This problem is typical for many mansubat (shatranj problems): White is almost mated: it is easy to see that if black were to move, he can mate white in one move (here: R h6 - h8). However, it is white's turn to play, and white can continue to give check to black, until he mates black.
King e8; General g3; Rook b2; Knight a8, c4; Elephant c1, f1; Pawns b5, c3, c7, d7, g4, h2. (13 pieces)
King f3, Rook g7, h6; Knight b7, c5; Elephant d6; Pawns a5, g6. (8 pieces).
White to play and win.
Written by Hans Bodlaender.
WWW page created: August 13, 1996. Last modified: September 2, 1997.