Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Nea%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
Near Chess Preset. This is the preset for Near Chess. By Rich Hutnik.
Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
Nearly Anywhere Chess. Pieces teleport anywhere without capturing or checking. Author: Ed Friedlander. Inventor: Edward Jackman.
Nearly Colorboundmost Chess
. Game where all pieces except the Pawns are entirely colorbound, and interactions between colors are weak. Author: Peter Aronson. Inventor: Ralph Betza.
Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
Redirect Your Search