Enter Your Reply The Comment You're Replying To George Duke wrote on Tue, Jun 10, 2008 04:21 PM UTC:Reasons justifying ratings and design philosophy that our camp can agree with are expressed as well as anywhere by Tom Braunlich in David Pritchard's 'ECV': ''Most designs are not marketable because designers tend to underestimate the subtlety of what makes a good chess variant. Two of the secrets of variant design are elegance and balance. An elegant game combines minimum rules with maximum strategy. Chess itself is a simple game to learn but its resulting strategy is profound. Any good chess game should have similar elegance; its capacity should be a result of the ramifications of the rules rather than the rules themselves. Many inventors assume that making a game more complicated will make it better but usually the opposite is true. The eternal challenges of regular chess do not arise from its complexity but from the subtle balances of different elements in the game. A good player has to do more than calculate variations; he must know how to judge the relative value of many competing strategic factors. .... When a designer changes the parameters of board size, piece powers etc., the relative balance between the pieces quickly changes and must be reconstitued in some way to prevent the game from being too straightforward.'' (That is only 1/3 of what Pritchard quotes of Braunlich under ''Designing a Variant'' 'ECV' 1994.) Edit Form You may not post a new comment, because ItemID Game Design does not match any item.