Check out Symmetric Chess, our featured variant for March, 2024.

This page is written by the game's inventor, Yu Ren Dong.

Huntsman Chess

Inspired by Bruce Zimov's Lumberjack and Mark Leff's Upchess .

Setup

The zone consisting 16 blue squares outside the 8*8 board is named Hunt Trophy Zone. White King: a1 Black King: h8

Pieces

Every player has two kinds of pieces: King and Stone. King steps one square orthogonally or diagonally. When capturing an Opponent's Stone, King leaves behind a friendly Stone. Stone only can capture Opponent's King. Stone's movement is accroding to any-owner Hunt Trophies(nonmovable-pieces) standing on the same file or rank. Every player has eight Stones(movable-pieces) in his hand. Every player has eight Hunt Trophies(nonmovable-pieces) in his hand: Ferz, Vizir, Dabbabah, Elephant, Horse, Pao, Vao, and Giraffe. Ferz: Stones may make a (1, 1) step. Vizir: Stones may make a (1, 0) step. Dabbabah: Stones may make a (2, 0) leap. Elephant: Stones may make a (2, 2) leap. Horse: Stones may move like a Knight in Chess, except that they can't jump over other pieces. Pao: Stones may hop orthogonally any number of squares. Vao: Stones may hop diagonally any number of squares. Giraffe: Stones may move one square diagonally then 3 or more straight.

Rules

1. Players alternate making one of their own pieces a move.

2. Any opposing piece is captured by displacement. Stone only can capture Opponent's King. King behind a friendly Stone, after capturing an Opponent's Stone.

3. A piece cannot move to a square occupied by a friendly piece or move into Hunt Trophy Zone.

4. On any turn, instead of moving a piece on the board, a player may drop
one of his eight Stones on any empty square of 8*8 board.

5. On any turn, instead of moving a piece on the board, a player may drop one of his eight Hunt Trophies on any empty square of Hunt Trophy Zone. After dropped, trophies are not movable.

6. Players would move their own stones as any-owner Hunt Trophies whichever are standing on the same file or the rank. 

7. The object of the game is to checkmate Opponent's King.

Notes

This chess variant is my first variant.


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Yu Ren Dong.
Web page created: 2009-04-30. Web page last updated: 2009-04-30