelman. Inventor: James Ernest.
- Interview with Jean-Louis Cazaux. An interview. Author: Jean-Louis Cazaux and Hans L. Bodlaender.
- Interview with Joao Pedro Neto. Winner of the contest to design a chess variant on 42 squares. Author: João Pedro Neto and Hans L. Bodlaender.
- Interview with Michael Adams. An Interview about a Fischer Random Chess match.
- Interview with Peter Leko. An interview about a Fischer Random Chess match.
- Interview with Ralph Betza. An interview with the `Grandmaster of Chess Variant Design'. Author: Hans L. Bodlaender and Ralph Betza.
- Interview with Robert Abbott. An interview with the inventor of Ultima. Author: Hans L. Bodlaender.
- Interview with Seth McGinnis. Interview with the winner of the contest to design a chess variant on 39 squares. Author: Hans L. Bodlaender.
- Interview with Timothy Newton. An interview with the winner of the 84 Spaces Contest! Author: Timothy R. Newton.
- Interview with Tony Quintanilla. Interview with the winner of the 41-square Chess Variant Competition. Author: Hans L. Bodlaender.
- Interweave . Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. By Peter Aronson.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64) By Peter Aronson.
- Intrigue. Capturing a particular pawn places the enemy king on the board. Author: Ed Friedlander. Inventor: Nigel Chapman.
- Intrigue. Players each select a pawn which holds the king's secret position. By Nigel Chapman.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Invasion. A military inspired Chess variant played on an 84-square board. Author: Antoine Fourrière. Inventor: Jean-Louis Cazaux.
- Invasion . A military inspired Chess variant played on an 84-squares board. By Jean-Louis Cazaux.
- Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) By Jean-Louis Cazaux.
- Invent-and-Play. A design contest and a small PBEM tournament, combined! Author: Glenn Overby II. Inventor: Hans L. Bodlaender.
- Inventor of Stratomic to appear at International Games Fest. Runing from February 27 to March 3, 2002. Author: Jean-Louis Cazaux.
- Inverse Capture Chess . Pieces are captured the way they move. Author: Antoine Fourrière. Inventor: Ralph Betza.
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
- The Invisible Man . Missing description By Namik Zade.
- IO Chess. Variant on 16 by 16 board with many pieces. (16x16, Cells: 256) By Mark Hedden.
- Iron Guard. Non-capturable guard replaces White queen. Author: Ed Friedlander.
- Iron Guard Chess. Instead of a queen, white has an Iron Guard who can move only to adjacent diagonal squares and cannot be captured. Author: Douglas Silfen.
- Iron Knight. Non-capturable knight. Author: Ed Friedlander. Inventor: Ralph Betza.
- The Iron Knight. A number of variants with uncapturable pieces. (8x8, Cells: 64) By Ralph Betza.
- Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66) By Max Koval.
- Irregular Quadrangle Chess. Chessboard of 96 quadrangles. (Cells: 96)
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48) By Charles Gilman.
- Island Chess. Some connections between squares are missing. By Karl Scherer.
- Isle of Lewis Chess Men. Missing description Author: Tony Quintanilla.
- Iss Jetan . Missing description By Larry L. Smith.
- Iss Jetan. Missing description (10x10, Cells: 100) By Larry L. Smith.
- It's not a job for King. Two relatively modest games, playing with power and royality. (8x8, Cells: 64) By Daniil Frolov.
- Italian Association of Chess Variants. Associazione Italiana Scacchi Eterodossi: the world leading Italian chess variant organization. Author: Alessandro Castelli and Fergus Duniho.
- Italian Miniature Chess. 5x5 game as played in Italy. Author: Ed Friedlander.
- Italian Miniature Losing Chess. 5x5 game as played in Italy. Author: Ed Friedlander.
- Italian Miniature Progressive Chess. 5x5 progressive game as played in Italy. Author: Ed Friedlander.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. Author: Ed Friedlander.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. (8x8, Cells: 64) Author: Alessandro Castelli.
- Italian Progressive Chess Game Positions. Problem based on an actual game position.
- Ito Shogi . Missing description Author: Malcolm Webb. Inventor: Jonathan H Rutherford.
- Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
- Izzard, Darren. An interview with the winner of the contest to design a chess variant on a board with 40 squares. Author: Hans L. Bodlaender.
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